
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 39.86/day in the week to Sep 7 → 62.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $47.99−20% | 32.8Kreviews | 96% | #79 | $53.8M |
| $59.99 | 30.3Kratings | 96% | #85 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3034 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was intrigued by Pragmata the day it was revealed years ago. At one point I'd resolved that it was probably another Deep Down; quietly canceled and done with. I was pleasantly surprised when they showed it in earnest, not long before release. Pragmata is a breath of fresh air. Instead of going for the low-hanging fruit of making Hugh an emotionally damaged grumpy protagonist that Diana has to "get through to", (nothing wrong with that. It's just been done enough for now IMO) they went with a more warm and lighthearted approach. Hugh is a caring, good guy, and his past life was a lovely childhood. Diana is of course an android, but she has human child personality in spades while retaining just enough synthetic sensibilities that you're reminded she's not human. Despite that fact, you still come to love her as though she really is a human child. The writers and actor walked that line with masterful skill. Technical: My machine is a 4080 Super/Ryzen 7 7800X3D with 32GB DDR5 RAM. I ran the game at 4k with all settings maxed out, Ray Reconstruction and Pathtracing on with Frame Generation and achieved framerates in thee 60s-70s. It is a heavy, demanding game, but IMO it's worth it for the sub 100fps. The game is beautiful, the reflections, lighting, shadows, everything is just amazing. While there is a little visual noise in the form of mild fuzziness you can see, it's not so overwhelming that it pulled me out. I have somewhat of an eye for it but I don't find it a big deal. If these types of things don't bother you much, you'll be fine. Exploration is fun and just enough without being too much. Loot for exploration and challenge areas always felt rewarding. There are training missions that will keep you busy trying to perfect them to receive all the rewards. I personally dislike timed challenges of any kind, as it just brings the fun to a halt, but everyone is different. Combat is weighty and responsive. Hugh in his suit feels the correct amount of heftiness as well as responsiveness. I felt no in put lag (I think studios have started to get a handle with frame gen for single player games) and everything felt good. The story is a somewhat lighthearted one that grows deeper and heavier as you progress. You really start to root for Hugh and Diana. They are so likeable and their relationship is truly refreshing and needed IMO in a world of so many dark, depressing, brooding stories. It was balanced very well here. Pragmata is an excellent game and has a well earned spot of permanence in my library. Highly recommended. Thank you for reading.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #19, worst CN #99 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
| $47.99−20% |
| 1.5Kratings |
| 96% |
| — |
| not modelled |
| $47.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice!
This game absolutely rocks. Makes me want to be a dad really badly. Gameplay is fun and keeps you on your toes a lot with a lot to keep track of. Diana is always the best and warms your heart in every scene. The ending wasn't my favorite, I know a lot of people like it but left me feeling underwhelmed. Overall, highly recommend.
Super cool game. The combat system was a lot of fun to mess around with, fun battles, progression was a nice pace. Solid all around.
I will have to admit that I am impressed by the originality in this game. The gameplay is unique and the story is good. I would definitely recommend this game. A lot of fun!
Somebody at Capcom wanted to make Dead Space but misspelled it as Dad Space. Peak game.
딸바보가 되어버리는 갓겜
cool story, annoying kid, meh controls. "hacking" feels way better on mouse, but playing this on kb/m feels weird and delayed. there's an artificial weight to everything that kills it. better than endless RE remakes.
Incroyable histoire, très touchante, avec un gameplay immersif et des personnages très attachants !
extremely ADHD-friendly game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 135.9K | 90% | $29.99 | |
| $54.5M | 45.5K | 79% | $59.99 | |
| $54.6M | 89.1K | 96% | $29.99 | |
| $52.9M | 113.3K | 80% | $29.99 | |
| $54.8M | 66.9K | 93% | $39.99 | |
| $52.6M | 66K | 80% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $221.5M | 226.2K | 84% | $59.99 | |
| $19M | 11.5K | 90% | $59.99 |