
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!

Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.

Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.

Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−60% | 14.7Kreviews | 74% | — | $10.8M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Way too buggy. After years of development I expect some bugs to be fixed and yeah, a couple were, but many others were made in its wake. Every update adds a couple new pieces of content but nothing about the bugs that ruin the fun of the game. I want to love this game but after putting a couple of hours in after every update hoping things will be fixed and finding out something else has now broken has finally made me just give up on the game.
currently the workshop and all online features are not working for Linux users. Seems like moving away from steam workshop was a bad idea. I will remove this negativ review as soon as the problem is fixed but it is over a weeks now
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best FR #70, worst AU #100 · 8 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
每次想着只玩一小会结果5个小时就过去了..很可怕(っ °Д °;)っ 不变的Rhino型操作手法,和1相比新增了水世界的玩法,这个还挺有意思也很漂亮。谁不想急头白脸造一个雷霆大泳池和无敌水滑梯(●'◡'●) 道路虽然增加了很多有用的新功能但是还是一如既往的难修...职业生涯有的挑战真的很心累,至今不会忘记小女子急得上蹿下跳最终忍痛决定全场饮品免费 :( 创意工坊依旧神仙打架,神仙老师们的设计实在是太太太牛了,每个作品看完都会很很震撼! 缺点: 1.下雪的时候眼睛要瞎了,这个雪花又密又亮,对眼睛超极不友好 2.路真的非常非常非常难修,如果有强迫症可能会很痛苦,我每次都要轮流点各种修路方式才能建出来自己想要的 3.为什么第一部免费的旋转木马到2里变成dlc了,就这样圈如米吗!! 4.风景组巨无敌难用,不知道谁想出来的,一旦不小心点到风景组了至少要八百个动作才能把物品摆回自己想摆的地方 5.很多!很多!的建筑道具不能调整大小而且一点就是风景组,到底为什么这么痴迷这个功能sos...
This game is a MASSAVE step up from the first game! The quality of life and optimization aspects are amazing and makes the game more enjoyable. The only thing I can ask for is more "spooky" pack items.
This game blatantly copy paste the unreal engine game developer toolset and expect gamers to be able to use it with ease. I know this because i happend to have finished a course on unreal engine 5. They literally put copy paste game design tools into it unchanged, as this game is built in unreal engine you are basically ''playing'' in the real unreal developer engine. This sounds really professional and is great if you are a nerd with years of time to learn. But this is extremely UNFRIENDLY to USERS. It is incredibly tedious and frustrationg hitting a hotkey you didn't know existed, altering the way every object is placed from that moment on, with no idea what happend, why it happend, and how to reverse it's effects. You would have to literally DELETE YOUR SAVE AND START OVER in order to be back to normal. Asking AI like Chatgpt for answers is also useless because of the scope of complexity. This is not a game. This is alterd Unreal Game Developer Engine, Disguised as a game. If you do not get how buildings are placed, work and are oriented within 90 minutes. You should immediatly refund, because you would sign yourself up for a Weeks upon Weeks long grind in order to get down the BASICS of how to properly place ♥♥♥♥ after you hit one of these landmine hotkeys or buttons. There are many, Way Way Way too many. I cannot recommend this game. It costs way too much time to do the most basic of things. Literally have to go back and forth in 5 menu's in order to place something you were forgetting for instance. And the game itself is already incredibly overly complex, like unreal complex. I expected Roller Coaster Tycoon 5, i got Extremely Tedious Unreal 5 Game Dev engine. Also i just encounterd a bug where the screen and