
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 53.2Kreviews | 97% | #77 | $53.7M |
| $59.99 | 30.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Сволочи вы! А за игру спасибо!
ストーリーはとても面白いです ディアナ可愛いなぁ~って思ってるなら迷わず買っていいと思うほど アクション面は独特です ハッキングしながら戦うのはなんとも忙しい。そこそこアクションゲームの耐性はあるほうですが忙しい。難しいじゃなくて忙しいです ただ、あこれは最初のうちだけですね 慣れてからは楽しくなってきます
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 117.5K | 90% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.5M | 45.6K | 79% | $59.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.6M | 82.1K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.2K | 84% | $59.99 | |
| $19M | 18.1K | 91% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #13, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чутчут следил за игрой с момента анонса (прошло много времени с анонса и показа) Побегал демо, геймплей очень свежим показался Сюжет хорош, держит в напряжении Графика - моё почтение На деке очень круто, на стационаре с лучами - тоже одно удовольствие Игра не затягута, это плюс, проходится за пару вечеров. Смело могу рекомендовать к покупке
小女儿戴安娜可爱捏
I’m only on the third stage, so this is still an early impression, but Pragmata has already surprised me. At first, I thought I was in for the usual same-y sci-fi schlock: generic space-marine protagonist, flashy futuristic scenery, clunky movement, and combat that felt awkward rather than satisfying. The opening did not give me much confidence that the game had anything interesting to say or do. Then it started to click. The puzzles are engaging, and the movement and combat have more precision than I initially gave them credit for. What first felt clumsy gradually revealed itself as a system that rewards timing, positioning, and practice. Diana is also charming and cute as a button. Her dialogue with Hugh gives the game warmth and keeps the experience from feeling hollow or lonely. The training stages are surprisingly worthwhile too. They actually help you improve and give tangible rewards, so there is a real reason to master the mechanics instead of simply stumbling through the missions. The environments also get more interesting as the game goes on. Each stage so far has introduced new scenery and ideas that make the setting feel much less generic than it did at the start. Pragmata made a poor first impression on me, but it found its rhythm. Now I keep wanting to come back, complete another mission, solve another puzzle, and get better at the game. So far, I’m glad I stuck with it. Overall, it feels casual in that you won't ever see a gameover screen or even die really, you just spawn back in the shelter, but that's okay. It's a great lean back in your chair with a controller experience and is especially fun on my projector. Within the type of game that it is, I'd give it a 4 out of 5. It loses a point for the poor intro and clumsy mechanics, which like I said, you will find precision in, it just takes a bit of time.
You know it's emotional if you already see the ending three time and tears still rolling down. Absolute masterpiece.
GOOOOD
Beautiful game. Great gameplay, over the top artistic direction, very good dialogues and atmosphere. Just a little bit repetitive a towards the ending. I would reccomend this 100%.
Des personnages et un scénario assez simples, mais diablement efficaces et touchants. Le gameplay est original et fonctionne très bien. Encore un bon jeu de Capcom, et sur une toute nouvelle licence en plus.
Amazing game overall. Honestly, I didn't care for the demo very much so I was gonna skip this game until a sale but my brother gifted it to me. It was the biggest surprise of joy and the one of the most fun games in years. The overall design feels very old-school. Maps are segmented but not exactly tiny. I guess some people might complain that it's "all hallways" with few exceptions but it makes sense in the context the story and the smaller scale allowed for a more beautiful game that runs extremely well. I tried it on weaker hardware than what is listed now and it ran very well on medium/high settings. With my current system, I was able to max out settings at 1440p, including Path-Tracing. With all that on, my real fps was in the 40s-50s which is honestly playable to me but with DLSS-FG it was buttery and the implementation of Frame Gen here is done really well - I didn't notice any artifacting at 2x or 3x. I'm very sensitive to such things and most other games it's noticeable even at 2x. Capcom did a great job all around here. The story itself is pretty standard. I'd give it above-average rating (around an 8/10) and my main issue is that the villain didn't really shine much. The ending also made me want to see what happens next. I hope we get more of from this series... assuming it becomes a series. One last note - I finished 90% of the game within a month but paused for a few months. This gave me a bit of time to really appreciate just how fun this game is compared to other games that came out this year. Pragmata is definitely a huge contender for my personal GOTY.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.