
Guide a group of space settlers trying to establish a base on a remote planet. Grow food, collect energy, mine resources, survive disasters and build a self-sufficient colony in a harsh and unforgiving environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 24 → 2.71/day in the week after.
About
Planetbase is a strategy game where you guide a group of space settlers trying to establish an outpost on a remote planet.
In the game you play the role of the base architect and manager, telling your colonists where to build the structures they will need to survive. You will have to ensure that they have a constant supply of oxygen, food and water to stay alive.
You will get them to collect energy, extract water, mine metal, grow food, manufacture bots, and build a fully self-sufficient base in a harsh environment, where you are always one step away from total failure.
Even if the game is not intended to be a simulator, all the mechanics are plausible, and based on what the expected challenges of establishing a colony in an new planet would be.
Four different planets with different conditions and increasing difficulty.

Harness solar and wind energy (if available) in order to power the base's structures.
Grow hydroponic Vegetables and synthesize Vitromeat to feed your population.
Mine and produce raw resources, process them, manufacture goods, and establish a production chain.
Carefully manage the colonist immigration flow to ensure you have the people with the right skills.

Survive disasters like meteors, sandstorms or solar flares and defend your base from intruders.
Mechanize your base by creating your own bots that will help with the more arduous tasks.
Grow your colony from a few initial pioneers to a vibrant planetbase with hundreds of colonists.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 10.5Kreviews | 80% | — | $5.2M |
| $14.99 | 839ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Steeper learning curve than I expected but well worth the challenge. I keep coming back!
You can hardly advance, I created and built everything required but all of a sudden, things stopped working, they wouldn't be producing anymore. the people will just idling about. You cannot also instruct them to work. It is like your is just to build but what happens next is out of control. The metal runs out quickly and the machine produces then stops. there is or, there are people available but things just stop. I had redundant power but I still run out of power for no reason.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German
| $14.99 |
| 506ratings |
| 80% |
| — |
| not modelled |
| $7.49−50% | 168ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice game! I don't understand much of the critizism - this is a economy game with scarce ressources, so you have to be very careful when scaling up. Otherwise you run into deadly bottlenecks. It's the core challenge of the game, not bad design. Go slow and considerate and you will do just fine.
I said it before, ya cant win, either bad programming or the rng is wrong!
For reason they NEVER play tested this damn game or I would NOT have to restart 13 times. There is ZERO infant resources in the options, you people die to damn quickly if you are NOT ready, the trading ship has items that are to damn expensive to trade for, AND your Wellness has to be EXCELLENT to get new Colonists. Hopefully they fix this crap in the second game.
very enjoyable
tis a little difficult but its fun if you get gud
jeu trop court mais clairement une pepite, hate d'avoir le 2
Amazing game, honestly surprised it got any updates recently. Hyped to get the sequel!
mauvais gameplay, on ne peut donner d'ordre aux ouvrier, biologiste etc. ils font se qu"ils veulent et ne construisent pas par ordre de priorité, vous perdez un biologiste et ils meurent tous de faim, un ingénieur tout tombe en ruine, et on ne peut rien faire pour contrer, là dessus un météorite tombe sur l'entrée de la station (et je désinstalle le jeux) le début du jeux est bien mais par la suite on n"a plus le contrôle, ni la parade !
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3M | 11.1K | 86% | $24.99 | |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.4M | 143.9K | 97% | $24.99 | |
| $240K | 379 | 50% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 14.1K | 91% | $14.99 | |
| $5.2M | 9.6K | 63% | $34.99 | |
| $5.2M | 17.2K | 85% | $17.99 | |
| $5.2M | 13.3K | 93% | $19.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $5.2M | 6.9K | 73% | $49.99 |