
Blood Poem: Eclipse of the Moon is a 2D Rogue Lite hyper-speed action-adventure game. In the game, you play as the heroine code-named Ishtar, also known as "Moon" exploring a post-apocalyptic world. Your mission is to defeat beautiful bosses and bring them back to your lab.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 12 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Poetry of Blood: Eclipse is a hyper-speed 2D roguelite action game.
In the game, you will take on the role of a character codenamed Ishtar the female protagonist, “Moon”. Explore a post-apocalyptic world, defeat the beautiful girl bosses scattered across the land, and bring them back to your research base.
Use different weapons, equipment, and AI companions to fight enemies and explore the future world together






Master the mechanics of various weapons, including katanas, great katanas, spears, greatswords, chakrams, and more.
Standard attacks, charged attacks, precision charged attacks, counters, rising attacks, and other general combat moves.
Parry counter, blocking, dodging, perfect dodge, double jump, wall grab, ledge grab, dash glide, and other action elements.
In each challenge, choose different Tarot card entries to gain enhancement mechanics and corresponding attributes.
Reroll weapon enhancement entries in the shop, using limited resources and luck to pursue the maximum damage potential.
Consume "Synthetic Blood" to upgrade the out-of-game tech tree, continuously improving the character's basic abilities.
Explore and collect items on the map, give gifts to increase NPC affinity, and learn about the unique stories and anecdotes of the beautiful girls.


Nearly all characters and enemies are hand-drawn in pixel art, with complex and fluid animations.
A rich and diverse combat system featuring four basic classes and hundreds of Tarot card entries for endless combinations.
The EA version includes: 2 major stages and 5 sub-bosses (with hidden forms as well).
Adorable pixel art girls: from base NPCs to powerful boss
Thanks for your like and add to wishlist. This is the first game I've created and the first installment in Poetry of Blood series. I hope everyone will enjoy it!

Engagement
Reviews
Themes across 97 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩起來蠻爽的全通關也不難,就是強的固定那幾種稍微膩了一點
可以可以
ドット絵がいい 軽快なアクションも魅力
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, German, Spanish - Spain, Russian, Traditional Chinese, Korean, Portuguese - Brazil, Portuguese - Portugal, French, Italian +2 more
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What happens when a new studio takes a stab at making an anime-fueled hack & slash rogue-like? You get an interesting mix between the style of Dead Cells with regards to weapon variety and equipment, the feel of something similar to old school Risk of Rain pixel art, and the game play of Blazblue Entropy Effect for your moment to moment combat and flow. And copious amounts of cat girls. The part that grabbed me initially was the mix between anime aesthetics and pixel art. It's something that you don't commonly see. It is strangely refined, though - check the idle scene where the grass gently sways in the wind and you'll get what I mean. The characters definitely exhibit some fan service elements, but much like Rabi-Ribi, the pixel art style blunts that into something pretty tame and tasteful by modern anime style conventions. Combine that with the branching paths, weapon upgrades, and slick combat and you get something that is very refined for an early access indie title. Personally, I enjoy the cute cat girls on the loading screens and in the bar. The pixel art plus their dancing animations is pretty dang cute, honestly. I also think the perfect dodge time slow with counter attacks is very satisfying. And I definitely think the idle mode, where you can use the characters in a few set scenes as a desktop background, is something novel and unique that a lot of games don't offer. If you leave the idle mode up, you can also build Blood currency every minute, which is a really nice bonus. I also was delighted by the fact that, much like Crypt of the Necrodancer, you can challenge the merchant, and she's a very fun fight. Currently, the cat girl bar is under a rework, but I'm pretty interested to see what they come up with when it comes back. If I had one issue, it is that this game has issues with the English localization sticking until you explicitly set it in the options menu. A simple bug that would probably be trivial to fix, but noteworthy nonetheless. In the same vein, I think this game would benefit from an Entropy Effect style two player multiplayer add-on, but that's probably wishful thinking, as well. This game is definitely worth the money - even more so because I picked it up in a Fanatical bundle for half off. I can see this game becoming an enjoyable staple to play alongside Dead Cells for my rogue-like rotation. Give it a gander - it is definitely something a bit different.
好玩,希望正式版能快点出来
[h1] 像素画风的甜品肉鸽 [/h1] [h3]优点[/h3] 手感挺优秀的 完美闪避的判定时间也很长 虽然近战武器的前摇真的大 但是技能还是很可观的 人物的立绘很优秀 低难度下真反馈充足 点对体系左键都不按就通关了 [h3]缺点[/h3] 明显能看出各种平衡机制的不足 近战武器触发攻击特效打不出高额伤害(我个人游玩的体验)法术武器强但是吃体系 各个体系的平衡做的比较差 你冰冻就是低毒雷一头 因为是测试版 倒也能理解 总之玩高难度的时候往往就是看2关之前拿不拿得到重要的插件 没有就连小怪都打的艰难 数值膨胀这一块 剧情不明所以 至少我没看懂 作者可能是想利用角色的只言片语来拼凑一个世界观 但是我个人认为没有很成功 npc大厅站桩对话实在是有点伤 可能添加更多的互动会好一点(例如新月纪元那种造房子拿加成) 物品种类较少 玩了几个难度就大部分都玩过了 新鲜感褪去后作为甜品级游戏我感觉我只会放弃 游戏有排行榜和冲榜活动 我感觉是是想留住玩家 但是排行榜1分半的bug记录又弥补了这一点 既然出了这种排行榜就该维护平衡 不然没有任何冲榜的动力 我上个版本卡了bug 这个版本我就能冲榜 没卡就冲不了 这有什么意义 [h3]总结[/h3] 目前游戏的玩法内容我认为并不是很对得起这个价格 如果喜欢这种画风确实可以品鉴 但是玩法深度较低 很难让我有心去长时间游玩
很有趣的肉鸽(?)游戏,动作什么的都做的很好 但是出血强化是不是有点太硬核了(思考.jpg)
爽游 不知道为啥无尽模式不跳成就
蓄力也太容易被打断了,而且boss全程霸体一样二三层小怪的技能跟沾住你了一样
I love this game its lot of fun its hard and its my new favorite this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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