
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 53.3Kreviews | 97% | #77 | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely a quality game, a little light on narrative compared to other story based games, but the gameplay is very unique... a brand new IP from capcom! Hope they make a sequel. This is an old fashioned Video gamey video game if that even makes sense. No nonsense microtranactions, no woke agendas, just a cool space game!
这熟女做的可以就是有点老了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $52.6M | 30.8K | 67% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.3K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst BR #98 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
약 17시간동안 플레이하고 진엔딩 봄 다 좋았지만 굳이 적는 단점 두가지... 1) 전투가 너무 피곤함 한마리 등장할때마다 해킹걸고 쉴드 까야하는데 한놈 한번 깐다고 계속 열려있는것도 아니고 나중가면 개떼같이 나오는데다가 돌진해오는놈들, 공중 원거리로 투사체 날리는놈들 마구잡이로 나오는데 피통도 대부분이 많음 따지고보면 휴랑 다이애나 둘을 컨트롤하는 컨셉이라 그런가 뭔가 바쁘고 정신없음 순간순간 회피하랴 해킹하랴 무기선택도 해야하고 약점부위 파괴도 해야됨 ㅋㅋ 이 모든것들이 합쳐져 전투가 부담됨. 2회차? 쉘터 갔다가 다시 구역진입하면 몹들 리젠되있는데 그거조차도 귀찮은데 2회차는 엄두도 안남 물론 취향 엄청 맞는사람은 꾸역꾸역하겠다만 2) 플레이타임 업적 루나틱난이도 클리어 뺴고는 진짜 얼마 안걸림 너무 짧음 두가지 단점을 합쳤을때 플레이타임은 짧은데 전투는 잦고 피곤함 끝
Game runs at solid 60fps medium graphics. the strory is cool and the clouds look like clouds. There are also dice on the floor.. 10/10
love
好
Juegazo 10/10 y god
Very Nice.
女儿真的很可爱,剧情也很感人,在第一章到第五章的探索中男主和小女孩之间的互动相当有爱,每次回到基地跟女儿对话、送女儿玩具的时候都会被女儿可爱到,随着剧情深入,玩家才会发现女孩的可怜与纯洁,哪怕她只是一个智械体,男主与反派之间为了小女孩而发生的口角与最后男主的牺牲也让人相当感动,流程长度如果全收集的话大约10小时左右,在完成了主线后进入未知信号模式,此模式可能相对比较无聊,先完成每章节的100%探索,再处理掉强化版boss,接着去完成10个特殊关卡,最后去打强化版反派,解锁一段隐藏剧情,当然也只是额外的一句话,对于只想体验剧情的玩家这一部分完全不需要体验,这一部分只涉及到一个通关未知信号的成就,如果想做全成就的话还需要再开一个存档,以狂月难度通关,狂月难度下敌人会被强化,手柄的辅助瞄准会被削弱,但不需要做过多的收集,在前两章稍微收集一下货币强化一下自己就可以开无双一路直通主线到最终boss,大约5-7小时完成狂月难度吧。除了卡婊定价有点高,游戏基本没什么槽点,推荐。
Kiz babasi olmak istiyorum!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.