menu's just increasingly stopped responding, being unable to save, game freezing more and more until fully stuck. Had to Alt + F4. Everything lost. No really, great time investment. You know what, give this game as a present to someone you know loved Roller Coaster Tycoon but you secretly hate. If for some reason you really want to do this despite all warnings. Join me as i have already signed my soul ( i cannot refund anymore ) THE TUTORIAL YOU ARE DEFINITLY GOING TO NEED: https://www.youtube.com/watch?v=XnhER1WOaJ8 (it is 7+ hours long...)
[b]このゲームに1000時間以上費やしたので、そろそろ私にも詳細なレビューを書く権利があると思います。[/b] ジェットコースターが好き、理想の遊園地を作ってみたいという方には、一見魅力的に映るでしょう。実際、建物をちまちま建築するプロセスは、そういう人ほどのめり込めるものになっています。 しかし、[b]真面目に自分だけの最高のパークを作りたい人ほど、最後には深い失望を味わいます。[/b] 以下にその理由を2つの「構造的欠陥」としてまとめます。 [h1]① 運営の姿勢:バグフィックスに消極的で、ユーザーを嘲笑うかのような管理体制[/h1] 本作には非常に多くのバグが存在しています。中にはパークの運営やライド建設に影響が出るものもあります。 当然それらを修正してもらいたいところですが、バグフィックスは月に1回未満のペース。 さらに致命的なのは、それを報告する公式窓口「Issue Tracker」の存在です。バグを報告しても「確認中」のまま放置されたり、「過去の報告と重複している」と機械的に却下され、案内された過去のリンク先はすでに【期限切れ(Expired)】でコメントも投票もできないといった目に遭います。ユーザーの声をわざと届かないようにたらい回しにしている、極めて不誠実な体制です。発売日からずっとプレイしていますが、バグやこれらの対応に苦しめられることなく快適にプレイできたと感じたことは一度もありません。 [h1]② ゲームの仕様:超人ゲストと、ギガコースターを全否定する謎の制限[/h1] ジェットコースターを作る時、より高く、より速く、よりスリリングな構造にしたくなるのが普通ですが、本作のAIの仕様はそれを全否定します。 [list] [*] [b]異常なステータス設定:[/b] ゲストは垂直10Gを超える重力や、時速500kmを超えるリニアモーターカー並みの速度(現実には存在しない超人レベル)には平気で耐えます。 [*] [b]謎の150m制限:[/b] しかし、高さに関しては「約150m(500フィート)」を超えると、プログラム上の制限で[b]ゲストが誰一人として乗らなくなります。[/b] [*] [b]機能しない評価点:[/b] 高評価(★1000)のライドが人気、低い程不人気というわけではなく、★が付かないモノレールが一番混雑することもザラです。 [/list] 現実には高さ160mを超える巨大コースター(ファルコンズ・フライトなど)が存在し、大人気を博しています。しかし、このゲームでそれを再現すると、興奮度や恐怖度がどれだけ完璧な神コースターであっても、誰一人並ばない「巨大な置物」がパークに鎮座することになります。 建築限界は400m以上あるくせに、150m以上は誰も乗らない。夢のような創作意欲を途方もない時間をかけて満たしても、その努力はすべて水泡に帰す仕様になっています。 ましてそれが、苦労して★1000の最高評価を得たものだったら、殆ど空の車両だけが走り回る様子を見て、宇宙猫になれること間違いなしです。 [h1]■ 総評[/h1] 運営は建物の建築素材を追加すること(DLC)には一生懸命ですし、それが目的のユーザーには満足いくものかも知れません。 しかし、[b]「パークを運営したい」「この世にないアメージングなライドを作ってみたい」という人には絶対に、1ミリもおすすめしません。[/b] 建物を建てたいなら『Cities: Skylines』等をやった方が遥かに有意義ですし、シンプルにライドやパーク運営を楽しみたいなら、前作(Planet Coaster 1)をプレイした方が100倍幸せになれます。1なら巨大パークに4万人呼び込むこともできます(1FPSのカクカク画面にはなりますが)し、作ったライドが高評価ならそれに見合った数のゲスト達がチケットを買って長蛇の列を形成します。 以上が、1000時間も費やした結果、このゲームと開発会社に完全に愛想を尽かす寸前のユーザーの率直なレビューです。
It’s overwhelming and has bad building
1からプレイしてたんですけど、やっぱ面白いです。前作から引き続き自由度も高く、さらにグラフィックも向上してるので、凄く没入感があります。 一個懸念点としては、前作よりも建物のセットが少ないこと。テーマ別でショップを作りたいなら、自分で作ったり、ワークショップからとってきたりしないとできません。 でもそれ以外は完璧なんでおすすめです!あと最近ゲームセンターとかが追加されたらしいので、今が買い時だと思います。 動作については、私のPC性能だと、パークが完成するころにはFPS30切ります。なので最初のうちはスムーズだとしても、ちゃんと最後まで作るなら私のPCよりも強いCPUやGPUがあるといいかもしれません。もっと早くレビューすれば良かった
Keinerlei Grafikverbesserung, extrem wenige Fahrgeschäfte zur Auswahl und man kann sie nur Vordesigned bauen. Die totale amerikanisierung, die Gäste kommen nur wenn man den Eintritt billig macht und für jedes Fahrgeschäft Eintritt verlangt wie bei einem Rummel, nicht wie bei einem Freizeitpark. Wasserparks bauen hat bei Roller Coaster Tycoon 3 viel mehr Spaß gemacht. 10 Stunden hab ich mit Planet Coaster 2 verschwendet. Die Zeitverschwendung ist noch schlimmer als die Geldverschwendung. Ich sehe keinerlei Fortschritte, ganz im Gegenteil, weniger Optionen bei der Wagenreihung der Achterbahn usw.
Difficile pour moi de donner un avis favorable car le côté gestion n'a que peu d'impact sur nos parties. Très dommage car la base du jeu est très bien. Beaucoup trop facile à mon goût, challenge inexistant même en hard.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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