
Powerplay is an RTS with a focus on resources and industry. Create supply chains, transport, and explore in this thrilling base builder. Grow into a powerful industrial nation, but don't spread too thin! Resources are finite and "the others" can reclaim what is theirs at any time.
Modeled estimate, not a reported figure. How we estimate →
About
In Powerplay, you will manage the economy and the military strategy of an industrial nation. Build your base and secure key resources, while advancing through a classic technology tree. Define your way to survival in the finite, merciless world of Powerplay.

Build, equip, and deploy huge armies using the resources and technology you've developed. Expand your territory or defend your strongholds. Every decision matters, from choosing which weapons to produce to leveraging terrain and supply lines.

Building efficient supply chains is the backbone of Powerplay. Design and optimize networks of conveyor belts to transport raw materials to factories, where they’re transformed into intermediate resources and weapons. The challenge lies in balancing resource allocation and space management.

A core feature in this game is raw resource locality. You must strategically extract and transport resources to processing facilities to sustain your nation. You must create supply lines and protect them to maintain control of the land.
Classic RTS combat featuring hundreds of units
Isometric camera
Conveyor belts
Fog of war mechanic
Game editor with elevation support
Campaign (PvE)
Skirmish (single player PvP)
Game editor sandbox
Command armies in all domains: Land, air, and sea
Nuclear weapons
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really cool little RTS. Don't be fooled by the Refund, I like the game... but I'll be back on a better Sale. I love the mechanics. The units and buildings are pretty damn cool too... all really well designed. My only issue is that the story and characters are kind of shallow and uninspired. The real issue for me is that I just bought ZeroSpace (on release date) which was $36.99... pretty pricey. ZeroSpace is AMAZING... it's exactly what I want in an RTS but the price makes me think twice before buying any other RTS. So something has to really stand out for me to keep it. Powerplay falls just short of that but I totally would've kept it; if it was $10-$12 bucks. So I'll be back to purchase this game again when the price drops.. or when I'm done with ZeroSpace. I think the Devs have a lot of talent and I want to support them as much as I can. I can't wait to see what they'll be able to do in the future. I hope they keep running with this and maybe we can get a Powerplay 2 one day. This game is getting a recommend... but I'll also say that I think the price is a bit high considering the competition. Another RTS that just came out is WARSHIFT 2... which is another good option if you're on a budget. I play some of it here: https://www.youtube.com/watch?v=2de5cH9DvSU&t=8412s
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
模仿命令与征服,但无论从画质还是兵种内容都乏善可陈,尸体腐烂、坦克碾压等细节也几乎没有。
This game is going to be a masterpiece and I'll be here to witness the game! So far everything is bringing me back to the old days of C&C & SCFA. SCFA is supreme commander forged alliance
excellent RTS vivement le multijoueur
I mean it's kinda OK, reminds me of a old RTS in the late 90s/early 00s called Thandor. Problems are: 1. The mine/refinery is added complexity without adding depth. Should've let the mines auto refine. 2. Unit balance is kinda bad And you need to work harder on the campaign
Специфические ретро ощущения. С одной стороны, это прям классическая RTS в духе C&C и RA, вот максимально с соблюдением всех правил классической стратегии времен конца 90-х начала 2000-х. Бальзам на душу. С другой стороны, она настолько сырая и непонятно, это так задумано или нет. Как уже написали ранее, да - комп, - тупой. Максимальная сложность, он строит один танк и просто добывает ресурсы. В принципе на любой сложности, как такового ИИ у компа нет. Далее есть прям критические баги. Техника, юниты иногда застревают или появляются в деревьях, скалах и их от-туда никак не вытащить. Отсутствуют горячие клавиши - например: разработчики прикрутили ускорение времени, но для этого нет горящей клавиши. В принципе нет меню с нормальным понимаем можно ли что-то нажимать или только классические бинды. В общем игре тупо не хватает полировки, полировки во всём. Разработчикам надо брать все классические системы\идеи из других RTS, прикручивать и докручивать. Рефанд конечно же делать не буду, она ламповая и ретро. Оставлю в надежде посмотреть весь роадмап от разрабов и посмотреть, смогeт ли они подтянуть игру.
Pathfinding could use some work. After match statistics like CnC would be cool to track econ, unit production, buildings lost, troops lost, etc. Really fun game, lot to look forward to with this one. Runs great on my laptop while deployed.
a lot of bugs, difficulty level doesnt change the game, very short of tactics and maps
I played the demo before EA release and I liked it. Now I'm playing through the campaign and I like it so far - fairly C&C-like with some interesting quirks of its own. RTS are notoriously hard to make but much is done well here and for a reasonable price too. So here, have my positive review, dear devs, and I hope you finish this properly. I'm looking forward to more content and polish!
I am loving it as it really nails the classic RTS experience with some new aspects. There some minor small problems but I am sure they will figure it out soon (e.g. disabling endless build with right-mouse click is not displayed immediately on the icon but only after reopening the factory, etc.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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