
《这个ceo我当定了!》跟随着主人公(林燃)的求职机遇,进入这职场之中的龙争虎斗。财富与名望,就在选择之间,抓住机遇,成就事业。在这暗斗之中,是为利益与虎谋皮?还是无畏恐惧向死而生?这职场ceo我当定了!
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是安稳地在下层度日?还是孤独地冲刺职场顶端?
是甘心与虎谋皮?还是甘愿向死而生?

在《这CEO我当定了!》游戏中,求职并非一片坦途,是机遇也是考验。在这职场的潜规则之中,走错一步就有可能丢掉饭碗,在一次次的选择中度过危机,迈步向前。人生也非常有两全齐美之策,权衡利弊,通过等价交换来稳固地位,是不变的原则。在选择中抓住机遇,把主动权掌握在自己手上,化身游龙,做职场中的主导,利益、情感、名望都并非不可获得。

在职场“潜规则”中不断前行探索,从底层员工一步步爬起

游戏主人公将随着玩家的选择来进行活动,你就是故事的主角。在游戏中,将还原PUA、霸凌、小团体等各类职场现状,当你不小心动了资本的蛋糕,是否又能从被做的局里全身而退?你的每一次选择都是十字路口,每一次选择都是一段全新的故事。
多样结局,你的选择决定未来走向

游戏设计了众多章节,多重的分支剧情,多种的结局故事,让玩家在探索选择中寻找不同故事与结局。在游戏中是选择扩大你的“朋友圈”,还是成为排除异己的独狼?你又是否能够看破被粉饰在华丽表皮地下那锈迹斑斑的真相?或许从来你没有“最正确”的选择,但永远有你“最真实”的决定。
第一人称进入真实职场,任何时刻不要放弃

第一视角,代入角色,身临其境般的选择。感受在职场生涯中,不仅有利益与生存,还有人性。即便跌入谷底,匹配身边所有资源,权衡利弊,在职场中一步步爬起反击!
深刻的情感共鸣,职场的爱恨情仇

在游戏、故事中,感受角色,释放情感,深刻的情感参与进入游戏,一波三折的人生故事。职场爱情带来的甜蜜后,能否用来盖住职场里受到的苦?在感情与事业的天平上,你会倾向于在哪一端增添砝码?在职场受到的苦,以牙还牙,加倍奉还吧!
「Joanna」优家科技人力资源总监,热情且知性,积极且主动。职场如此复杂,是只想成为林燃的”知心大姐姐“,还是其中另有目的?

