
Pragmata is a unique, sci-fi action-adventure game from Capcom. Follow Hugh, a member of an ill-fated investigation team, and Diana, a young android, as they navigate a lunar facility taken over by rogue AI in search of a way to Earth.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish, Russian*, Simplified Chinese*, Traditional Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Somewhere Between the Gunfire, I Became a Father - 9/10[/h1] [h1]★ ★ ★ ★ ★ ★ ★ ★ ★ ☆[/h1] [h3][i]Fifteen hours, zero bloat, and considerably more feelings than expected.[/i][/h3] [hr][/hr] [h2]Summary: 🤖🔫🧩👧💙[/h2] Pragmata is a polished, unbloated, and focused sci-fi action adventure that combines real-time hacking, tactical third-person shooting, exploration, and a relationship between Hugh and D-I-0336-7. [hr][/hr] [table] [tr] [td] [b]📖 Story Quality:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] The central plot is relatively simple and occasionally predictable, but its execution is focused and emotionally effective. [*] Hugh and D-I-0336-7 carry the narrative through natural dialogue, shared experiences, and small character moments. [*] Its strongest scenes rely more on character development than complicated plot twists. [/list] [/td] [/tr] [tr] [td] [b]📚Story Depth:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] The story explores companionship, trust, identity, and responsibility. [*] [spoiler]The emotional depth of Hugh and Diana is stronger than the complexity of the central conflict.[/spoiler] [*] Several apparently small interactions gain greater emotional significance as the relationship develops. [/list] [/td] [/tr] [tr] [td] [b]🎮Controls:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Managing movement, aiming, weapons, and D-I-0336-7’s hacking may require some getting used to. [*] Once learned, switching between gunplay and hacking feels responsive and surprisingly natural. [/list] [/td] [/tr] [tr] [td] [b]🌊Immersive-ness:[/b] [/td] [td] [h3]★★★★★[/h3] [/td] [td] [list] [*] Lighting, environmental detail, restrained music, and mechanical background noises give each area a strong sense of place. [*] D-I-0336-7 provides companionship without removing the loneliness that defines much of the journey. [*] The game balances large-scale science fiction with intimate and surprisingly "human" moments. [/list] [/td] [/tr] [tr] [td] [b]🧩Difficulty:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] The basic combat system is easy to learn, but effectively combining movement, hacking, positioning, weak points, and limited ammunition takes a bit of skill at the beginning. [*] Enemy armor makes cooperation with D-I-0336-7 essential rather than an optional mechanic. [*] [b]Optional challenges and higher difficulty[/b] settings demand faster execution and stronger knowledge of the combat systems. [/list] [/td] [/tr] [tr] [td] [b]🗺️Level Design:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Interconnected areas, shortcuts, backtracking, and optional routes reward players who pay attention to their surroundings. A mess for who doesn't. [*] Hidden encounters and optional areas make collectible hunting more interesting than following a simple checklist. [*] Locations maintain a coherent science-fiction identity while respecting the storyline and context. [*] The game ussually guides you with visual hints so you almost always know the route for the main story. [/list] [/td] [/tr] [tr] [td] [b]🏞Graphics:[/b] [/td] [td] [h3]★★★★★[/h3] [/td] [td] [list] [*] The environments and characters look excellent. [*] Its restrained science-fiction art direction creates a believable technological setting. [*] Even facial expressions are well animated. [/list] [/td] [/tr] [tr] [td] [b]🔊Sound(track):[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Sound effects reinforce the atmosphere of the lunar setting. [*] At least in the English version, the voice acting for Hugh and D-I-0336-7 is outstanding. [*] The soundtrack is fitting and adapts according to the situation or sequence. [*] The music could be more consistently present and memorable throughout the wider campaign. [/list] [/td] [/tr] [tr] [td] [b]⚔Gameplay:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] Although the