
Are you ready for the first Yoyovania?! In this 2D top-down adventure you'll explore a sprawling urban landscape, reinterpreting your surroundings through your mastery of yoyo tricks. Navigate the city's many districts, fight rival crime bosses, and regain the influence of the Pipistrello family!
Modeled estimate, not a reported figure. How we estimate →
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Explore a vast urban landscape in this exciting 2D top-down platforming adventure!
Pipistrello and the Cursed Yoyo combines combat, platforming action, puzzle-solving, and exploration — all enveloped in a delightful character-driven story about corporate shenanigans! Face off against the rival crime entrepreneurs and their underlings using the weapon you know best: your prized yoyo! With Yoko Shimomura contributing as guest composer, you're in for a truly authentic nostalgia blast!
Pay close attention to your surroundings to discover new ways to traverse the terrain! With each newly-learned yoyo trick, you'll come to reinterpret the cityscape, and by chaining these maneuvers together, you'll be able to dexterously reach places you could never have imagined! Many challenges have multiple solutions — so come up with your own novel routes in this mouth-watering adventure!
Explore the city's 4 districts with over 1000 screens' worth of challenges and secrets!
Infiltrate the businesses of the 4 crime bosses! Navigate their labyrinthine buildings, take on foes, and solve action puzzles!
Master over 10 yoyo tricks and Special Moves to create your own yoyo-parkour routes and pulverize your enemies in combat!
Collect over 40 equippable Badges that alter the way you play!
Unlock over 20 passive Upgrades through a shady loan shark!
Find over 80 other collectibles throughout town, from life upgrades to precious treasures!
Pippit, the self-declared yoyo master, has never meshed well with the rest of his family: the powerful and influential Pipistrellos, headed by his auntie, Madame Pipistrello. The family's had a firm grip on their city for over a decade, owing to the monopoly on electricity that they hold.
It just so happens that, when Pippit finally drops by for his annual visit to the Pipistrello Manor, he gets caught up in the rival companies' nefarious plot to dethrone the Madame and take the source of energy generation for themselves! After the attack, Pippit and the Madame find themselves having to cooperate in a completely new arrangement......
Your journey takes place across a huge, bustling city run by rival crime entrepreneurs. From shopping districts to industrial complexes, to a geek culture convention and a sports-addicted neighborhood, you'll track down these dastardly crime bosses that have challenged your own family's dominion over the city!
It never hurts to be on the lookout for secret nooks and crannies! Carefully explore the city's districts with the aid of your map, and carve your own path towards the bosses' places of business! Venture into their dangerous lairs, crack puzzles, and be prepared for epic showdowns!
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.2Kreviews | 98% | — | $952.8K |
| $19.99 | 502ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quase tão bom quanto pudim.
Overall: A- | Reviewed on: July 29, 2026 Every now and again, I feel the need to unwind with a video-game-ass video game. By this, I mean one which puts the mechanics first and foremost, and builds everything else around that. A lot of Nintendo titles fall into this category—notably for this review The Legend of Zelda. I didn’t make the comparisons idly either. When you boot up the game, the logos flash with striking similarity to a Game Boy Advance. Hell, you can even play the game while looking at the in-game 3D-modeled (legally distinct) Game Boy by clicking down the right analog stick. It is all very charming. Structurally, the game is similar to any of the top-down Zelda titles. There is an open world cut up into many distinct screens when reveal the next section of the world. In the four corners of city, there four rival companies who are each vying to take over the city via their specific market type: construction, fast food, concerts and performances, and sports. These companies act as the major dungeons of the game. Despite all having the same basic formula—progress until you find a new ability which allows further progression—the theming and enemy variety do wonders for making each area distinct. Even better, to access these major dungeons, there are short progression quests in which you need to complete some mini dungeon and some overworld objective to progress. The constant changing of format and objectives keeps the game feeling fresh and the world, lively. After completing the major dungeons, the new yoyo skill always adds some additional traversal elements allowing you to more thoroughly explore the city. Collectables are densely packed and the world never takes too long to navigate. It hits the perfect sweet spot of size—big enough to feel substantial without feeling bloated or padding out the adventure. I mean, the water sections could probably be trimmed down a touch, but the cheater’s badge exists for a reason. Speaking of, let’s talk about the badges. This game has them. Like so many other titles, you can find equip-able upgrade badges which give you some passive bonus. They aren’t the most exciting thing, but they feel good to have and to find, especially in the late game when you can equip all your favorites. Combined with the skill tree, there is a constant feeling of growth. Like the badges, most of the skills on the tree aren’t particularly substantial on their own but slowly ramp up the capability of the player. Interestingly, these upgrades are all unlocked instantly, but have the downside of incurring both debt and some negative consequence until you can pay the money off. While not for everyone, I found this system a great way to have a risk/reward mechanic and one which helps prevent you from feeling too powerful (at least until you have paid back what you owe). While the story is nothing special, you don’t go to Zelda games for their story either. Like I mentioned at the start: this is a video-game-ass video game. The story gives some context, fills in some character beats and gives the player a reason to engage with the rest of fun. Yes, I do have my little gripes here and there. The wall-ride can be a bit annoying to cancel at times and I wish most of the skills were just a single button press, rather than a button combo. Both shoulder buttons and both triggers all have the same function, so there was absolutely space on the controller. I also don’t know why six badges are all labeled: “cheaters’ badges” if they are all must be used to 100% the game. I get they are encouraging them to not be used, but the naming felt off to me. Even these complaints are small quirks which can be worked around—nothing more than a little sand in the gears of a very well-oiled machine. It has hit the perfect indie-game nostalgia by emulating the games of the past, not how they actually were but how we remember them. I know some day, Pipistrello will give people those same nostalgic feelings.
