
Fight through dungeons in a tactical, turn-based roguelike where choices have real consequences. Craft your backstory & inspiration decks & combine classes, skills & gear to create truly powerful heroes. Explore & rebuild Emalon in the campaign or top the highscore in a challenging roguelike mode.
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About
Obsidian Prince is quirky tactical, turn-based game that mixes deck-building with deep tactical combat.
Challenge yourself in the roguelike mode or explore the campaign, complete quests, unlock new areas and build & expand your base while pushing back against the threat of the Obsidian Prince.
TACTICAL COMBAT WHERE EVERY MOVE MATTERS
Stay one step ahead of your enemies as you navigate increasingly challenging dungeons. Outsmart foes by carefully planning your moves and abilities, or risk sending another hero to the grave.
GET INSPIRED EVERY TURN
Craft a powerful deck of inspirations to enhance your abilities. Draw three inspirations every turn and activate them by using corresponding skills. Choose your inspirations wisely to avoid cluttering your deck!
EXPLORE A VAST, HANDCRAFTED WORLD
Discover a rich variety of handcrafted areas and add them to your kingdom through unique events where you pick the approach.
Find new allies, uncover hidden dungeons and help the inhabitants of Emalon by solving their quests.
VISIT UNIQUE, RANDOMIZED DUNGEONS
With procedurally generated dungeons created from handcrafted rooms, no two playthroughs will ever be the same. Conquer an array of unique dungeons and locations throughout the realm of the Obsidian Prince.
RECRUIT THE HERO YOU WANT
Each class has it's own set of unique abilities and starting weapons. Choose between the melee focused warrior who charges and stuns or the kiting ranger using their crow as dot damage. Maybe you'd rather set the world on fire with the Candlemage, spread mold to box in enemies with the Mold Druid or sneak up on people to stab them in the back with the very red Rouge?
Choose between 9 distinct classes each with their own backstory that develops as you play and impact each room you enter.
SHAPE THE LIFE OF YOUR HERO
Recruit young hopeful adventurers with unique backstories.
Decide their training and watch how it impacts their abilities.
Continue forging their lifestories through adventures.
Every adventure will change your hero and how you play it.
BUILD YOUR LEGACY
Loot resources, find or unlock building schematics to build a base that offers bonuses, shopping opportunities or new classes. Strengthen your base to aid your heroes on their journey.
ARM YOURSELF TO THE TEETH
Loot, buy or earn powerful new weapons. Each hero comes with 2 starter weapons, but no hero is locked in their weapon choice. Want a ranger with sword and bow, fine! Have you always dreamed of a warrior using traps and a magic staff? Go for it. Discover powerful new weapon combinations and play your heroes your way!
With 17 unique weapons and a ton of powerful artifacts you can create a myriad of creative builds.
CHOOSE YOUR GAME MODE
Select between Roguelike Mode or Campaign Mode, tailoring your experience to your preferences.
THE STORY
By cheating death the Obsidian Prince has fragmented the fabric between dimensions. Now unimaginable horrors are pushing through from other planes threatening to destroy the world of Emalon.
Can you send the Obsidian Prince back to the underworld and repair the damage he’s inflicted on this once idyllic fantasy world?
JOIN OUR COMMUNITY
Join us and other Obsidian Prince players on Discord and share strategies, easter eggs or general banter with the devs and other fans.
If you enjoyed Into the Breach and Final Fantasy Tactics, you'll love the grid-based challenges in Obsidian Prince.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
it's so buggy and feels soulless because they utilized procedural generation ai very poorly, it's random to be random. i wish so badly that this game was made better because the concept is so much fun:( but it's just so hard to play with all the bugs and incoherent story line.
i keep trying to like it and every time i open the game i remember why it's so....ew 1) why tf are the dungeons so long. you can't see the map properly as it is, i just wanna do the boss and move on not do 30 mystery rooms. 2) you have to have near-perfect game play to not take damage, and you basically can't take damage or you lose lol. like you make one wrong move your whole run goes to ♥♥♥♥. and that means having to do like 30 rooms to get to the same place you're at doing the same tedious things. doesn't feel like there is actual balanced progress here, difficulty goes from 1 to 100 wayyyyyyyyyyyyy too quickly. it doesn't scale well at all since you haven't had any time to upgrade anything significant. 3) the "healing" is laughable. healing potions heal basically nothing. you have a 0.000001% chance to find a healer, and you might even skip it since the map is useless, and the rest stops are useless unless you have items to use at the rest stop...and those items themselves are pretty poopy. i don't think there's any intention on the devs part of improving the game so don't buy it.
This is an indie game and the writing is really imaginative and funny. I like what the elements could be, but after a couple of hours playing it I just feel like the core gameplay loop is just not fun enough (for me). I like turn based strategy and was interested in checking out the roguelike version but was suggested by the game itself to do the campaign first. Maybe things would have been different if I had just gone ahead with the roguelike version, which has a harder difficulty. There are only two difficulties, Normal and Veteran, and I cannot speak to the difficulty of Veteran since the game warns you off of using it until you are used to the game a little more. I just could not continue playing until I had more experience. The classes seem fairly well thought out and I do like all of the different weapons and items you can purchase. A LOT of this game is very good, but the core loop of talking to someone on the overworld, then running a dungeon, rinse and repeat, did not really offer me much excitement. I would have liked to check out some of the other items but there is no real "save scum" feature to check stuff out and reload, and the early game is stingy with gold (which under normal circumstances I like) on top of which you cannot sell items in shops (that I saw), only keep them bloating your inventory or discard them. In the early game you can run a dungeon (fairly dry affair) and get no real reward, which makes a boring experience even less attractive. A ton of time and care has been put into this, all I can say is it's not for me. I wish the actual battles felt more exciting and engaging, since that is what you will be doing for the majority of your time with this game.
