
POP: Methodology Experiment One is an experimental game by Rob Lach which was designed music first, with the gameplay and aesthetic derived from the creative flow of the music production process. What emerged is an emotional psychedelic roller-coaster of interactive vignettes.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
POP es una trolleada en toda regla, debería ser gratis. La mayor trolleada me parece el precio y que tenga los huevos de poner un DLC para acelerar las esperas a las que te somete innecesariamente, puede que busco en youtube los comentarios del director solo para ver que excusa más. Está claro que pretende ser una crítica social en general y a los videojuegos en particular pero lo pierde todo en sus maneras. Es molesto hasta el sufrimiento en las imágenes ya sean pixeladas o parpadeantes, en los sonidos repetitivos que más que música llegan a ser una tortura y en que no te indica ni las teclas ni el objetivo de los minijuegos y te genera unos tiempos de espera horribles y claramente hechos así para molestar. Incluso los logros parecen arbitrarios. Tal parece que alguien cogió todos sus proyectos de un curso de programación básica de videojuegos y los juntó en un pack y le echó cara para cobrar por ellos. Yo estoy seguro de que me ha venido en un bundle, ya que nisiquiera el resumen me llamaba la atención y lo he jugado por probar por el Desafio 52. Si no no me acercaba ni con un palo. Es el ejemplo de lo que Heko pondría en "alguien tenía que hacerlo".
i bought this just so i could purchase the expensive background for 500 steam points and i still manage to hate this game so much
Strange game / interface experiment. I like old raw footage, and early console aesthetics and the experimental nature of deciphering a meaning to the game is amusing. Unsure if the method of exiting the game was intentional or not, but if so, it was pretty cool...
нет
this game is awful and i messed up and missed the deadline and cant gets ma moneys back and im pissed. There is a fine line between culure that is artsy and weird that are actually trying to provide a meaning from a different perpective, and culture that is just trying to ♥♥♥♥♥♥♥♥ it. Trying to make it look like there is something there when there isn't and you either sell your integrety and pretend that its amazing cus deep down your to insicure and you need to be smart enough to get what this game is. so you say veige, subjective things like "very creative new take on games and the industry, and what it meents to pop culture blah blah blah". OOOORRRRR you can say that this is culture at its very worste and i just got some sold some crap and im goanna try and call them out on it on a reveiw so that others dont blow there moneys on some nonsesne
10/10 would take drugs again.
Some weird and trippy minigames and a pixelated chinese man that appears to be angry Cool
Bonkers.
怖いです
Didn't get it
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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