
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]『今の生活で一番悲しいことは、科学が知識を集める速さよりも、社会が知恵を集める速さの方が遅いことだ』 ―アイザック・アシモフ[/b][/h1] [h1]ストーリー[/h1] 地球を離れ、未開の惑星へと降り立った入植者たち。 酸素も、水も、食料もない極限の環境。 彼らは頼りないモジュールを連結し、太陽光パネルを広げ、野菜を育て、過酷な自然災害に耐えながら、人類の新たな故郷(コロニー)を築き上げなければならない。 [h1]概要[/h1] 火星や氷の惑星など、異なる環境の星に入植するSFコロニー建設シミュレーション。 『Banished』などの流れを汲むハードコアなリソース管理ゲームであり、酸素、電力、水、食料のバランスを常に監視し、一歩間違えればコロニーが全滅するシビアな難易度が特徴。 開発は後に『Dawn of Man』を手掛けるMadruga Works。 [h1]感想[/h1] [b]雰囲気は最高のSFシム。だが、入植者たちの知能は「原始人」以下だ。[/b] ドーム型の施設が連なる美しい基地、砂嵐に耐える太陽光パネル、そして忙しく働くボットたち。 SF映画『オデッセイ』のようなサバイバルシムを求めている人にとって、本作のビジュアルと「酸素と電力の綱渡り」をする緊張感はたまらないものがある。 しかし、その没入感を台無しにするのが[b]「コロニスト(住民)のAIのアホさ」[/b]だ。 彼らは目の前に資材があるのに運ばない。酸素が切れそうなのに建築を優先する。あるいは飢餓状態なのに、なぜか食堂に行かずに通路で倒れる。 プレイヤーができるのは「優先順位の指示」だけで、直接操作はできないため、画面の前で「頼むからそれを運んでくれ!」と叫ぶことになる。 開発元のMadruga Worksは、後続作の『Dawn of Man』でも同様のAI挙動(棒立ち問題など)を引きずっている。2027年発売予定の続編『Planetbase 2』では、グラフィックの進化よりも何よりも、この「言うことを聞かないAI」だけは改善してほしい。切に、そう願う。 [h1]評価[/h1] 【GOOD】 ・過酷な惑星で、限られたリソース(酸素・水・電力)をやり繰りする、SFシム好きにはたまらないヒリヒリしたサバイバル感。 ・モジュールを連結して基地を拡張していくビジュアルが美しく、眺めているだけで宇宙開拓のロマンを感じられる。 【BAD】 ・[b]AIがあまりにも低知能。[/b] 優先度を設定しても無視されることが多く、資材運搬や建築が滞り、プレイヤーの戦略ミスではない理由でコロニーが崩壊する理不尽さがある。 ・UIや説明不足な点が多く、何が原因でスタックしているのか(資材不足なのか、AIのサボりなのか)が判別しにくい。 ・後続作の『Dawn of Man』でも同様の問題が見られたため、開発元のAI設計思想には不安が残る(『2』での改善を強く望む)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know its old but just found this game and it's pretty good. Managing all the aspects of what they throw at you is hard at first but once you get the swing of it..no prob. If anyone is new i suggest playing the tutorial first. am excited to see the Planetbase 2 now.
For reason they NEVER play tested this damn game or I would NOT have to restart 13 times. There is ZERO infant resources in the options, you people die to damn quickly if you are NOT ready, the trading ship has items that are to damn expensive to trade for, AND your Wellness has to be EXCELLENT to get new Colonists. Hopefully they fix this crap in the second game.
Fun and challenging.
Planetbase has a great concept, but the execution falls short. Resource management is painfully slow and poorly balanced — the production of materials and especially food can't keep up, even with a solid setup. Beds wear out too quickly, halting food supply, and the AI makes things worse. Colonists prioritize building or sleeping over eating, and resources are spread inefficiently across multiple projects, delaying progress. Botanists focus on the wrong tasks, slowing down food production even more. Overall, it's a game with potential, but frustrating mechanics and weak AI seriously hurt the experience.
no matter what i do in this game everyone dies biolagist r always 1st then workers so this game is crap and there is nor mods that say no deaths and they all starve to death cus they r not prioratized like on other games like when to sleep rest and eat so with that they r pigs and eat whenever they want and the food always runs out so this game sucks big time not recomend for all players
Planetbase to jedna z tych gier, które na początku wyglądają niepozornie, a potem nagle orientujesz się, że od godziny patrzysz, jak Twoi koloniści przenoszą skrzynki z jedzeniem i… jesteś z tego dumny. Ta gra ma w sobie coś wyjątkowego — prostotę, która wciąga bardziej niż niejeden rozbudowany tytuł. Największa siła Planetbase tkwi w tym, że każda decyzja naprawdę ma znaczenie. Źle ustawisz panele słoneczne? Kolonia zostaje bez prądu. Zapomnisz o produkcji tlenu? No cóż… Twoi ludzie szybko przypomną Ci, jak ważne jest oddychanie. I właśnie to sprawia, że gra daje taką satysfakcję — wszystko, co zbudujesz, jest wynikiem Twojego planowania, a nie gotowych schematów. To, co najbardziej mi się podoba, to rytm rozgrywki. Planetbase nie goni Cię jak survival, ale też nie pozwala się nudzić. Kolonia żyje własnym tempem, a Ty obserwujesz, jak z małej bazy wyrasta samowystarczalna placówka na obcej planecie. Każdy nowy moduł, każdy robot, każdy nowy kolonista sprawia, że czujesz realny postęp. Gra ma też świetny klimat — surowy, minimalistyczny, ale bardzo „kosmiczny”. Nie potrzebuje fajerwerków, żeby budować atmosferę. Wystarczy widok burzy piaskowej, która nagle przetacza się przez Twoją bazę, a Ty modlisz się, żeby generatory wytrzymały. Planetbase to tytuł, który nie próbuje być wszystkim naraz. Jest skupiony, przemyślany i daje ogromną frajdę, jeśli lubisz budować, planować i patrzeć, jak Twoje pomysły zamieniają się w działającą kolonię. To gra, do której wraca się nie dlatego, że „trzeba coś zrobić”, ale dlatego, że chce się zobaczyć, jak daleko można zajść
♥♥♥♥ the ♥♥♥♥♥♥ ♥♥♥♥♥♥♥ ai, they will asphyxiate themselves WHILE THERE IS OXYGEN IN THE BASE Also this game is so obviously rigged against you, everything will be completely fine and then all of a sudden everything will just dissolve
its fun
The game is very slow, tedious. You can change the speed from 2X to 4X. 2X is standard speed, You cannot control where you land and wherever you land you cannot build on anything but the base level. So far I have been surrounded by encroaching hills on all sides. The placing of structures and their connections are not at all intuitive and you end up sliding the structure around until the game lets you place it. Clearly more thought was put into limiting your play than enabling it, It is playable and I have come across no glitches. It could be enjoyable for someone who likes limited choices and a setup balanced very much against your success.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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