
Between our world and the world beyond lie the Titan Souls, the spiritual source of all living things. Scattered amongst the ruins and guarded by the idle titans charged with their care, a solitary hero armed with a single arrow is assembling shards of the Titan Soul in a quest for truth and power.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
backtracking for no reason makes it tedious and boring, other than that the idea is pretty cool.
This is the only review you will need for this game 1. controller is a must, if you don't have one just DO NOT buy this game, keyboard and mouse is literally unplayable 2. to run fast, long press the dash button, will help you a ton especially in stairs 3. each boss has a unique way of killing him, you could do it in 10 seconds or in a few whole minutes of dodging, just get the gist of the boss and you'll kill it quite fast, not too hard, not for dopamine addicts definitely 4. worth buying especially with 90% off which rolls most of the time GLHF
Pretty bad.. You spend more time walking around and respawning than actually playing the game. Figuring out the bosses is a boring chore and the achievement list makes me gag.
Literally spent more time walking to the bosses after each respawn than actually enjoying the fights. Out of my 26 minutes, around 20 of them were spent pointlessly walking through the locations i've already seen before, losing interest in the whole game. Way to go, caught my interest just to lose it immediately by wasting my time for nothing. Regret buying it even with a discount, if i wanted to waste my time without anything to enjoy i'd rather stare at a wall for free. Because that's exactly what this game does during 90% of the total play time, slowly compounding those walks into hours and hours of wasted time with just around 10 minutes of actual fights on top. I'd actually enjoy 100%-ing that game if not for that compounding waste of time, that i bet gets worse in the later stages.
(¯`·._)♣ ♤ ♥♠ villanueva-9 ♣ ♤ ♥♠(¯`·._) Una sola flecha, titanes de neón y la deconstrucción del boss-rush definitiva Si buscas una aventura independiente de acción pura, agilidad mental y reflejos mano-ojo en dos dimensiones que rompa por completo con los esquemas de los juegos de rol pasivos tradicionales, te suelte en mitad de un bellísimo mundo en ruinas y convierta cada enfrentamiento contra un jefe en un trepidante, desesperante y sumamente adictivo festival de muertes instantáneas, esquivas milimétricas y puntería quirúrgica, esta obra de culto es una joya imprescindible. Lanzada oficialmente en la plataforma de Steam el 14 de abril de 2015, lleva la querida e implacable fórmula del minimalismo extremo al más puro estilo de un Shadow of the Colossus pixelado con la dificultad de un Dark Souls, cumpliendo con creces el propósito de ofrecer un pasatiempo directo, profundamente sesudo en sus tácticas y muy reconfortante de dominar en tu monitor. • Estética píxel y una ambientación de ruinas soberbias: La trama prescinde de diálogos literarios densos para lanzarte a una odisea mística silente, donde encarnas a un joven guerrero encargado de absorber los fragmentos espirituales de la verdad. Perderse por su mapamundi te invita a explorar las estancias de una metrópolis antigua derrumbada —dividida de forma lineal en biomas temáticos como templos de piedra idílicos, búnkeres de hielo, cuevas de lava y salas iluminadas con destellos de neón—, logrando una inmersión visual e identidad artística excelentes que entran por las pupilas desde el primer segundo. • Una sola vida, una sola flecha y mecánicas de tiro fluidas: La gran genialidad, revolución y seña de identidad absoluta de toda la propuesta radica en sus reglas de supervivencia extremas. Tanto tú como los jefes morís de un solo impacto exacto; la complicación radica en tu inventario, ya que solo posees una única flecha mística que, tras ser disparada contrarreloj en la pantalla, debes recuperar manualmente del pavimento manteniendo pulsado un botón para atraerla magnéticamente, volviendo los duelos un trámite de suspense fantástico. • Formato Boss-Rush puro y cero enemigos del montón: El título destaca por permitirte romper de forma