
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 784 reviews with recorded playtime.
Reviews
Themes across 784 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GOTY
神ゲー 映画にしてほしいです!
Combat is a cool mash-up of grid puzzles overlaid on top of a third person shooter. Multitasking between both those elements is engaging and fun. The story lacks some novelty, but it has enough to keep you moving until you reach the warm, gooey center that is the relationship between its leading pair.
jeu pas mal sans plus, l'histoire doit être touchante mais c'est pas mon truc recommande pour ce que ca attire
if anything happens to Diana im killing everyone here and then myself
맛있다! 분명 맛있는데 가격값을 하는지는 잘 모르겠다 요즘 게임들 안비싼게 있어야 말이지 일단 UI와 배경이 너무 밝아 눈이 너무 아픔 난 3D 멀미 안하는데 이 게임에서 그냥 아이템 위치 보려고 휙휙 돌면 안압 올라가고 약간 어지러움 길치는 꽤나 헤맬 수도 있는 맵 구조 이는 위의 눈아픔과도 관련이 있는데, 아이템이 보이는데 진행 도중에 바로 획득하지 못하게 만드는 기믹이 몇 개 있다. 이걸 몰라서 오또케얻지X100 남발하다가 시간 다 간다 어떻게든 얻어보려고 발악하다가 눈아프고 어지럽고 멀미나고 분명 플탐 짧다했는데 나만 길게느껴지고 길치들, 그중에서도 반짝이는거 못 지나치는 사람들은 특히나 주의하길 바람
Aposto que quem deu negativo é tudo berola..
作为卡婊的新ip,玩法上还是有点创新的,虽然都说流程短,但是我感觉紧凑的剧情刚好能拖住他这后期越来越单调的战斗,因为后面的关卡设计太重复了,基本上都是遭遇战。装备和战斗系统还是挺简单,地图风格场景的转换也不错,不会让人玩到后面变腻。 但这游戏的灵魂应该是玩家和戴安娜之间的故事了,玩到最后热血的伙伴合作,老父亲对女儿永恒的爱让人热泪盈眶了属实。 是be,但我并不觉的这是减分项。相反,这是份“不可避免”的告别给了结局一份重量。难道没人觉得这种宿命感反而让故事更容易打动人吗😎😎 [spoiler] tm写到这发现有幸存休结局 [/spoiler]
游戏玩法一开始上手还是很惊艳的,剧情中规中矩,画面表演都很优秀,整体还是很不错的,值得一玩。
8/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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