
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Jul 30 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.7Kreviews | 91% | — | $29.8M |
| $39.99 | 17.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1186 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
En Prey, despiertas a bordo de la estación Talos I en el año 2032, solo para descubrir que la tripulación ha sido masacrada por una letal entidad alienígena cambiante conocida como los Tifón. Es un juego interconectado a nivel de historia y mapa de manera magistral, permitiendo y planteando problemas morales a la hora de tomar decisiones que afectarán a la trama. Prey combina elementos de shooter en primera persona, rol-acción y sigilo, todos ensamblados para elegir la ruta más favorable en cada momento. Para mi gusto una obra de arte, merecedora de una película de ciencia ficción.
Uno de los mejores juegos que existen, el DLC tambien es bueno pero no es como el juego principal
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Russian*, Traditional Chinese, Japanese*, Simplified Chinese*languages with full audio support
| $29.99 |
| 6.9Kratings |
| 88% |
| — |
| not modelled |
| $29.99 | 899ratings | 90% | — | not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The most underrated immersive sim: you can morph into a mug.
An underappreciated gem that in recent years is getting its praise! The Story start off pretty strong, however I do feel that the ending does feel a little rushed as it kinda feels abrupt when reaching the conclusion. One thing that is consistent is the lore and the many messages and thoughts of each character upon the Talos 1. The Characters are decent enough but aren't outstanding in any way. They do have motivations and personality, but it isn't going to blow you away or present anyone who's all that significant. The Setting of Talos 1 is one of the strongest aspects of the title as each area feels like its own playground that you can explore and experiment with. Each area is so distinct from one another and each has its own way of traversal, secrets and means of combat (if you choose to approach it) and offers so much in terms of player freedom. Visually, while moving away from the steam punk-esque design of Dishonored, it is very much an Arkane title. Performance was solid for the majority of it apart from one funny bug towards the end with Alex T posing when there is danger. The Art Direction goes for an unmistakable yet very unique take on the Sci-Fi genre with there being the sharp looking characters from dishonored. I really like how it feels more like a lived in space rather than just your stereotypical space station that you would find in a game of this genre. Sound and Audio are perfect with the soundtrack feeling tense and matching the atmosphere really well and the audio design will make you feel constantly paranoid in terms of figuring out where there's a mimic or not. In terms of Gameplay, this is one of the best emergent experiences out there. It is genuinely impressive just the amount of tools at your disposal and the many different ways you can tackle any obstacle or level which is a hallmark of a great immersive sim. It can be difficult to define the M Sim genre, but this game is definitely that and is one of the best in its class. I just can't get over the many ways that you can approach an obstacle and go about it in your own creative ways. The only knockback I could give it is that in the later stages of the game the enemies can be brutally tough (but that might be a skill issue) and even then there are so many ways to deal with them that it makes for a fun challenge. Overall, Prey 2017 (wish it was called Typhon) is truly a must play for anyone and everyone that loves player freedom as this game is the epitome of creative expression!
Wanted to replay it after finishing it for the first time
Шедевр, не знаю почему лайка раньше не было
I recycled myself, 10/10
The first time I saw this title was when my father played it. I have to say this was a love at first sight kind of experience. I got it, I played it once and finished it in maybe 10 hours, I played it again and it took me 20 hours, I played it again and it took me 30 hours. I cannot count the amount of times I have replayed it; is by far my favourite childhood game. A single comment cannot even begin to describe the fun I had with this masterpiece, discovering new ways to play it, creating a turret army (best part of the whole thing in my opinion). This gem simply excels at mixing horror and a gripping story with incredible gameplay. The attention to detail is incredible, for example, the outside of the spaceship was completely optional for the developers to build, yet they did, and it's amazing. All the different ways of completing quests were not needed, yet they are all rewarding for every type of player. If I had to draw a conclusion: YES, THIS TITLE IS WORTH BUYING. AND YES, IT'S STILL JUST AS GOOD IN 2026. If you are hesitating, I promise you, this is an adventure you will love.
Some games tell you that you can solve things in multiple ways. This one really lets you do that. Good game.
goty
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $51K | 478 | 79% | $4.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $5.8M | 12.6K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.9M | 29.5K | 88% | $39.99 | |
| $29.6M | 33.7K | 78% | $19.99 | |
| $29.6M | 74.1K | 96% | $23.99 | |
| $30.1M | 13.6K | 93% | $40.19 | |
| $30.2M | 36.2K | 83% | $24.99 | |
| $30.2M | 24.5K | 82% | $59.99 |