
Pixel Survivors is a god management game. Create some land and build structures to keep your small society settled. See how long you can keep your village alive!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not Recommended
I'll start off by saying that I am glad I only spent $1 on this game. It's not that the game is bad, but it's also not good. As it sits, the game is a nice little time waster. There is still plenty of work to be done, but the developer(s) seem to be very involved in the game and listen to the community. In fact, when I first started playing the game there were a few serious bugs that were fixed within 15-20 minutes after someone posted about them on the forums. In the game you create tiles of land that each generate a random basic resource: Stone, Lumber, and Food. Your only limit to creating more land is your mana; which is currently disabled, so you have an infinite amount of mana to work with for the time being. You start off the game with two villagers who spawn on one of the tiles you place. The villagers than gather these resources and you put down plots for buildings which the villagers than build. However, the erratic movement of your villagers reminds me of the ball from 'Pong'. They bounce around the map, collecting the resources they happen to pass through, and only work on a building if they touch it. So having a small map in the beginning means your villagers will actually do the tasks you want them to do, but also give you access to less resources. There is also a feature called Aura which allows you to direct your villagers to a single point at the cost of some mana. It can be frustrating at time to use and when mana is turned back on you'll end up spending more mana on moving your villagers around than on expanding the map. And even if you do everything correctly, be prepared for your villagers to die frequently. I've built houses for my villagers, farms so they can have food, and a tailor shop so they can have warm clothes; yet my villagers always seem to freeze and starve to death. The penalty for a villager dying is a good idea on paper, but it doesn't seem to work out very well in practice. Whenever a villager dies the number of zombies goes up by one. At night, that many zombies will spawn in and attack your villagers. The reason that it doesn't work out to well, is because the zombies move just as erratically as your villagers and they end up walking right past one another. Once the sun rises, the remaining zombies disapear and the number resets to zero. Would I recommend this game? If it were still $1 and someone I knew was really interested in it, I would recommend it. But that's not the case; there is plenty of potential and the game can only get better. As it sits right now, I would not recommend it. I'll continue to play it from time to time, especially when new updates come out for it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pixel Survivors is an abandoned attempt at making a lightweight 2D retro pixel Dwarf Fortress ripoff, but without the depth, theming (it's generic and bland) or any of the other compelling features. Despite not being in Steam Early Access (where this arguably belongs), the game is missing features and is apparently incomplete. Due to the lack of meaningful progress from the developer, it's unlikely the game will be completed at all. Although this is incomplete, the developer is still trying to profit from this by putting it on sale, removing it from Early Access despite being incomplete... this is all unethical behaviour intended to mislead gamers into buying a bad product, just so the developer can profit from it. That's really not okay. Because this is incomplete, it's really badly polished. There's a tutorial that's completely nonsensical and it's obvious the developer doesn't know any English, because it's indecipherable. You can click around and sort of work out how to do things. Like Dwarf Fortress, the game is largely declarative, that is to say you lay down plans for what you want the people to do and they more or less do it. I guess. It's hard to tell because the game interface is completely awful, with little in the way of meaningful game feedback... this is just junk, and while it's not an asset flip and at some point the developer might have even been sincere about it, it's garbage. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Patagoniart has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. Pixel Survivors didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for collecting 50 wood, trivial to get, it happens automatically within a few minutes of starting a game, but less than 12 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show less than 12 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Pixel Survivors has the comically over-optimistic price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam.
buggy game! saves are terrible!
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
NOT WORTH BUYING! It is absolute terrible. You have absolute no control of the ressources and the villagers moving like pong...
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happineass of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Очень интересная игра. графики мало но, она довольно замудреная. Не похоронил колонистов - получи с мертвых колонистов ходящих мертвецов. построил много ферм получи куриный грипп и дохлых куриц. И пираты могут приплыть посмотреть кого убить. Игра затягивает если разобратся, то вполне неплоха. На легком уровне сложности не играл на нормальном довольно хардкорно
Купа їбаних багів! Персонажі заїбали багатись в текстурах і дохнути !
Pixel Survivors, gerçek zamanlı bir strateji ve yönetim oyunudur. Bir toprak yaratın ve küçük toplumunuzun yerleşik kalmasını sağlamak için yapılar inşa edin. Köyünüzü ne kadar süreyle hayatta tutabileceğinizi görün! Pixel Survivors, gerçek zamanlı bir strateji ve yönetim oyunudur. İlk köylülerinizin hayatta kalmasına yardımcı olmak için bir arazi oluşturun. Vatandaşlarınızı barındırmak için evler inşa edin, onları beslemek için tavuk ahırları ve çiftlikler oluşturun. Halkın iyi giyinmesi ve çalışması için demirci ve terzi atölyeleri kurun. Yüzey temizlendikten sonra yeni kaynaklar elde etmek için madenler ve orman kuleleri inşa edin. Rüzgar değirmenleri ve testerehaneler ekleyerek iş verimliliğinizi artırın. Kararlı bir köyünüz olduğunda yapabileceğiniz tek şey köyünüzü genişletmek ve daha büyük bir nüfusa ulaşmaya çalışmaktır. Eğlenin ve köyünüzü ne kadar büyütebileceğinizi görün!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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