
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.2Kreviews | 97% | #77 | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game overall. Honestly, I didn't care for the demo very much so I was gonna skip this game until a sale but my brother gifted it to me. It was the biggest surprise of joy and the one of the most fun games in years. The overall design feels very old-school. Maps are segmented but not exactly tiny. I guess some people might complain that it's "all hallways" with few exceptions but it makes sense in the context the story and the smaller scale allowed for a more beautiful game that runs extremely well. I tried it on weaker hardware than what is listed now and it ran very well on medium/high settings. With my current system, I was able to max out settings at 1440p, including Path-Tracing. With all that on, my real fps was in the 40s-50s which is honestly playable to me but with DLSS-FG it was buttery and the implementation of Frame Gen here is done really well - I didn't notice any artifacting at 2x or 3x. I'm very sensitive to such things and most other games it's noticeable even at 2x. Capcom did a great job all around here. The story itself is pretty standard. I'd give it above-average rating (around an 8/10) and my main issue is that the villain didn't really shine much. The ending also made me want to see what happens next. I hope we get more of from this series... assuming it becomes a series. One last note - I finished 90% of the game within a month but paused for a few months. This gave me a bit of time to really appreciate just how fun this game is compared to other games that came out this year. Pragmata is definitely a huge contender for my personal GOTY.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 117.5K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.5M | 45.6K | 79% | $59.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.6M | 82.1K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.2K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In a world where video game content are caught in the cross fire of worthless real world politics, Pragmata delivers your classic gameplay and story telling that is completely devoid of it that keeps your glued to the whole narrative of what CAPCOM Devs envisioned from start to finish that is both fun and compelling. I wholeheartedly recommend this. 100%
"Se for pra escolher, eu sou mais da cachorrada" -Willians, Hugh
good game
有一种当爹的感觉
IM CRYING OVER HERE MAN THIS GAME IS SOOOOOOOOOO GGOOOOOOOOOOODDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
이게 갓겜 아니면 뭘까?
Great game, beautiful story—predictable at a certain point, but still fantastic and told with a lot of heart. Excellent combat system. Most enemies are sluggish, so it doesn't require lightning-fast reflexes, but because of the hacking part it does demand strategic thinking while fighting against multiple enemies using shooting and hacking. That makes it really exciting. Can´t recommend this game enough :)
这个一边打枪、躲技能,一边破解的玩法一开始确实比较有意思,但很快就会疲惫了,所以中途弃游了一段时间 但后期都很好,最终的战斗演出、景色也都是非常优美的 除此之外,我能感受到开发团队想让玩家在主线流程结束之后,仍能继续做附加内容、全收集、2周目,并给了一些很强力的武器作为支撑 在小怪和剧情的设计、多周目的奖励武器等各种方面,甚至能有卡普空某知名系列游戏的影子(没有说抄袭的意思,毕竟是一家亲) 总之,我认为这是一款佳作,如果有第二代,我依旧会游玩
游戏的大boss和结局在中期就能猜到了,但是仍然不妨碍这是个完整度极高可以让人潸然泪下的故事,战斗系统也是独一份的好玩,对想要全收集的玩家也很友好游戏内有扫描所有物品位置的功能,卡普空还是一如既往的发挥稳定
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.