
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 53.3Kreviews | 97% | #77 | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Diana is cute
8.5/10.
戴安娜,可爱!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.6M | 135.4K | 98% | $19.99 | |
| $53.2M | 136K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.6M | 82.1K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.3K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a beautiful experience, I loved every second! The story is very interesting. Its nothing new but was executed very good. I knew the antagonist the first second I saw them though but I guess it should be telegraphed. At first I was not a big fan of Hugh but he grew on me and he became finaly the dad he could not become in his earlier life and a very complex character at the end. Diana was extremly well and innocent writen. On the one hand is she extremly smart and on the other hand she is just a kid, and I think the autor wrote her extremly well. The performance by the voiceactress and the visual animation where flawless, I smiled every time she spoke or reacted. The combat was a surprisse. I didn't know that it would be a shooting souls like but it feeled very fresh. I liked the skills and weapons and hacking mini game. At first I felt overwhelmed but I got used to it after 1 hour. At the end you get very broken. I just wish I could have used some weapons earlier in game. Graphics are very beautiful and performance was very great, I got constant 260-280 frames only the scene before the final boss dipped me for 20 seconds to 150 frames. I got only once a bug when I got clipped by an attack through the world and had to load a checkpoint. If I can critique one thing: that you can return to your base at every checkpoint is very nice so you can spend more time with Diana and talk to her BUT if I am on a worldending countdown it feels strange to take a trip with the "train" back home to play with Diana. I think it should have locked you out at the end from returning somehow. Final Thoughts It was a great and very emotional experience from start to the last moment. If that is what you want: a great story, great characters (2 of them, there are not really anyone else) and unique gameplay but limited gameplay its perfect for you, just dont expect the gameplay to carry the game because it is carried by the story and the characters.
[h1]Somewhere Between the Gunfire, I Became a Father - 9/10[/h1] [h1]★ ★ ★ ★ ★ ★ ★ ★ ★ ☆[/h1] [h3][i]Fifteen hours, zero bloat, and considerably more feelings than expected.[/i][/h3] [hr][/hr] [h2]Summary: 🤖🔫🧩👧💙[/h2] Pragmata is a polished, unbloated, and focused sci-fi action adventure that combines real-time hacking, tactical third-person shooting, exploration, and a relationship between Hugh and D-I-0336-7. [hr][/hr] [table] [tr] [td] [b]📖 Story Quality:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] The central plot is relatively simple and occasionally predictable, but its execution is focused and emotionally effective. [*] Hugh and D-I-0336-7 carry the narrative through natural dialogue, shared experiences, and small character moments. [*] Its strongest scenes rely more on character development than complicated plot twists. [/list] [/td] [/tr] [tr] [td] [b]📚Story Depth:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] The story explores companionship, trust, identity, and responsibility. [*] [spoiler]The emotional depth of Hugh and Diana is stronger than the complexity of the central conflict.[/spoiler] [*] Several apparently small interactions gain greater emotional significance as the relationship develops. [/list] [/td] [/tr] [tr] [td] [b]🎮Controls:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Managing movement, aiming, weapons, and D-I-0336-7’s hacking may require some getting used to. [*] Once learned, switching between gunplay and hacking feels responsive and surprisingly natural. [/list] [/td] [/tr] [tr] [td] [b]🌊Immersive-ness:[/b] [/td] [td] [h3]★★★★★[/h3] [/td] [td] [list] [*] Lighting, environmental detail, restrained music, and mechanical background noises give each area a strong sense of place. [*] D-I-0336-7 provides companionship without removing the loneliness that defines much of the journey. [*] The game balances large-scale science fiction with intimate and surprisingly "human" moments. [/list] [/td] [/tr] [tr] [td] [b]🧩Difficulty:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] The basic combat system is easy to learn, but effectively combining movement, hacking, positioning, weak points, and limited ammunition takes a bit of skill at the beginning. [*] Enemy armor makes cooperation with D-I-0336-7 essential rather than an optional mechanic. [*] [b]Optional challenges and higher difficulty[/b] settings demand faster execution and stronger knowledge of the combat systems. [/list] [/td] [/tr] [tr] [td] [b]🗺️Level Design:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Interconnected areas, shortcuts, backtracking, and optional routes reward players who pay attention to their surroundings. A