
A cyberpunk roguelite game blended with three mechanics: 3D isometric combat, third-person shooting, and fast paced action platformer. Enter the missions, erradicate the rogue androids, build yourself stronger, find the truth in this Mechanical War between the humans and the metal.
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About
Welcome to Rikua a cyberpunk roguelite game where insurgent droids have threatened the balance of power in the future of society. You, as a recruit from A.M.S.U., will hunt rogue androids down across different sci-fi environments using a mix of the three gameplay mechanics: fast-paced 3D isometric combat, third-person shooting, and side-scrolling platforming.
Different from other roguelite games we love and inspire from, in Rikua you must reach the end of the missions to push the story-line forward, earn your medals, and unlock new missions.
Between runs, you will also play small metroidvania adventures - recalls from the past- that show you where Rikua comes from, and the decisions that led her to this place, as a rookie in the Anti-Metal Special Unit (A.M.S.U.).
Every run in every mission requires different strategies to reach the goal. Sometimes you’ll have the skills enough to reach the end with the weapons you’ve got, but other times you won’t. Thankfully, there are sponsors interested in your cause to offer you cyberpunk enhancements - boons - to make your objectives easier. From throwing grenades to sword-attached dashes, you must pick the right combination for your fighting style to become a better fighter.
If that’s not enough, you must earn credits during the missions to upgrade Rikua’s lives, shields, and weapons, to become faster, deadlier, and eventually the perfect assassin no one can face and survive to tell the tale.
Between fighting in the story-line objectives, Rikua will have her hub and place to take care of. A place where she can rest, practice, and meet friendly androids - each with their own backstory. Some will care for you, but others will challenge you to unique short mini-challenges where you’ll encounter a new set of difficulties and tasks to succeed on. If you do, you will unlock decorations, music boxes, medals, and some cosmetic suits that will make your hub a serene place to rest in. A place you could call your home.
Roguelite Story: A Hades, Dead Cells, Enter, the Gungeon roguelite game. Earn different credits, choose boons, become stronger, unlock weapons, and eventually become unstoppable against any foe.
Three Gameplay Mechanics: Switch between Isometric Camera (Hades), Side-Scrolling combat (Contra, Megaman, Ninja Gaiden) and Third-Person shooting (Wild Guns, Gears of War).
The First Missions of the Mechanical War: Jump into the first two missions of the Mechanical War. Each one composing up to 2 difficulties and 15 sub-levels each, to earn yourself the medals and pins required to open the third mission of the Mechanical War, and push the story forward.
Time and Goal Challenges: Play 8 different time and goal challenges offered by Ezekiel and Data, two Digital Pantones you'll meet on your Hub.
Hub-based growth: Unlock statues and decorations after obtaining different rankings from your challenges to make your home prettier by getting better.
Metroidvania Adventure: Return to the past for The First Chapter of Rikua’s storyline. A small metroidvania adventure made of three levels to tell the first tale of our main protagonist.
Languages: Currently in English and soon expanding to Spanish and others!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Rikua is one of those games that punishes you until you get the rhythm (it´s brutal). It works on a one hit die system, which can be really frustate you for the first hour or so, but it actually makes the gameplay really exciting (every mistake cost ya), you have to "git gud". The game is till rough around the edges. I ran into a few bumps because the game didnt explain which button to press to move the story along, another example is that it is not easy to understand what the resources you gather are for. Those details aside I´m having a ball. Nice find
An Impressive Technical Surprise: 3 Games in 1 I've been keeping a close eye on this month's action releases, and Rikua is, by far, the most original proposal I’ve found on Steam. What truly makes it stand out is its ability to seamlessly switch between 2D platforming, isometric combat, and third-person action without ever breaking the flow. It’s a very fluid technical transition that keeps the gameplay pace consistently high. The cyberpunk setting is exceptionally well-executed, featuring a dark, futuristic atmosphere that hooks you from the very first minute. Key Highlights: -Innovation: This isn't your typical roguelite; the shifting perspectives offer a mechanical variety that is much appreciated. -Aesthetics: Both the environment design and the protagonist have a lot of personality. -Challenge: It’s a game that demands constant reflexes and adaptability due to the changing camera angles. If you enjoy indie games that dare to innovate and step outside the box, Rikua is a must-buy. It’s refreshing to see a project with this level of technical ambition in Early Access. Highly recommended!
It's been a long time since ive seen an early access game so entertaining. Despite being alpha, the game is beautiful, love the characters and the playability. Had fun playing the challenges and almost finished The Bootcamp in easy and difficult levels. Looking forward to each update from the devs!
Great game. Very entertaining. It's a roguelite mixed with 2.5D and Third Person Shooting. Since it's a one hit one death it makes the game requiring skill and attention. As you earn coins by trying your missions, you get enough coins to buy - at least - one shield to make it a bit "possible". It's early access so there are things that you can see will improve. Recommended, interesting.
Buen juego.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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