shelter has a place in the game, returning to it consistently divides the story into chapters. [*] Combat requires constant movement, target prioritization, and resource management. [*] Exploration, combat, optional challenges, and quieter character interactions create a well-balanced overall pace. [*] The enemy encounter loop can become repetitive for some players. [/list] [/td] [/tr] [tr] [td] [b]🐛Bugs:[/b] [/td] [td] [h3]★★★★★[/h3] [/td] [td] [list] [*] I didn’t encounter any bugs. [*] Performance may be an issue for some players; the game is not perfectly optimized. [/list] [/td] [/tr] [tr] [td] [b]⏱️Playtime:[/b] [/td] [td] [/td] [td] ~15 hours for the main story while wandering and exploring a little; ~18 hours when collecting optional items. [/td] [/tr] [tr] [td] [b]🔁Replayability:[/b] [/td] [td] [h3]★★★☆☆[/h3] [/td] [td] [list] [*] New Game+, Lunatic difficulty, optional combat challenges, collectibles, and achievements are the main reasons to return. The main story only happens once. [*] The linear narrative and fixed major story events limit the value of replaying the campaign purely for narrative variation. [/list] [/td] [/tr] [tr] [td] [b]💵Price:[/b] [/td] [td] [h3]★★★★☆[/h3] [/td] [td] [list] [*] It feels a bit expensive for a short game, although the lack of bloat and filler content is deeply appreciated. [*] Trust me, you will “feel” the value by the end. [/list] [/td] [/tr] [/table] [hr][/hr] [table] [tr] [td] [h2]👌The good stuff✅[/h2] [/td] [td] [h2]👎The bad stuff❌[/h2] [/td] [/tr] [tr] [td] [list] [*] A genuinely fresh combination of real-time hacking and tactical third-person shooting. [*] D-I-0336-7 is an essential gameplay partner rather than a companion who only exists during cutscenes. [*] Excellent environmental art, lighting, character animation, and mechanical design. [*] A focused single-player campaign with almost no unnecessary filler. [*] Enemy variety, entertaining boss encounters, and several useful weapon categories. [*] Interconnected environments, optional routes, hidden challenges, and rewarding collectible hunting. [*] Responsive combat built around positioning, ammunition management, weak points, and target prioritization. [*] Strong optimization and an unusually polished technical presentation. [*] A distinctive new IP with the personality and structure of a lost PS3/Xbox 360-era Capcom game. [/list] [/td] [td] [list] [*] The central plot can feel somewhat predictable. [*] The combat loop may become repetitive for some players. [*] The soundtrack is effective but not consistently memorable outside its strongest moments. [*] Checkpoint restarts can occasionally make failed encounters more tedious than challenging. [/list] [/td] [/tr] [/table] [h2]🧾Conclusion[/h2] Pragmata feels like a lost PS3/Xbox 360-era single-player game rebuilt with modern production values: focused, polished, full of personality, and willing to end before its ideas are stretched into filler. Its combination of real-time hacking and tactical shooting gives combat a distinctive rhythm, but the naturally developed relationship between Hugh and D-I-0336-7 is what gives the adventure its identity. The central plot can be predictable, some encounters expose repetition, and the soundtrack could leave a stronger impression, yet the overall package remains easy to recommend. It is worth full price for players who value concise, handcrafted campaigns, while price-sensitive players may prefer a sale because the main experience lasts approximately 15 hours. [b]Pragmata Aimed for the Moon and Hit Me in the Heart[/b] [hr][/hr] Yes, I enjoyed writing D-I-0336-7 instead of “Diana”. [spoiler][b]This game made a 30-year-old single man cry like a baby.[/b][/spoiler]
excellent jeu avec gameplay, histoire et même un end games
Great game, a fun 15 hours, path tracing is very impressive. We need more of this !
The game is good
0/10 game end cutscene was to blurry
si
beautiful! hacking shooter is a great dynamic to the game. Stand out game of the year for me
.
Skarlew regresa! Este juego me hizo querer tener una hija contigoooooo!!!!!
Si no eres padre, ahora vas a querer serlo, el juego
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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