
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 823 reviews with recorded playtime.
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Łatwy poziom trudności jest łatwy tylko do pewnego momentu. Potem poziom trudności przeciwników sprawia, że zwyczajnie casualowemu graczowi takiemu jak ja odechciało się grać i kompletnie przestała mnie interesować fabuła. Nie polecam.
好
更新完了一直报错进不去游戏,重新下载能进去,过几天又不行,恶心正版玩家???
É lamentável que ainda hoje façam um jogo SEM SAVE AUTOMÁTICO. Depois de horas jogando, acabei esquecendo de salvar e na fase depois da torre de comunicação, deu um tilt que fiquei preso num local de onde não dava mais pra sair e nem deixava salvar o jogo. Quando reiniciei o jogo pra sair do local onde estava preso, vi que não tem NENHUM AUTO SAVE e que PERDI 4 HORAS DO MEU PROGRESSO. DESINSTALEI E NUNCA MAIS VOU JOGAR ESSA BOMBA. Maldita hora que escolhi esse jogo como resgate da NVidia ao invés do 007. :/
[b]Bought it on 8 May. It has never once launched. Instant crash to desktop before any logo or menu appears — every single time, 100% reproducible from the very first attempt.[/b] Steam logs about 82 minutes played — to be clear, every one of those minutes is failed launch attempts and crash reporters during troubleshooting, not actual play. The game has never once reached a menu. I pulled the crash dumps to be sure it wasn't something at my end. From what I can make out, the faulting thread hits a UD2 instruction — essentially a deliberate “abort” trap — at a fixed address inside PRAGMATA.exe itself, during load. The call stack appears to be entirely the game's own code, with no third-party DLL in the fault path. So it doesn't look like a driver, a bad file, or a hardware fault; it seems more like the process aborting itself before it renders anything, though I can't say what triggers it. Things I tried, all with no change (same instruction, same address every time): clean NVIDIA driver installs on both current branches via DDU; disabled Steam and NVIDIA overlays; removed my AV's process-injection component; ray tracing / path tracing / frame-gen / DLSS-RR off via config.ini; AVX-512 off in BIOS; fully stock CPU (no PBO, Curve Optimizer or EXPO); disabled the secondary GPU; unplugged every USB device including internal hubs; verified files; cleared shader cache; ran as admin; High Performance power plan; compatibility mode off; reinstalled the DX runtime. Specs: RTX 5090 / Ryzen 9 9950X3D / 96GB / Windows 11 25H2 / game v1.2.2.0 + patch_001. The support experience: I opened a ticket with the dumps attached and got the standard checklist first, which is reasonable as an opening step, though it didn't seem to reference the dumps. I was then told my Windows was an “Insider/Evaluation build”. It isn't; it's 25H2 on the General Availability channel, and I linked Microsoft's own release-health page. After that came a couple more rounds of general troubleshooting, some of which I'd already covered. Each time I asked, politely, whether it could go to an engineer who could open the dump files, and that part was just ignored. My last reply, with everything completed, has gone unanswered for the 6 days. To be fair, the game clearly runs well for many people, and none of the individual agents were rude. But a complete, reproducible, dump-backed report on supported hardware shouldn't really vanish into a troubleshooting script. If you happen to be on similar hardware (RTX 50-series + Ryzen 9000 X3D), it might be worth reading other owners' reports before buying. I'd happily update this to a positive review the moment it launches. As it stands, I can't recommend a game I've never once been able to start.
帮朋友打的分,流程太短,流程太短没有足够的吸引力去玩下去。卡普空吃相属实是太难看,同类型竞品游戏美国末日2从剧情和人物塑造方面完全碾压。本作为数不多的优点是游戏背景和人物画风采用虚幻5打造,但是玩多了虚幻5的游戏容易同质化,总之识质存在这个游戏是不推荐购买的(除非萝莉控)
入坑是因为尝试demo时觉得玩法很有新意进而吸引到我,于是便抢到了首发进行体验。刚开始那段时间游戏优化不是很好,但现在帧率的稳定性有了很大的提升,可以畅快的游玩了。在实际上手打完一周目后,个人觉得是个很不错的作品,也并不后悔买首发(休的皮肤真的太好看了)。剧情中规中矩,结合了太空,Ai等元素,即便主人公时机器人也足够打动到我,和她交流时完全没有机器一样的生硬感,日常的对话和互动也很丰富很有趣。战斗的刺激感只有自己上手体验了才能知道 ,越到后面有着更多的武器和节点等供自由搭配,感觉非常有趣,打完大机器人boss会非常有成就感!在模型,美工,音乐方面也都很出色,场景质感很好,在月矿场忍不住拍了很多照片留作纪念,就像真的去了月球一趟。总之等未来打折时希望有更多人能体验到这部有趣且包有人类未来思考的作品。
线性箱庭式,一周目流程大概10小时,关卡和地图设计我感觉很不错,玩法很有新意,而且玩到后面搭配各种武器模块使用也不会感觉枯燥,喜欢玩线性游戏的话还是挺推荐入手的。
I really don't like doing the hacking mechanic over and over and over again...
1. 해킹과 슈팅 의 조화가 생각보다 좋다. 2. 짧지만 다양한 해금요소와 여러 숨은 오브젝트 찾기들이 있음 3. 컨트롤러로 에임 맞추기가 쉽지않다. 4. 좋은 최적화 5. 다이애나가 귀여움
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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