
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!

Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.

Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.

Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−60% | 13Kreviews | 74% | — | $9.6M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst. UI. Ever. They really looked at the existing product and thought: "How can we actively ♥♥♥♥ this up?". Placing anything is extremly painful. Coasterparts will refuse to build because "Autotunnel" is active - at 20m in the air. You waste hours configuring personel. Trying to build a rollercoaster and touch a specific part to update or change it feels like a chore in blender for which you need a tutorial. I'd rather stick to Parkitect...
I don't really understand how you mess up a game THIS badly between the first and second installment, but ♥♥♥♥♥♥♥♥♥...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #70, worst AU #100 · 8 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gerade durch das neue Paraden DLC mausert sich Planet Coaster 2 zu dem besten Freizeitparksimulator. Frontier hat das Desaster vom Anfang behoben und ein fantastisches Spiel gezaubert!
Managing power is not fun
I will remove my negative review once they fix the long-standing obvious bug of people stuck in the pool at the end of the flumes ride.
非常好玩,不过里面有些操作需要优化下,特别是道路系统
currently the workshop and all online features are not working for Linux users. Seems like moving away from steam workshop was a bad idea. I will remove this negativ review as soon as the problem is fixed but it is over a weeks now
Way too buggy. After years of development I expect some bugs to be fixed and yeah, a couple were, but many others were made in its wake. Every update adds a couple new pieces of content but nothing about the bugs that ruin the fun of the game. I want to love this game but after putting a couple of hours in after every update hoping things will be fixed and finding out something else has now broken has finally made me just give up on the game.
the only thing i dislike is that we dont get a tutorial telling us how to play the game
每次想着只玩一小会结果5个小时就过去了..很可怕(っ °Д °;)っ 不变的Rhino型操作手法,和1相比新增了水世界的玩法,这个还挺有意思也很漂亮。谁不想急头白脸造一个雷霆大泳池和无敌水滑梯(●'◡'●) 道路虽然增加了很多有用的新功能但是还是一如既往的难修...职业生涯有的挑战真的很心累,至今不会忘记小女子急得上蹿下跳最终忍痛决定全场饮品免费 :( 创意工坊依旧神仙打架,神仙老师们的设计实在是太太太牛了,每个作品看完都会很很震撼! 缺点: 1.下雪的时候眼睛要瞎了,这个雪花又密又亮,对眼睛超极不友好 2.路真的非常非常非常难修,如果有强迫症可能会很痛苦,我每次都要轮流点各种修路方式才能建出来自己想要的 3.为什么第一部免费的旋转木马到2里变成dlc了,就这样圈如米吗!! 4.风景组巨无敌难用,不知道谁想出来的,一旦不小心点到风景组了至少要八百个动作才能把物品摆回自己想摆的地方 5.很多!很多!的建筑道具不能调整大小而且一点就是风景组,到底为什么这么痴迷这个功能sos...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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