mess for who doesn't. [*] Hidden encounters and optional areas make collectible hunting more interesting than following a simple checklist. [*] Locations maintain a coherent science-fiction identity while respecting the storyline and context. [*] The game ussually guides you with visual hints so you almost always know the route for the main story. [/list] [/td] [/tr] [tr] [td] [b]🏞Graphics:[/b] [/td] [td] [h3]★★★★★[/h3] [/td] [td] [list] [*] The environments and characters look excellent. [*] Its restrained science-fiction art direction creates a believable technological setting. [*] Even facial expressions are well animated. [/list] [/td] [/tr] [tr] [td] [b]🔊Sound(track):[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Sound effects reinforce the atmosphere of the lunar setting. [*] At least in the English version, the voice acting for Hugh and D-I-0336-7 is outstanding. [*] The soundtrack is fitting and adapts according to the situation or sequence. [*] The music could be more consistently present and memorable throughout the wider campaign. [/list] [/td] [/tr] [tr] [td] [b]⚔Gameplay:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Although the shelter has a place in the game, returning to it consistently divides the story into chapters. [*] Combat requires constant movement, target prioritization, and resource management. [*] Exploration, combat, optional challenges, and quieter character interactions create a well-balanced overall pace. [*] The enemy encounter loop can become repetitive for some players. [/list] [/td] [/tr] [tr] [td] [b]🐛Bugs:[/b] [/td] [td] [h3]★★★★★[/h3] [/td] [td] [list] [*] I didn’t encounter any bugs. [*] Performance may be an issue for some players; the game is not perfectly optimized. [/list] [/td] [/tr] [tr] [td] [b]⏱️Playtime:[/b] [/td] [td] [/td] [td] ~15 hours for the main story while wandering and exploring a little; ~18 hours when collecting optional items. [/td] [/tr] [tr] [td] [b]🔁Replayability:[/b] [/td] [td] [h3]★★★☆☆[/h3] [/td] [td] [list] [*] New Game+, Lunatic difficulty, optional combat challenges, collectibles, and achievements are the main reasons to return. The main story only happens once. [*] The linear narrative and fixed major story events limit the value of replaying the campaign purely for narrative variation. [/list] [/td] [/tr] [tr] [td] [b]💵Price:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] It feels a bit expensive for a short game, although the lack of bloat and filler content is deeply appreciated. [*] Trust me, you will “feel” the value by the end. [/list] [/td] [/tr] [/table] [hr][/hr] [table] [tr] [td] [h2]👌The good stuff✅[/h2] [/td] [td] [h2]👎The bad stuff❌[/h2] [/td] [/tr] [tr] [td] [list] [*] A genuinely fresh combination of real-time hacking and tactical third-person shooting. [*] D-I-0336-7 is an essential gameplay partner rather than a companion who only exists during cutscenes. [*] Excellent environmental art, lighting, character animation, and mechanical design. [*] A focused single-player campaign with almost no unnecessary filler. [*] Enemy variety, entertaining boss encounters, and several useful weapon categories. [*] Interconnected environments, optional routes, hidden challenges, and rewarding collectible hunting. [*] Responsive combat built around positioning, ammunition management, weak points, and target prioritization. [*] Strong optimization and an unusually polished technical presentation. [*] A distinctive new IP with the personality and structure of a lost PS3/Xbox 360-era Capcom game. [/list] [/td] [td] [list] [*] The central plot can feel somewhat predictable. [*] The combat loop may become repetitive for some players. [*] The soundtrack is effective but not consistently memorable outside its strongest moments. [*] Checkpoint restarts can occasionally make failed encounters more tedious than challenging. [/list] [/td] [/tr] [/table] [h2]🧾Conclusion[/h2] Pragmata feels like a lost PS3/Xbox 360-era single-player game rebuilt with modern production values: focused, polished, full of personality, and willing to end before its ideas are stretched into filler. Its combination of real-time hacking and tactical shooting gives combat a distinctive rhythm, but the naturally developed relationship between Hugh and D-I-0336-7 is what gives the adventure its identity. The central plot can be predictable, some encounters expose repetition, and the soundtrack could leave a stronger impression, yet the overall package remains easy to recommend. It is worth full price for players who value concise, handcrafted campaigns, while price-sensitive players may prefer a sale because the main experience lasts approximately 15 hours. [b]Pragmata Aimed for the Moon and Hit Me in the Heart[/b] [hr][/hr] Yes, I enjoyed writing D-I-0336-7 instead of “Diana”. [spoiler][b]This game made a 30-year-old single man cry like a baby.[/b][/spoiler]
卡普空你太坏了呜呜呜
超好玩 蘿莉超可愛
눈물났다
Awesome game.
very interesting gameplay also stroy is nice if you become attached to them
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.