
Circadian Dice is a game inspired by single-player deck-building games, but instead of upgrading a deck, you build up a set of dice! Use 10 different heroes and 60 game-warping relics to take on 13 hand-crafted scenarios, in runs that take 10-30 minutes. Lots of secrets and unlocks to discover!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is probably the best dice-based rpg I've played. Here's where it shines - Each class plays differently, has different strengths and weaknesses. Each Relic changes your abilities. Each dungeon has a different focus. There are "secret" areas you can access by killing the right enemies in the right order. There are multiple ways of beating a level. There is the ability to rig a die to an almost absurd degree, and some runs feel downright silly for how well an idea will work. The runs themselves are short (8 waves, usually), which means it becomes a perfect game to play on a weekend while enjoying a cup of coffee. I've played this game for years, and I still find myself coming back to it, to beat the next dungeon with the next class. I'm not sure what I'll do when I finally master all the dungeons.
This game is one graphics overhaul away from being great. As is it's a lot of fun. Don't skip over it just because the graphics aren't amazing. Plenty of variety and strategies.
The game was fun until unlocking new characters. Everything you unlock dilutes your dice pool and it just makes it less likely to get dice that synergize with each other.
In my opinion, the best single-player digital dice game ever designed. This game isn't another forced Balatro, Slay the Spire or Vampire Survivors clone, but the overall design is absolutely phenomenal and original, and in terms of gameplay satisfaction, I'd say it's on par with the three titles mentioned above. All the elements are perfectly thought out and work together on all levels. From the very first minutes of gameplay, you know we're dealing with something unique and special. The gameplay surprises at every turn, new mechanics and elements added as you progress make you smile with disbelief and satisfaction...this game takes no prisoners, brazenly killing and captivating at every turn :) I've played most of the dice-driven games available on the market, and nothing comes close. The graphics in this game are, to put it mildly, less than spectacular, which absolutely doesn't change the fact that you'll be staring at the screen spellbound, as if you were experiencing the most beautiful game ever :) I can't recommend this title enough. 5 stars, 10/10 masterpiece in its category. And I'm saying all this in 2026, day before Slay the Spire II release.
This is one of my all time favourite rougelikes. Love the variety they crammed into these dice and these characters. Not the best looking game, but it is one I come back to time and time again.
Simply put, a Slay the Spire-like with dice instead of cards, and it's good to play and very deep. But sometimes frustrating, especially in early progress. Using earnable characters, buffs and magics you'll slowly progress through the points-based level-up system in what are strictly 1-shot runs taking no more than 15 minutes a time. each extra point earned lets you try new environments with ever-more tricky (or at least varied) bad guys who have their own unique traits and buffs. Like STS particularly, it's fairly easy to think you've hit a brick wall at times, only to realise a thing you could have used. Before you know it you'll be going back to early levels and OP-ing them for extra progress points and as such, more and more of the game unlocks. Images and sounds are just fine, game-loops short and satisfying but...ONLY when you feel into it. At other times, like many of these games, you might not feel like embarking on another attempt so it gets parked until you do. Very good game, well thought through and presented but not easy and NOT casual, you'll need your +1 Commitment Boots if you really want to take it on.
This is a really neat little game. It doesn't overload the brain, so you can multi-task while listening to a podcast or something while playing. With a lot of roguelikes, you have to commit like several hours to a run, and then if you die, you start over. This game has more like smaller missions of 15 minutes each where you level up a few times over the course of a single mission and start over on the next mission. It's actually really nice and refreshing, because you don't have to calculate ridiculous amounts of damage in the end game. The numbers stay really small (1 damage, 2 health, 2 shield, 4 gold, etc...). Really, my only major, major complaint is the fact that every time you finish a wave, you get to choose between 2 rewards (like a new ability, gems, XP, or gold), OR you can forgo a reward for a bigger end game score. It kind of sucks to deprive myself of the joy of becoming more powerful (the reward for beating a wave) in order to score more stars. I think this is kind of a fundamental flaw in the game, and the game's difficulty could have been adjusted with relics that can make the game easier or harder (harder relics earning the player a bigger score). Good job.
A RNG buffet dusted with a little bit of strategic choice I'm a huge fan of turn based roguelikes (Roguebook, Cobalt Core, Shogun Showdown, Monster Train, Slice and Dice, Trial by Fire, etc), so naturally Circadian Dice caught my eye. You can tell that a lot of thought went into the monster and class design of this game. There are a ton of different classes with unique abilities that seem to offer you some vastly different strategic decisions from each other. At first blush, this game looks like you'll have countless hours to put into it, as you unlock artifacts (that give you passive bonuses), and try to figure out how to conquer each dungeon. From a high level view, the system looks like a great system to flex your strategic muscles in. Unfortunately, as you experience more of the game, and encounter more challenging dungeons, you'll quickly realize that your runs are more heavily gated by RNG, than it is by your strategic decisions. The ultimate determining factor of a successful run, isn't so much how well you manage and use resources - it's more so determined by the question "Did the random dice in the shop give you the means to kill the enemies in this dungeon?" Your character may get some abilities that can kind of shape the luck of your dice, but even then, those abilities are also delivered through RNG too, so you might just be screwed out of a run because you don't have resources that are relevant to that enemy type. There are situations where you'll run into a common enemy that you literally have no answer, and you just have to restart the run. It's kind of a shame that you can have a game with this cool of a foundation, but then run into cases where you just lose a run because the randomly generated shop kept offering trash. I think the designer of this game has potential to make a really fun version of this game in the future, or maybe patch some changes in to make it more strategic and less luck-based. Overall this game shows the potential of good design fundamentals, but it's really marred by the imbalance of strategy vs. luck, and it really feels like a missed opportunity of a game that had some real potential to it. If you are really hard up for some roguelike action, and you've already ran through the top titles, maybe you might have some fun with it. Overall though, there are too many strong titles in the genre to spend time on this one. I will say though, that I would definitely give this development team a follow. I think they have a lot of potential in the future, if their next titles lean more into strategy, and less into randomness.
Unique dicebuilding game with lots of interesting content and unique mechanics. I'm just taking a dump right now, not really tryna write a review, but I wanted to give it a thumbs up.
I bought three different rouge-like-ish games during the spring sale of 2026. This game was the ugliest and the least discounted. This was still the cheapest one though. I ended up refunding the other two games because this was just leagues better. It's much more fun, the runs are pretty short. Circadian Dice proves that gameplay trumps everything else in the end. A bit similar to the mobile game Slice & Dice which I absolutely adore.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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