
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game.
正在多周目,好玩
[h2]Quand taper un mug devient un réflexe de survie[/h2] Prey m'a happé avant tout par son univers. Talos I, c'est le genre de station qu'on a envie de fouiller dans le moindre recoin, jusqu'au dernier bureau et au dernier conduit de maintenance. Tout y est dense et cohérent : la station tient debout comme un vrai lieu, avec sa logique interne, ses habitants qu'on apprend à connaître à travers leurs mails et leurs enregistrements, et cette impression constante que chaque pièce raconte quelque chose. Côté bestiaire, j'ai un sentiment partagé. Certains Typhons sont tellement informes qu'on ne sait pas trop où est la tête et où est la queue, ce qui nuit à la lisibilité de certains affrontements. Mais paradoxalement, c'est cette même logique qui donne naissance au meilleur monstre du jeu : le mimic. Sa force, c'est justement de ne pas savoir. Cette petite bestiole peut se déguiser en n'importe quel objet, et le jeu installe une paranoïa délicieuse où la moindre tasse posée sur un bureau devient suspecte. On finit par taper préventivement les chaises, les mugs et les rouleaux de PQ, en se sentant à la fois ridicule et parfaitement justifié quand l'un d'eux se met soudain à bouger. C'est une idée toute simple, mais elle transforme l'exploration en jeu de tension permanent, et à elle seule elle vaut le détour. L'autre point pénible, c'est l'indication des objectifs, souvent brouillonne. J'ai un bon sens de l'orientation et pourtant j'ai enchaîné les allers-retours, à revenir sur mes pas faute de savoir clairement où le jeu voulait m'envoyer. Sur le moment, c'est franchement agaçant, surtout quand on traverse pour la cinquième fois le même couloir. Mais il y a un revers étonnamment positif à ça : à force de parcourir la station, j'ai fini par la connaître par cœur. Ce sentiment de maîtriser la map, de savoir d'instinct quel ascenseur prendre et quel raccourci emprunter, a quelque chose de réellement satisfaisant. Peu de jeux me donnent cette sensation d'habiter vraiment leur espace. Reste que l'équilibre est fragile : par moments, ça bascule clairement du côté de la corvée plutôt que de l'immersion. Heureusement, le scénario tient la route et réserve quelques twists bien sentis, de ceux qui recontextualisent ce qu'on croyait avoir compris et qui justifient à eux seuls de pousser l'aventure jusqu'au bout. [spoiler]Mention spéciale au Cauchemar, qui porte parfaitement bien son nom : voir ce mastodonte débarquer pour me traquer à travers la station a transformé plus d'une exploration tranquille en fuite paniquée.[/spoiler] Au final, je ressors de cette partie avec une vraie affection pour le jeu malgré ses aspérités. Ce n'est pas une expérience parfaitement huilée, mais elle dégage une personnalité forte qu'on ne retrouve pas partout. [b]Si vous aimez les immersive sims, Prey mérite clairement d'être fait au moins une fois.[/b]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
En Prey, despiertas a bordo de la estación Talos I en el año 2032, solo para descubrir que la tripulación ha sido masacrada por una letal entidad alienígena cambiante conocida como los Tifón. Es un juego interconectado a nivel de historia y mapa de manera magistral, permitiendo y planteando problemas morales a la hora de tomar decisiones que afectarán a la trama. Prey combina elementos de shooter en primera persona, rol-acción y sigilo, todos ensamblados para elegir la ruta más favorable en cada momento. Para mi gusto una obra de arte, merecedora de una película de ciencia ficción.
Uno de los mejores juegos que existen, el DLC tambien es bueno pero no es como el juego principal
The most underrated immersive sim: you can morph into a mug.
An underappreciated gem that in recent years is getting its praise! The Story start off pretty strong, however I do feel that the ending does feel a little rushed as it kinda feels abrupt when reaching the conclusion. One thing that is consistent is the lore and the many messages and thoughts of each character upon the Talos 1. The Characters are decent enough but aren't outstanding in any way. They do have motivations and personality, but it isn't going to blow you away or present anyone who's all that significant. The Setting of Talos 1 is one of the strongest aspects of the title as each area feels like its own playground that you can explore and experiment with. Each area is so distinct from one another and each has its own way of traversal, secrets and means of combat (if you choose to approach it) and offers so much in terms of player freedom. Visually, while moving away from the steam punk-esque design of Dishonored, it is very much an Arkane title. Performance was solid for the majority of it apart from one funny bug towards the end with Alex T posing when there is danger. The Art Direction goes for an unmistakable yet very unique take on the Sci-Fi genre with there being the sharp looking characters from dishonored. I really like how it feels more like a lived in space rather than just your stereotypical space station that you would find in a game of this genre. Sound and Audio are perfect with the soundtrack feeling tense and matching the atmosphere really well and the audio design will make you feel constantly paranoid in terms of figuring out where there's a mimic or not. In terms of Gameplay, this is one of the best emergent experiences out there. It is genuinely impressive just the amount of tools at your disposal and the many different ways you can tackle any obstacle or level which is a hallmark of a great immersive sim. It can be difficult to define the M Sim genre, but this game is definitely that and is one of the best in its class. I just can't get over the many ways that you can approach an obstacle and go about it in your own creative ways. The only knockback I could give it is that in the later stages of the game the enemies can be brutally tough (but that might be a skill issue) and even then there are so many ways to deal with them that it makes for a fun challenge. Overall, Prey 2017 (wish it was called Typhon) is truly a must play for anyone and everyone that loves player freedom as this game is the epitome of creative expression!
Wanted to replay it after finishing it for the first time
Шедевр, не знаю почему лайка раньше не было
I recycled myself, 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.6M | 74.1K | 96% | $23.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.2M | 66.4K | 98% | $19.99 | |
| $30.2M | 24.5K | 82% | $59.99 | |
| $30.3M | 71.6K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |