
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
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Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 605 reviews with recorded playtime.
Reviews
Themes across 598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun pause-and-play isometric RPG with a flexible character stat system. This is probably the most true-to-the-form Baldur's Gate 1&2 successor. Boy is there a lot of text in this, and Eora is not my favorite setting, but if you liked the Infinity Engine games then there's no need to hesitate to buy this game.
I haven't gotten far yet, but the new turn based mode has made me fall in love with this game! I bought it many years ago but could never get into it. The combat was just as terrible as the old Baldur's Gate and Icewind Dale games. But the turn based mode makes it really fun!
Привет из 26-го, отличная игра
26年更新三次都没有汉化?
Out of sheer boredom, I played Pillars of Eternity, something I bought from a Steam Sale some years back. It took me a while to gain a grasp of its gameplay, but to keep it short and simple, I'd rather not y'all play it. Pillars of Eternity is filled with convoluted lore, incomplete voices, questionable choices, and frustrating real-time/pause battle. No, the turn-based mode introduced early April 2026 did not help. You're expected to be a "do-it-all" type of character, making your companions useless conversation fodder. Healing in battle is not fun because what do you mean a 5th-level healing spell can only heal less than a quarter of a PC's endurance? It would be okay if you can upcast your spells, but no, the lack of strong healing coupled with healing spells' lackluster area of effect make combat a hassle when you're fighting against dragons and other party busters. Soulbound items add an additional frustration because you get most of them at the end of the game yet they require specific kills WITH the weapon and NOT having the weapon equipped, which is logical in practice but irritatingly stupid when it's a party-based game where two or three characters can decimate enemies in seconds if you let them and let your party die if you choose to turn off their AI. Then there's the plot and the character endings where if you invest in reasonable-sounding choices two of the characters become suicidal in their own way, with one becoming a thrill seeker and the other just a murderous sociopath. Each faction of Defiance Bay started nuanced and ended useless; the entire storyline of the game is just an exercise in futility. The only lesson I got from Pillars of Eternity is that beliefs are infallible when it comes to stupid people, and all of the characters are stupid to the point that it wasn't even worth empathizing with its villain despite his rather reasonable but incredibly flawed reasons because beliefs are infallible and everyone is stupid. I can't get back the 100 hours I played, but I'm hoping that you don't spend a single cent on this game. Just find the game elsewhere.
turn-based system has added new life to this already great masterpiece.
THIS USE TO BE A GOOD GAME ********* WARNING ******************** DO NOT GO WITH TURN BASE IN THIS GAME YOU WILL RAGE QUIT LIKE ME *************************************** WAY TO RUIN THE GAME!!!! GRAZE GRAZE GRAZER MISS MISS GRAZE GRAZE GRAZE... I WILL SUM IT UP Turn based mode does not work at all in this game. Enemies can get 2 - 4 turns each before your character(s) even get 1 action. Multiple times i had 4 or more enemies go 2 - 4 times each.... Needless to say characters go down You Graze, Graze, Graze, Graze, Graze, Graze... Yes its one those games that you graze a lot.. IN SPIRT FORM.... YOU GRAZE FOR 1 PT OF DAMAGE, YOU GRAZE FOR 2 PTS OF DAMAGE OH LOOK MY ♥♥♥♥♥♥ WILDSTRIKE SHOCK DAMAGE DID A WOPING .04 DAMAGE WHAT THE ♥♥♥♥ IS THIS ♥♥♥♥♥♥♥♥♥... THE ♥♥♥♥♥♥ ENEMY NEVER MISS AND ALWAYS ♥♥♥♥♥♥ HIT YOU FOR FULL DAMAGE... I CANT ♥♥♥♥♥♥ PUT AN ENEMY DOWN WHEN I HIT THEM 5 TIMES.... BUT THEY SURE AS ♥♥♥♥ CAN PUT ME DOWN WHEN HITTING ME 5 TIMES BECAUSE THE ♥♥♥♥♥♥♥ ALMOST NEVER GRAZE ME AND ALWAYS DO HIGH AM0UNTS OF ♥♥♥♥♥♥ DAMAGE EVEN IF THEY MANAGE TO ♥♥♥♥♥♥ GRAZE ME ITS NEVER FOR 1 OR 2 ♥♥♥♥♥♥ POINTS LIKE MY PARTY NO... THEY GET TO GRAZE FOR 5+ DAMAGE ♥♥♥♥ WHO EVER MADE THIS ♥♥♥♥♥♥♥♥ COMBAT MECHANIC ♥♥♥♥ THIS GAME AND THE ♥♥♥♥♥♥♥♥♥ MECHANICS Useless Game Now DELETE SAVE GAME UNINSTALL THIS USELESS UNPLAYABLE PIECE OF ♥♥♥♥ REMOVE THIS USELESS PIECE OF ♥♥♥♥♥♥ GARBAGE GAME OUT OF MY STEAM LIBRARY FOR EVER HEY OBSIDAIN HOW YOU JUST MAKE EVERY ♥♥♥♥♥♥ ENEMY DO A FLAT OUT 50 POINTS OF DAMAGE, GIVE THE 100000000000000 HEALTH AND GIVE THEM 5 TURNS THAT ♥♥♥♥♥♥ WAY YOU CAN JUST WIPE THE PARTY FASTER!! THIS SOUNDS OVER THE TOP BUT THE WAY YOU HAVE THIS ♥♥♥♥♥♥♥♥♥ SET UP NOW ITS NO DIFFERENT
This has some of the most frustrating CRPG combat I've played. So much of the difficulty in encounters relies on your enemies having Paralysis abilities. Poison can paralyze, Electricity can Paralyze, Earth can Paralyze, Water can Paralyze, Psionics can Paralyze. Mid level summon spells summon enemies that can Paralyze. There's no cooldown to how often they can apply it either, a lot of enemies just do it as an attack and some do it as a spell but it doesn't appear all enemies have spell limits. I've never played a game like this where my entire party was completely disabled then just slowly pecked to death over the course of two minutes. Since Initiative in this isn't based on a D20 but a % based on multiple attributes, your armor, and weapons, your turn order can fluctuate significantly in combat and the actual order of combat is who gets to Snowball into having the most turns first. Higher level combat relies on you getting Defensive spells out immediately and hoping an enemy doesn't snipe your Priest with one of their many, many stuns. You can't cast the important ones prior to combat either, so you just have to hope you're faster on the draw. Not only that I've had several crashes and sometimes the game just will not launch. I've experienced many bugs that cause characters to become unresponsive forcing me to reload and lose significant progress. At one point in the first DLC area after nearly 2 hours of combat a character got stuck running in combat, and I could not end his turn. Since this game does not allow deferring turns even if your teams are sequential in combat this just disabled my ability to continue and I could not turn off the turn based combat in the middle of combat. This particular bug seems related to Summons, which occasionally cause combat to end prematurely only for it to instantly restart as enemies are still alive. Frustratingly the only information I found out about this bug is that Obsidian promised to patch it out, 7 years ago. The game does have a built-in Console to solve these issues but using it even once permanently disables achievements. All for what is ultimately honestly a fairly decent CRPG but it gets dragged down significantly by these issues. There is a good narrative here that I like that provides me with some decent questions to ponder and I'm left hoping POE2 will be a much better experience and incredibly disappointed with how shallow Avowed is mechanically and narratively compared to the clear potential this game shows off.
I wish we had pillars 3
And now they added turn base mode... So I have to finish it again. *sigh*
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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