
Build and customise thrilling roller coasters and incredible water slides, manage the ultimate theme park experience, and share your epic creations. Are you ready to ride the wave?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Reach new heights of creativity, management, and sharing as you construct the theme parks of your dreams combining epic water rides and coasters to delight and thrill your park guests.
Dive in now!

Enhanced and improved building and pathing tools let you create spectacular, true-to-life theme parks, complete with sprawling plazas. Make your mark on the world as you shape terrain and populate your park with stunning swimming pools and thrilling rides. It’s never been easier to bring your dream park to life.
Dive into a world of creativity with nine distinct themes, from returning classics like Pirate and Western, to exciting new additions in Viking and Mythology. With thousands of themed customisable pieces at your fingertips, every creation will be truly unique.
Embark on the coaster park experience of a lifetime as you push the boundaries of creativity like never before! Unleash your imagination as you build the most awe-inspiring themed creations with unparalleled customisation tools! For the first time, intuitively add scalable scenery and objects to every ride to elevate your park and give your guests a day to remember.
Create the ultimate experience for your thrill-seeking guests using piece-by-piece construction. Build a vibrant array of exhilarating rollercoasters and jaw-dropping thrill rides. Design a seamlessly interconnected park paradise with glistening swimming pools and twisting water flumes.
Surprise and amaze as you bring the dramatic flair of real-world theme parks to your guests with the brand-new event sequencer tool, while sophisticated global illumination lighting brings the theme park experience to your home with stunning visuals and striking authenticity.

Balance thrilling your guests with managing your budget - populate your park with amazing efficiently powered attractions and the right amenities to boost your rating and become a theme park master.
Provide for your guests’ health, well-being, and happiness so your park can thrive. With all-new waterparks comes the need for shade, sunscreen, lifeguards, changing rooms, and more to ensure everyone has their best day both in and out of the pool.
Understanding the wants and needs of your guests has never been easier! The new ‘heat maps’ feature lets you understand the wider park’s needs at a glance before diving deeper into the details -simply select any guest to see how they and their immediate group are enjoying your theme park.

Unleash your collective creativity in Sandbox Mode. Take turns to work on building a park with players around the world using a shared cross-platform save!
For the first time ever, collaborate with friends in Franchise Mode to create the best theme park empire and compete with others to reach the top of worldwide leaderboards!
Soak up the fun and get up close and personal, as you experience other players theme park creations first hand - explore their worlds in first person as a park guest!
Share anything and everything! Upload coasters, rides, or even full theme parks for other players, and download and delight in other’s creations. All are easily accessible from the cross-platform Frontier Workshop both in-game and online.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $25.99−60% | 13Kreviews | 74% | — | $9.6M |
| $58.49 | 5.1Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1314 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I waited a while to play this game but I think Id rather just play the first one
The worst snow effect of all time, it causes motion sickness. It's also a very clever decision that it can't be turned off in career mode.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #52, worst AU #100 · 10 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 11.57/day in the week to Aug 19 → 21.29/day in the week after.
Reviews, worldwide (the counter carries no country): 9.88/day in the week to Jul 21 → 10.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil, Simplified Chinese* +1 more
| $49.99 |
| 1Kratings |
| 68% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a Huge, HUGE fan of Planet Coaster 1 (300+ Hours), it pains me to say the game lacks the soul the first one did. Sure it has funny characters, a moderately wide array of coasters to choose from. The water aspect is nice. But that's pretty much what It has going for it. When I read on the reviews saying there are no mods, that means there are NO MODS AT ALL. On a sequel to a game that had almost as many mod features as skyrim or cities: skylines 1... I don't know why these companies are deciding to make modding impossible on the new games, but it needs to come to a stop. NOW. I'd give two thumbs down just for that, but the game should have been a waterpark DLC. Even on sale it's simply not worth it.
Its my fault for not doing any research, I assumed that there would be improvements from the first one and its horrible path system and general construction nightmare. Its still needlessly tedious to try to have any kind of symmetry or add design elements at all without rage quitting and just accepting that its going to look terrible. I don't want to spend 2 hours trying to make a pool not have jagged edged and a bumpy bottom- which I am not convinced is even possible. Its extremely unintuitive and clunky, requiring you to exit out and go back in over and over rather than just selecting what you actually want. You shouldn't have to google complicated work arounds in order that don't work. I do not understand how it is so bad, so many games have this system figured out, and I would have assumed that the new game would address those complaints. Its actually worse in some ways. The game sends alerts but offers no solutions on how to fix those alerts, and searching online you see that its been a problem for years with no answers and no fixes. I would accept these things in early access but for a full released game its unacceptable. I have already sunk 17 hours into giving this a chance, I would not recommend unless you are fine with ripping your hair out from frustration and saying wtf every 10 minutes.
Amazing game, keeps me busy for hours on end much like PC1... but MAN, the paywall is MASSIVE. The base game leaves you with next to nothing in terms of building equipment and blueprints. The variety of base game rides is okay at best, not much I haven't already seen in the last game. But... lets be real here, what the ♥♥♥♥ are we doing with all of these expansion packs? I feel like I'm missing out on a whole lot just because I don't have all this extra ♥♥♥♥ that should've just been included. As fun as this game can be, the greed ruins it a bit.
the power management grid is incredibly annoying you have to individually connect all your facilities AND pipes for your pools. Worse they do make a brush tool for pathing...but it doesn't function as a simple brush on path design. It could be fun if I could actually play the game.
生涯模式这个下雪频率高的可怕,,找了半天也找不到关闭天气的设置,,,每个任务无时无刻都在下雪,,眼睛都要瞎了。。一片白和花茫茫一片,边界也看不清,,根本没法布局。真的无语,,能不能改低下雪频率??????或者生涯出个天气设置,,~!!!!我被这个下雪搞的要疯了~!
Worst. UI. Ever. They really looked at the existing product and thought: "How can we actively ♥♥♥♥ this up?". Placing anything is extremly painful. Coasterparts will refuse to build because "Autotunnel" is active - at 20m in the air. You waste hours configuring personel. Trying to build a rollercoaster and touch a specific part to update or change it feels like a chore in blender for which you need a tutorial. I'd rather stick to Parkitect...
This is nothing like the first PC1 was, just micro manage hell with all from guests complain about water temperatures. to drawing electricity all over the park. staff. you do everything exept have fun building a nice park. Sorry this one lost my interest very quickly.
I don't really understand how you mess up a game THIS badly between the first and second installment, but ♥♥♥♥♥♥♥♥♥...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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