
PONG Quest™ is a new take on the seminal arcade smash. Take control of a brave young paddle and traverse treacherous lands - each loosely based on various classic Atari® hits - in this uniquely PONG®-themed dungeon-crawling RPG.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dont even think for a second that just because you were good at pong that this game will be anything like what your used to, the damn game will randomly speed up and slow down the ball and no matter where you hit with your paddle its random on where the ball will actually go, so you might get forced into a back and forth 1v1 where the ball stays at the same latitude perpetually with no hope of going anywhere else with all the RNG and luck based mechanics this game cant be out skilled, your just screwed into getting lucky or unlucky and thats it
Pong, but it's got a story mode.
Well, this game started out with promise, but it just kinda stunk it up in the end. The first hour is cute and fun, but then the idea gets REALLY old. The pong gameplay is played with the keyboard and is totally uninteresting. It never poses a real challenge or offers the thrill of "real" pong, and the so-called dungeons offer nothing except the most basic process of elimination exploring. I even hit a bug where one of the dungeons couldn't be solved. I was tricked into thinking that maybe the game had given me a new challenging puzzle to solve, but it was just a disconnected maze. I had to die and restart with a solvable map. Thankfully, the fun little tunes that play stop you from quitting and forgetting the game exists all together, and the references to classic Atari games (other than pong) manage to make you smile occasionally. But really, the only way I would be happy paying actual money for this would be if it was included as cereal box prize or maybe rebranded as a "Slim Jim" game to be won after redeeming proof of purchases from the packaging. I give Pong Quest a [b]2 out of 5[/b] and could probably be convinced it deserved a 1.
Great Game, Fun to play !!
Finished this up last night. I bought it because the aesthetic looked goofy and fun and I wanted to see what it was about; I was never much of a Pong player (Ponger :D ) , but I knew I had decent coordination at Pong wasn’t terrible at it. The general story is that you’re a new paddle and the King, seeing that you’re young and enthusiastic, assigns you the role of evaluating your worth through sending you through a series of dungeons to recover some orbs to maintain the order of the kingdom; only problem is, all the paddles he sends through never seem to come back! There’s a bunch of elemental levels and from room to room you’ll encounter, some rinky-dink, some elementally appropriate, some challenging. There’s about 4 levels to each zone and several zones to play through. Throw in the concept of having balls with behavioral properties such as “bouncy” or “ricochet” to “wall”, “flower”, “fire”, “water”, “lizard”, and a myriad of other balls, and you basically have a party on your hands. Life is measured in terms of hit points literally; a “buff ball” carries a heftier amount of damage (-5) than an average hit (-1) per exchange between enemy balls. Add in the consequence of missing shots, that’s more damage; you can level up, which each level offers you an enhancement that can be as persistent as a health capacity increase, health refill, or increase of a ball. Each level increase gets a little more clever as they try offering you a “critical point chance” or “luck” enhancement, graduating to the sort of level options that borders in goofy. Atari refers to it as a dungeon crawler, but I would consider it semi-rogue-like because if your HP gets worn down and you miss a critical point, game over, you get kicked out of the particular level in the zone with whatever balls you acquired, and you must start from the beginning of the particular zone level, which is randomized per playthrough. Your goal is to find the dungeon boss key, which can be placed at any end of a level through a myriad of rooms. The game is fun, however there are a few drawbacks. One is, yes, you can customize your paddle by giving it a skin, a hat/decoration, face or suit; the issue that will come up is hit detection that can be influenced by how you dress your character. This can work against you if you wear a hat and you are playing against shots in a corner, because the game’s hit detection is slightly jank. The game idea is nice, but the implementation is shallow for the options it provides. Similarly, when you happen to win a turn to serve, the game will toss out a ball in any direction, even if I miss! I guess if you are just looking to be more nimble at pong than it gives you a chance, but the controls are very much bound for gamepad and keyboard as opposed to a dial, unlike the old school Atari equivalents the gameplay is based off. I played on normal difficulty. As the levels progress, the non-hostile paddles that are more of the lost or frustrated variety emphasize one-liners about how the King is full of it. From an adult perspective, after this much time dedicated strictly to Pong, this definitely resonates; there are some mini-games like card matching, room lighting, pattern matching or ball guiding that are offered but these games are “lost in the sauce” as they are wedged in levels of particularly hostile rooms that knock off the nonsense. The game starts off as simple enough, but by the end of it, I was running past rooms to avoid challenges from more idiotic characters (you can get challenged by entities such as a Judge, Mermaid, Penguin, Robot, Clown, Prison Guard, Police Officer, and other sorts of characters that really just have a punchline that get down to playing matches of Pong). Why? Because a lot of them will resort to using balls such as “mimic” balls (which are really symbolized by mirrors) and “lizard”, “venom”, or “poison” balls (which are designed purposefully to sap HP from your character); One lesson you’ll take away from this game, is much like the movie War Games (starring Matthew Broderick) emphasizes, “The only winning move is not to play”. When I say “The only winning move is not to play”, I mean that as opposed to losing HP to particularly nasty AI, which per level in each zone you visit IS cumulative, skipping the match or just letting the ball hit (which the HP loss is not as severe as say, a fire ball) is the only way to win, by serving a superior tricky ball back to your opponent. At the beginning, the “bosses” are kind of difficult, having a much larger amount of HP than you (several hundreds of points vs tens of points, which is made to seem kind of daunting because really, a winning serve from you hits them at proportionally higher ratio than it hits you); by the time you’ve leveled up and gotten adept at this style of Pong, they are practically pushovers. Overall, I’d say this was a fun game, one that definitely increased my skill, reaction time, and overall pong logic. The game is feature packed and funny, but sometimes at the expense of becoming grating. Would I recommend this game to kids? Maybe in bits and pieces. There’s nothing mature rated about this game, but I think for kids it’s a difficult game. Like I said earlier, the game controls are not as authentic as the original game that appears in Atari collections, as accessible as they are for keyboard/gamepad. They do have a broken down multiplayer version without any of the powerups, but I’d say that this game is probably more geared toward adults/teens. I’d say that if you leave kids alone with it, maybe they’ll take a greater shining to it than I think, but I can’t say my youngest nieces and nephews may find it as interesting. Definitely worth a buy if you’re interested.