radical con la monotonía de las caminatas repetitivas (grinding) al eliminar por completo a los monstruos secundarios del mapa arquitectónico. La campaña consiste en un bucle cerrado de más de 20 combates contra jefes gigantes de área únicos, obligándote a recorrer las salas de la arena únicamente para activar las hitboxes de estos colosos mecánicos, de piedra, hielo o plantas místicas de forma sumamente ágil. • Rompecabezas de combate y el punto ciego de los Titanes: El planteamiento de tus refriegas se vuelve súper adictivo al obligarte a memorizar de forma lineal los patrones de movimiento de las inteligencias artificiales. Para derrotar a cada Titán, te ves forzado a calcular minuciosamente tus giros de 360 grados y rodadas de velocidad para esquivar ráfagas destructivas, esperando el milisegundo exacto en que la criatura expone su punto ciego oculto de neón para clavar tu proyectil y limpiar el sector en tu monitor de forma muy vistosa. • Puntos a mejorar (Caminata de reaparición perezosa): Debido a su intencionada naturaleza centrada en la frustración y el ensayo y error rígido de la vieja escuela, sufrir una colisión defectuosa vaciará tu salud al instante, provocando un Game Over inmediato. El bache de ritmo molesto radica en que, tras cada muerte, el motor del software te hace reaparecer en el último punto de control fijo alejado de la sala, forzándote a caminar de forma pasiva y monótona durante varios segundos reales de reloj por los pasadizos solo para reiniciar el asalto. • Curva de dificultad extremadamente agresiva por pánico rítmico: La intensidad de sus acertijos mecánicos sobre el césped sufre un pico de exigencia mental salvaje al alcanzar los bloques avanzados de la campaña, requiriendo reflejos de cirujano en tus dedos. El hecho de tener que quedarte quieto de forma síncrona en la pantalla tanto para cargar la potencia de tu tiro como para succionar la flecha de regreso te expone a los ataques de área de los Titanes de élite, lo que sumado a la escasez de segundas oportunidades desquiciará y frustrará a los novatos. Quizás exija una paciencia de hierro para tolerar la corta duración compacta de su guion inicial (puede completarse en aproximadamente 3 o 4 horas si dominas tus reflejos rápidos) y requiera un mando adicional en tu PC para exprimir al máximo sus parábolas físicas, pero a nivel de ritmo técnico, espectacular y melancólica banda sonora acústica instrumental compuesta por David Fenn y fidelidad a la diversión independiente es, por mucho, un juego redondo del catálogo. ¡Muchas horas de flechas recuperadas al vuelo, titanes desintegrados, clasificaciones de velocidad ganadas en tu monitor y pura adrenalina cerebral aseguradas! _____________8__88_____8 ____________88_8__8_____8 ___________888_____88___88888 __________8888______88_8____88 _________8888_______88______8_8 _________8888_______88______8_8 _________8888_______8_______8 _________8888_____8_______8 __________88888____8______8 ___________8888888______8 __888_________88888_8 8888888________88_____ _8888888_______8_____ __888888_______88_____ ___88_____8_____8_____ ____8______8____8_____8_88 _______8888_8__88_8_88888 _____888888_8_88__8888888 ____8888888__88______88888 ____88888_____8_________888 ____88_________8__________8 _____8_________8_____ _______________8_____ ____________8_8_____ _____________88_8_____ ______________88_____ ______________8_____
奔着画风和战斗来的,结果并不如想的那么好,先不提pc画面的适配了,游戏本身就有许多缺点: 第一点,地图大且空,还不给内置地图,唯一的意义就是拉长玩家一遍遍死后跑图的时间,搭配上这游戏战斗本质解密的性质,就会造成玩游戏的一个小时里至少有40分钟是无意义的跑图。 第二点,我都不知道跑步键的意义是什么,反正要一直按着,也没有体力系统,干脆常态就是跑步移速,也方便玩家操作 第三点,战斗系统单一,这一点本身就是游戏的特色,但是个人观点认为,至少做点比如加快收箭,增加翻滚次数这样的能力锁更好,纯单一战斗玩法玩到后面就是公式化解密
It is an interesting concept that you can one shot the boss but the backtracking is boring especially when you died about 20 time on the same boss. and the 3 second fade after dying is too slow for a boss fight that you can died in three second. In my opinion If you can respawn in front of the boss room and can go for a quick fight like the boss after the second door it will be a very blood pumping action boss rush game. despite all of that I still have fun playing this, but I don't think i will go for every boss anymore I don't want to backtrack.
