
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 823 reviews with recorded playtime.
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
佳作
분명 재밌는 게임은 맞지만 그 정돈가? 싶은 게임. 전투가 매력적이지만 그것도 중후반부에는 피로하게 느껴지고 반복적으로 느껴진다. 많은 리뷰에서 다이애나 귀엽다 내 딸이다 라고 말하지만 오히려 실제로 플레이 해보니 다이애나로 하여금 충분한 빌드업 없이 억지 귀여움, 억지 유대감을 형성하는 듯한 기분이 든다. 엔딩까지 봤지만 짧은 플레이 타임, 쉽게 예상가는 뻔하고 단순한 스토리 때문에 정가에 사긴 아까움. 반값 할인이 적절한 가격이라고 생각한다
Esse jogo acabou com qualquer possibilidade de eu não querer ser pai de menina. Simplesmente excelente. Compre e jogue imediatamente!
To get to point A, you have to unlock N terminals first. To get from A to B, you also have to unlock another N terminals - and at each, you just fight enemies that spawn from floors or walls. The "Evil AI" is trying to stop you, but given its ability to control matter, instead of simply blocking your path, it conveniently places these terminals where you can reach them. You walk around in circles opening different sublocations of a visually identical, somewhat small map, which also, from an architectural point of view, doesn't make sense and is obviously designed this way just to make levels "fun," which breaks immersion. Overall, I would call this experience insanely boring and repetitive, which became unbearable for me by the 5th hour. Diana looks cute, and the graphics are overall decent, and fighting is really good too, but once again, it seems like the core logic of the levels is going to stay the same until the end of the game, which is really boring, repetitive, and not immersive at all.
Excellent game fully recommend to everyone. its very wholesome. and the game play is unique with the hacking. its also very polished very rare to see these days from AAA.
graphismes et histoire cool
游戏剧情确实挺老套,坏人和结局大致都能猜到。但是这个戴安娜确实塑造的挺可爱的,全程中配也没啥违和感,不错的游戏,留点伏笔不知道会不会出2。
It was fine at first, everything runs smoothly. And then, there's crash. Crashing up until now, no solution. Cant even finish the game. Sad :(
真不知道是那个脑残设计的推箱子,推的我头晕想退还保存不了,我是一秒箱子都不想推就是恶心,我玩这么久就没晕3d推个箱子我真晕3d了,没有玩下去的兴趣了
Don't get me wrong, it's a decent game, however, it gets boring after the first 5 hours. With game mechanics recycled, added difficulties with a slightly different gimmick. It feels like a $30 game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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