It's a different take on the turn based tactical. It seems like it might appeal to some people, but I just found myself thinking the whole time, "this just isn't fun." I kept wanting to give it a chance to develop, but that was an obligation because I spent money, not because I really wanted to. It's hard to explain it, but I'll put it this way...all the shortcomings I felt made me just want to go put another 100 hours into Battle Brothers.
I've been obsessively playing roguelites, particularly deckbuilders, and have burned through what feels like all of the halfway decent ones. I picked this game up after seeing a dev talking about it on reddit. I figured for $10 I could support an indie developer making strategy roguelites, and if the game sucked it would just go on the pile of other Steam games I don't play. I am pleasantly surprised with my purchase. I'm still in the beginning stages of the game, clearing a couple dungeons and killing one hero so far. It's reminiscent of a little demo I played a couple years ago, Dungeon Drafters, which I didn't realize had been turned into a full game. In both games you are on a small grid level with enemies who move and act when you do. Both games have decks full of ability cards, but here they modify your basic actions like jump, charge, and attack. Positioning determines whether enemies take hits on movement, and there's a rhythm to managing health, armor, and damage. The game is rough around the edges but the core gameplay loop is solid. You're spending a couple minutes in a battle, making choices, moving around the map - typical roguelite stuff. I haven't scratched the surface of the hero/card/artifact/item synergies. The best combo I've had so far was a couple of cards that turn your boomerang into a 3x3 explosion and make you jump backwards from the hit, keeping distance. Neat stuff. If you like Alina of the Arena or Hoplite, it's a slightly roomier version of that, or a less brain-wracking Into the Breach. Fights in Tight Spaces is another game in a similar vein, more oriented around hand-to-hand combat. All fun games, all worth of the small amount of money it costs to buy them. Hoping this dev makes more games. EDIT: The weak point of this game are the graphics and visual design. The sense of style is on point, but the game is way too zoomed out to see the battlefield in detail. It's hard to make out players and monsters. You either have to keep the enemy attack indicators on, covering everything in red squares, or you don't and it's hard to keep track of who is doing what. Did I mention that a frequent texture tile used on the ground is a similar color and shape to the attack indicator? Frustrating
O yastıktan kafamı kaldırıyorum efendim. Hani bakıyorum güneşe evet diyorum doğdu güneşim, tık elimi yüzümü yıkıyorum. Güzel bir şarkı, güzel bir banyo üstümü başımı giyiniyorum sağlam bir kahvaltı , açıyorum Obsidian Prince i modumu yakalıyorum
1,471 games in my Steam library and this is unquestionably the worst of all of them, and that includes whack trash visual novels and other garbage I've received in bundles. You'll be greeted with the worst UI you can imagine and terrible clunky combat that is genuinely, laughably, godawful. I am actually going to quit my job tomorrow and tell my boss that my true calling in life is to spend the rest of my days trying to adequately describe how atrocious this game is. My wife will probably try to talk me out of it, at which point I'll just get a lobotomy so at least I'll never remember playing this.
Not every game has to be "rock 'em, sock 'em, dead-serious-zombies-attacking-your-little-sister-to-eat-her-brain-oh-the-horror" intense. Obsidian Prince isn't that and what's more it doesn't try to be, which is a considerable part of its charm. Players build their training facilities and then go off into the unknown to battle oddly-named people with a variety of strategies that change as you change out your kit. That said, it's graphically wonderful, highly playable and above all, it's just plain fun. I waited to play this game for about two weeks after I bought it and I feel badly about that because that's time I wasted. Is it grindy? Sure. But is it an enjoyable grind? You bet. I'm happy with my purchase and as the devs erase any remaining bugs, I expect I'll be happier still.
This game is super charming and offers a lot of depth! You'll need to make use of as much strategy as you can to pull out wins but it never feels super punishing.
The roguelike to beat all roguelikes. If you like card-based roguelikes like Slay the Spire and Tainted Grail but feel sad every time you need to start a new character, play this. There's the option to create hundreds of adventurers, all different, using different classes, focusing different skills. My first character was a bulky tank that jumped around while getting shields from everyone he hits, my second character makes entire levels full of water and uses electricity to nuke enemies from afar while constantly having full energy. And while most of the time they came in like a wrecking ball, I never stopped having to consciously make my moves. And the humor is horribly, absolutely horribly fun. It doesn't hold back on the puns at all, and the randomly generated text gets me every time. Having adventurers be allergic to lamps and a blood type: stinky. Fighting enemies like Cake Boss Ellie and their army of penguins, or Oracle Maryam the Weight Lifter. The only problem I've had is that I've been softlocked by bugs a few times, things happening too fast and the game perceiving enemies that aren't there, thus not ending the battle ever. Or being stuck on a turn where I could do nothing. Luckily you can go back to main menu and immediately continue the dungeon from before you entered the room.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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