유저 한글 패치 Team WASD : https://www.synapseent.com/wasd/games/6
[h2]A good idea stained by too much pointless walking and annoying boss runbacks[/h2] This is a boss rush where both you and the bosses (of which there are 19) have 1 HP, which makes this more like a puzzle game. Observe the bosses moveset, and figure out their gimmick/weakness/opening to one shot them. (btw: you don't have i-frames with dodge rolls) BUT, the game opens up too much in the 2nd area. You will spend quite some time running around in a relatively big and empty map to find the bosses lair, and thats just frankly boring. If that sounds off-putting, I can understand it. The 14% completion rate speaks for itself, most quit at this area for this specific reason. If you make a boss rush, just make a boss rush, don't try to force exploration and open world in your game, especially if you don't flesh that aspect out. However, I can still recommend it, the bosses are fun and varied. You can beat the normal mode in a few hours.
A unique indie experience, but not what I expected. Titan Souls has been on my radar for quite a long time now, from all the way back when it released and a plethora of gaming youtubers like jacksepticeye played it. Even though I never played it myself back at the peak of its popularity, it always persisted in my mind and now a full decade later I've finally come around to experiencing it myself, and honestly? I don't get it. The core concept is novel even by today's standards, dying in a single hit has been done to death at this point yet winning in one hit is a unique yet risky idea I've personally only seen done in this game. Due to this mechanic the boss fights are more like action puzzles than they are actual fights, with each attempt you make giving you a tiny bit more information about a boss' behavior or how to actually attack their weak point, all culminating to a perfect victory in which you swiftly and gracefully float through each fight in a matter of seconds to deliver that killing blow. This very gameplay loop is, in my opinion, the core selling point of Titan Souls. That soft endorphin rush which washes over you once you beat a fight that had you stumped, and its a great selling point on paper, however... As I progressed through the fights I found myself increasingly bored. The "1 hit 1 kill" loop becomes stale awfully fast. While what I said in the previous paragraph is true its also really hard to ignore the fact that a lot of the (very few I'd like to mention) bosses in the game are just completely uninteresting, with some of them giving you few to no context clues as to what you are supposed to do in order to "solve the puzzle", whilst others are so straight forward and unintuitive that I'm struggling to remember what they even did because I killed them too fast. I also had some minor issues with the fact that the gameplay is purely restricted to the bosses and lacks any sort of overworld puzzles and the lack of a map makes moving around from area to area a little confusing and even lead to me getting lost once. But its not just the gameplay that struggles imo. The world, while intriguing, is vast and empty and largely lacks a unique aesthetic or any sort of distinct visual story telling. And on the topic of story telling; even though I'm someone who has been incredibly interested in the occult and specifically the kabbalah in the past, I found the dark souls-esque obtuse cryptic lore-based story telling to just be an afterthought more than anything and I'm struggling to see how anyone would understand any of it unless they did external reading on the subjects depicted so as to give context to the events of the game. But lets just say you don't care about all that and are only interested in the story being directly told. Our character has committed some sort of faustian trade for the arrow they are carrying and are seeking the "titan soul" (whatever that is) because...? Our actions are depicted as morally grey or even egotistical because...? What does any of this mean? There were titan slayers before us and the one we end up fighting is an allusion to the old testament story of david and goliath and is 1 of only 2 bosses who's names are translated before unlocking truth mode. Literally what does any of this ♥♥♥♥ mean? I'm being 100% honest here. The clearest answer I can ascertain personally is that the story is about the pursuit of gnosis. Why? ♥♥♥♥ if I know Anyway I'm getting off track I'll just wrap up the review: The game is good, I know I just complained about it for 600 words but it really is. If it looks even remotely interesting to you I believe it could be a good way to waste a couple hours on a weekend especially with how cheap it is on sale. However, if you approach it like I have, I believe it could leave you disappointed as it is my opinion that the game sort of fundamentally fails as a boss rush due to a combination of questionable game design choices and lacks any sort of unique qualities or standout moments, besides the "1 shot 1 kill" gimmick, which would set it apart from other similar indie titles of its time like Hyper Light Drifter 5/10, might be good for you P.S. btw don't bother with the special edition or whatever its called, its just the game + the ost and to be completely honest it's one of the most boring forgettable soundtracks I've ever had the displeasure of listening to
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Octodad: Dadliest Catch | $5.7M | 10.7K | 94% | $14.99 |
| Absolum | $5.7M | 10.2K | 92% | $24.99 |
| DYSMANTLE | $5.7M | 11.5K | 91% | $19.99 |
| SPORE™ Galactic Adventures | $5.7M | 7.7K | 89% | $19.99 |
| Goat Simulator 3 | $5.7M | 15.6K | 98% | $11.99 |
| SUPER ROBOT WARS Y | $5.7M | 2.7K | 83% | $56.99 |