「叶灵溪」优家科技《问天》组实习生,初入职场的新人,灵动乖巧,或许她什么都不懂,也或许她其实什么都懂,对主角林燃似乎有别样的情感。

「叶岚」岚芯工作室CEO,独自运营打理了一家小型工作室,推动林燃入职优家科技,她身上似乎隐藏着一些更深层次的秘密。

「方桐」优家科技CEO,对林燃未来的发展寄予厚望,虽然坐上了CEO的位置,但优家科技背后似乎拥有更为复杂的利益关系网络。

「苏酥」娱乐圈新晋小花,一颗冉冉升起的新星,因主角林燃,和优家科技有着深度合作关系和利益绑定,是林燃背后强有力的支持者之一。

「夏乐」优家科技“神神秘秘的美工”,在主角升职逆袭路上重要的帮手之一,在她身上,总会引发出一些意想不到的“奇迹”。

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
稀碎的剧情,差劲的剪辑,首发四十多,这个CEO当不当的定我不知道,但就这个质量,你是要当不成CEO了
Joanna魅力十足
一坨构式,披着真人恋爱情感模拟游戏得皮 实际上是挂羊头卖狗肉,内容剧情都不行 玩完之后只会觉得很恶心
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
全程基本没爽点,好感度系统也没有任何作用。除了中途下车的灵溪线,主角每条线都背叛,玩家没有选择权。甚至可以反复横跳,三姓家奴。
这个CEO我当定了!developed by 叁石肆两 and published in collaboration with Liquid Meow, is an interactive full-motion video game that immerses players in the turbulent world of corporate ambition, power struggles, and personal choice. The story follows Lin Ran, a recent graduate who steps into the dazzling yet perilous environment of a major corporation, determined to climb the ladder and make a name for himself. From the moment the game begins, it establishes a tone that is both sleek and dramatic, drawing inspiration from workplace dramas while blending it with the tension and branching decision-making typical of interactive visual novels. It’s a game that places the player not in a fantasy realm of magic or warfare, but in the all-too-familiar battlefield of office politics, where every smile hides a motive and every decision can make or break a career. What immediately distinguishes 这个CEO我当定了!from most indie visual novels is its use of full-motion video to tell the story. Every scene unfolds through live-action footage, with real actors performing in vividly shot corporate settings—from meeting rooms and lavish offices to smoky bars where secret deals take place. The production values are surprisingly high, with professional cinematography and a cast that delivers convincing performances. Each character embodies a distinct archetype: the charismatic yet manipulative CEO, the ambitious rival, the charming but dangerous HR manager, and the well-meaning colleagues who may or may not be what they seem. The game’s visual direction and acting are confident enough to carry its narrative, making it feel less like a traditional game and more like an interactive drama where your choices subtly shape the outcome. The feeling of immersion is strong; you don’t just watch Lin Ran’s story—you influence it. Gameplay focuses almost entirely on player choice. The interface is minimalist, presenting dialogue options and moral decisions that steer the narrative in different directions. At key points, the player decides whether Lin Ran plays it safe, challenges authority, or risks everything to advance his position. Some choices concern career ambitions—whether to support a superior’s questionable proposal or expose it—while others delve into interpersonal relationships, including moments of trust, betrayal, or emotional entanglement. The consequences of each decision unfold through branching storylines that lead to multiple endings. While some paths feel more rewarding than others, the cumulative experience highlights the complexity of navigating ambition in a world where loyalty and self-preservation constantly clash. The game doesn’t rely on traditional mechanics or puzzles; instead, its power lies in the moral weight of its choices and the realism of its corporate scenarios. Visually, the game’s attention to presentation is one of its most striking aspects. The camera work is cinematic, using close-ups, soft lighting, and measured pacing to convey tension and intimacy. Boardroom meetings are framed like battles, with subtle shifts in body language and tone replacing sword clashes. The color palette mirrors the story’s shifting emotional temperature—warm, inviting hues in the beginning, gradually replaced by cooler tones as deception and ambition take hold. The sound design complements this, with a subdued score that punctuates key moments without overwhelming them. Voice performances are strong across the board, particularly the portrayal of the HR director, whose layered expressions and carefully modulated tone have been singled out by many players as a highlight. Together, these elements give the game an authenticity that elevates it beyond the typical FMV experience. Narratively, the game’s themes of power, integrity, and ambition are its backbone. It explores the moral compromises people make when pursuing success and the personal costs of playing the corporate game. Lin Ran’s journey mirrors that of countless young professionals who enter the workforce full of hope, only to be tested by manipulation, inequality, and the unspoken rules of hierarchy. The writing captures the nuances of modern office life with sharp dialogue and realistic conflict. Beneath the polished veneer of professionalism lies a study of human behavior—how ambition can corrupt, how kindness can be exploited, and how the façade of teamwork often conceals personal agendas. It’s a story that resonates because it’s grounded in truth. There’s no supernatural twist or fantasy escape here; the tension comes from human interaction and the ever-present pressure to succeed. Despite its strengths, 这个CEO我当定了!is not without its flaws. Its biggest limitation is its brevity—most players can reach one of the endings within two hours, and while there are multiple routes, the overall structure remains linear. The choices, though engaging, sometimes lead to outcomes that feel more cosmetic than transformative. Some reviewers have noted minor technical inconsistencies, such as subtitle timing and limited menu options, which slightly detract from the otherwise smooth presentation. The game’s format also makes it more of a cinematic experience than a traditional game, meaning those seeking complex systems or extended replayability might find it lacking in depth. Yet for what it aims to be—a polished, story-driven experience about moral choices in a high-stakes corporate setting—it accomplishes its goals with confidence. Ultimately, 这个CEO我当定了!stands out as an ambitious and stylish entry in the growing field of Chinese FMV storytelling. It succeeds in capturing the allure and toxicity of corporate culture with both flair and empathy. Its performances, cinematography, and branching choices create an immersive and emotionally charged experience that bridges the gap between television drama and interactive fiction. Though short, it leaves a lasting impression, encouraging players to reflect on what it truly means to chase power—and what must be sacrificed along the way. For fans of narrative-driven games or anyone intrigued by the concept of interactive cinema, this title offers a refreshing and mature exploration of ambition, morality, and survival in the modern workplace. Rating: 8/10
为了演员入的游戏,但是完全赞成此前玩家的评价:“我花钱是看王旭那张脸的么?”
游戏内容有点短.而且秘书居然不能攻略.宣传页面还用的秘书.整体ui体验不太好不太推荐入手
game có cơ chế rất củ chuối muốn chơi lại phải mất thời gian chờ các tình tiết trong game méo có chế độ tua phí tiền :))))
스페이스 누르면 스킵이 가능하다. 나는 이것을 엔딩 직전에 알게 되었다.
剧本是好剧本,玩到最后真的带劲,但是前几章玩起来有点折磨人。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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