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Languages: English, French, Italian, German, Japanese, Portuguese - Brazil, Spanish - Latin America
| $19.99 |
| 39ratings |
| 100% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego bastante divertido y balanceado en general, los puzzles son divertidos de resolver sin llegar a ser tediosos, el combate es bueno y el sistema de mejoras es interesante y retador, las peleas son divertidas como los zelda viejitos, aunque puede ser un poquito corto cumple con entretener y pasarla bien. De ahi en fuera como quiero a Pippit <3
I don't have too much to say about Pipistrello. It winds up, in many ways, being kind of generic. It's a very competent, polished, and fun metroidvania. The world is large and full of secrets, the upgrades are numerous and varied, the enemy variety and level/encounter design force you to plan, prioritize, and react, the art is vibrant and music is catchy, and the opportunity for making a variety of builds is compelling. But I repeat myself, I said it was a competent, polished, and fun metroidvania. The above should go without saying. So instead of dwelling on that, I want to focus on a few things I think Pipistrello did that were absolutely [i]not[/i] generic amidst a sea of other such 2D adventures. The setting: I feel like contemporary urban environments don't get explored often unless an apocalypse just ripped through them, and Pipistrello opened my eyes to what a shame that is. Ripping through shopping malls, museums, and football stadiums, fighting lines, construction equipment, and crypto bros, there's just so much fun nonsense that I feel doesn't get tapped often enough, and this game really goes all-in on it. It's such a refreshing change from your standard sci-fi/fantasy/vaguely ethnic/10-minutes-into-the-future, and I was kind of stunned by how well I knew the entire city by the end of it, nearly ever block being or being next to a landmark that was as natural to navigate as driving to the store. Movement tech: With the tragic exception of the underutilized UFO throw, all of the moves in the game are designed to -- and in later parts of the game, [i]required to[/i] -- chain into one another. Each move by itself is simple, serving a specific purpose, but it's fairly incredible how they come together to form more complexity than the sum of their parts. The way new moves are unlocked and taught to the player is pitch-perfect, and sometimes, I'd enter a room, clear the whole damn thing by sight-reading the challenges as I slammed into them, and then had to pause at the end to look the whole thing over and go [i]damn[/i], I just did that. No, I didn't. The devs did. By making such a tight, intuitive, fun system of movement, they made me feel like the challenge was absolute, and then that I was a even absoluter for doing it. That's some excellent game design right there. Cheater's Badges: So Pipistrello uses a badge system ala Paper Mario or Hollow Knight, where the majority of your power comes from a loadout of badges you equip. Very fun, very good, very allowing you to make a build as I mentioned before, very yay and all that. What Pipistrello does that I've never seen another game do before is literally hand you broken, OP badges on purpose. These are some of the hardest to find in the game, often requiring you to do things that feel like cheating or going out-of-bounds. But if you do, if you outsmart the game,if you get to this crazy remote corner of nowhere, instead of being rewarded with a "There are no Easter Eggs up here. Go away" sign or pile of coins that's the equivalent of a pat on the back, the devs just...hand you the keys. A whole set of badges that let you, the intrepid, game-breaking explorer, explore and break even harder. Yes, just ignore every pit in the game from now on. Bypass every mechanic the devs painstakingly crafted their puzzles around. Laugh at death. All with the dev's tacit approval and a cheeky thumbs-up. I love them for that. I love that they designed challenges in a way that don't even look like challenges, that are some of the game's hardest, and if you overcome them, you're given something worth the effort. I love that the devs are happy to let you cheat at their own game if that's how you want to play. I love that Pipistrello is so damn fun and interesting. On the whole; good, well-polished, if somewhat generic game mechanically. It has plenty of flaws, and doesn't feel like it takes too many risks. It may not be the best metroidvania I've ever played...but I love it. The swings it does take, it knocks out of the park. It reaches some higher highs than most any other game in the genre, and for me, that's what matters more than anything, that's the kind of thing that's likely to stick out in my mind forever.
O jogo é incrivelmente divertido, vale muito a pena! O design dos personagens são bem únicos e o jogo é cheio de referências do Brasil, o que faz a exploração de mapa ser bem divertida também. A história também é bem envolvente e divertida.
A bit late to the game, but let me say that this game is how i expect games to be made, a complete game through and through! this game has so much charm, combat, upgrades, the puzzles that had me scratching my head, and even the dialogue from all the characters was great. If this game peaks your interest even for a moment, I would get it and you never have to look back on not playing it!
好玩 玩起來很有任家Zelda感 且有自己獨特的味道
What a game
GOOOOOOOOOOD
现代类塞巅峰
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