
A summary of every emotion you'd rather lock away and forget.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i thought i was mentally prepared for this, but it turns out you can never truly be prepared for something like this, it hits deeper than i expected.
This game really isn't for anyone that might be currently vulnerable. The story is centred around someone who is truly not doing okay, and you make decisions in their environment that basically affect the outcome. This explores themes of depression, suicide, anxiety, mental health as a whole. I found the game super interesting as a psych-student and someone that has struggled/struggles with my own mental health too. I found it confronting listening to that "inner voice" when you made choices in the game. There were times where I cried because some of the dialogue was quite raw & even at times relatable. Edit: Have seen all endings and honestly this was such a cathartic experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i played it the way i live my depression at first: stay in bed, watch vids without capturing info, binge eat, take a shower to temporarily feel okay again only to fall back, coming late to work a few times in a week.... and yeah the narrator did not hold back. some of his sentences hit close. the better route is smth i know i need to do...... bu im so busy beating myself down.
John козёл, к остальным вопросов нет
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我走过安静的人行道,参加喧闹的派对,进入黑暗的电影院。 一只小恶魔和我一起眺望世界。 有时候,它在睡觉;有时候,它在游戏;有时候,它和我一起欢笑;有时候,[spoiler]它想杀了我。 [/spoiler] [b] 但它永远和我在一起。[/b]
在游戏中,一直操纵着小黑人像一个正常人一样生活,好好吃饭,好好上班。可依旧无法避免开除的结果。我以为努力活得向一个正常人一样,为他人提供价值,找人聊天就能好起来。可是小黑人最后还是和当时的我一样,身心俱疲,可与言者无二三。刷牙变成吃药时,让我想到了自己。 是的,每个月定时看病,每天早上定时吃药,生活规律[spoiler](我也以为这样就能好起来,但是没有)[/spoiler],我想用拯救自己的方式拯救他,但是最后,我们都没能拯救自己。 看着文字里的"I'm guilty",突然想到之前发病时,满脑子都是,是不是了结了一切,生活就会好起来呢。也曾在深夜和母亲打电话,说自己不想活了,没有什么意义。很多文字,都和发病时的想法一模一样。 结局虽然都能被救,但终归是游戏,现实呢?
Как это бы странно ни звучало Для полного игрового опыта постарайтесь первое прохождение прожить как нормальный человек, не загоняясь, с регулярной едой/мытьём и здоровым сном, говорите с людьми, отцу позвоните в конце концов. Во второй раз забейте на постоянно тикающий вперёд-назад параметр психики и просто занимайтесь, чем вы бы могли заняться. Вы будете удивлены, дойдя до момента, когда в первый раз игра должна закончиться. (Если кратко: плохая концовка здесь намного лучше дополняет игру, вы не пожалеете)
Thoughts are just thoughts. Let them pass.
已知,我没有yyz 此游戏带入感极强,70%的事件或选项我能找到现实中的映射(除了食物,洗澡相关部分)。然后我都是按照我对事件的反应做选择,导致主角越来越糟糕。那么究极是我有问题,还是游戏对yyz的反应不对呢
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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