Now this is truly a real honest-to-goodness spirit of an indie gem at its best, while technically a licensed corporate game! Why I recommend this one? Because of these! 100% free of industry plant, 111% organic hype---0% astroturfing. And absolutely 0.0% nepo game! This one is a uniquely hilarious, certified artifact from the "oldie but goldie" era—an absolute fever dream of a game that forces your brain to instantly shift into full okey-dokey mode. Are you profoundly confused? Perfect. That means your neurons are still working. Don’t panic; the existential dread is totally normal, and you are still technically you. Onward, before the nostalgia wears off! :3 Do you know how Pong started? In 1972, Atari unleashed Pong, a digital monolith cleverly disguised as two rectangles hitting a square. Engineered by Allan Alcorn as a mere training exercise, co-founder Nolan Bushnell immediately "weaponized" it for capitalism. Installed at Andy Capp’s Tavern, the prototype famously suffered a catastrophic mechanical failure because it choked on too many quarters! Then Magnavox promptly sued, proving Atari didn't invent virtual tennis—they just perfected the art of monetizing it, those clever dudes. By 1975, a Sears-backed home version sold 150,000+ units, tricking humanity into staring at a bouncing pixel and accidentally birthing a multi-billion-dollar global industry! Good job, Chequered Ink Ltd and Atari! Turning one of the oldest, simplest arcade games in history into a dungeon-crawling RPG is exactly the kind of weird, hidden gem that makes gaming so great. You play as a literal, customizable Pong paddle exploring dungeons to unlock "The Spooky Door". Instead of standard turn-based RPG fighting, battles are quick, frantic rounds of Pong where missing the ball damages your health bar. There are things to collect over so many types of specialized balls, yes that's right! Say it with me altogether: Balls!! (...remember Bobby Singer from Supernatural series? Sometimes the Winchesters are idjits..) Yup, glorious balls with wild magic-powered abilities (like curveballs, potions, and explosives) to build a combat loadout. Feeling so ballsy today to juggle some balls, buddy? Ha! Not avidly gay, simply platonic among sexes. Just pure bromance. Or sismance? Oh,you play solo? So you're a lone wolf to the bone? Good to know! Hey, celibacy is a hands-on job after all. Eh, whatevs.... aaaaanyway! X3 I really wish more developers would follow this way of evolving games. Making new out of something old, without even changing it completely and forgotten the original core. Unlike some of the so-called-modern remakes nowadays, IYKWIM... *grumble, grumble* Then besides that, there are other issues that bother most gamers in general: Between platform exclusivity, region locks, and outright country bans, it feels like adding insult to injury. However, as irritating as these rules are, I prefer to move on rather than dwell on them. Exclusivity always disappoints true fans, but that's just the industry reality. That is exactly why I find myself appreciating and determined to play more classic and retro games these days. It might be a hard truth for some, but it's a constant reminder that we can't always get what we want. That applies to gaming, and to everything else in life. You win some, you lose some. Yeah. Pong is old. And Pong Quest? Is definitely gold. Old but gold. (^___^)
this is my favorite ARPG (action role-playing game) as of this moment. I'm not joking in the slightest.
PONG Quest™ is, well, we all know PONG, but the best way to describe this is an officially licensed attempt to squeeze as much blood out of a dry stone as possible, and then released on consoles, and then lazily ported to PC. They slapped a basic dungeon crawler onto PONG, and added a bunch of pointless mechanics like different kinds of balls you can use, but basically the gameplay is still classic paddle vs paddle obsoleteness that saw in the era of populist video games (but in no way deserves a place at the table given how obsolete this is). In fairness, this is possibly the best PONG game ever made, but nobody won a prize for being the tallest midget. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game features simplistic 2D "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. Because this is a console game, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. PONG Quest™ has the insane price of $15 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. You can play PONG ripoffs for free in a web browser if this is the gaming experience you really need to have.
Va a 50 imágenes por segundo, así que se ve el rastro de la bola y marea. No digo más.
I really enjoy a lot the idea to turn the classic Pong-game into a rpg-experience! The negative reviews here about complaining, that the ball becomes incredibly fast later are just unfair (seriously, that's just Pong for you). Each ball got effects for your Pong-hero or the combat itself. For example healing potions, harder attacks, etc. And the character creation inside is just simple and fun. But unfortunately I have to mention some bad parts as well, which are the reason why I can't 100% recommend it and therefore you should better grab it only on sale: 1. The game designer here's not responding anymore to questions or bug reports. 2. The online function doesn't work, which is a big no-go! Playing with your friends matches online, showing around your fun Pong-creations and giving the whole game some replay-value is very important! How could the game-designer refuse to fix this issue and just ignore us customers? 3. Some trophies are almost impossible to achieve (maybe even impossible?), especially because it's not possible to start a new game. At least I'm not aware of it and like I've said, the creator's not responding. There are even 2 possible endings in that game and because of that mentioned issue I was only able to see one. And no, I don't want to completely erase my progress, because it was really hard to unlock all outfit parts and different balls. So my conclusion is yes, I can recommend this game for it's fun and unique idea, but only if you don't have a problem with the mentioned issues here.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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