
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unlike BG3, Neverwinter Nights, Neverwinter Nights 2. I just can't get into this game after trying it after every few months. Most enemies are just too powerful even at lower level difficulties. I get pounded by enemies 80% of the time and have to resort to save scumming. After Act 1, there's suddenly wyverns, overpowered druids, and other unbelievably powerful enemies that are way out of power scaling that you shouldn't even have met in the early levels. The controls are a mess and you'd often accidentally break your formations while pressing spacebar every 0.5 seconds to prevent all that chaos, and I have to load my save all over again. The character turns are all over the place, I don't even have any idea anymore who is doing what during combat. NWN-NWN2 did it 1000% better by literally adopting the DnD ruleset, BG3 and Solasta did it best by making the game turn-based. This game and Pillars of Eternity II: Deadfire is unfortunately gathering dust in my Steam Library, and I'll probably never be able to finish both these games. Maybe it's a ME problem, i don't know. Everybody else seems to be having fun. It's just sad that I'm getting frustrated more than I'm enjoying the adventure. I'm opening the comments so maybe people can see this review to give me advice on how to experience the game in a fun way. I'd appreciate any advice that'll gets dropped here.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best CRPGs of all time. And now with turn based mode, it's just going to be even better.
This is the first rpg of this type that I have completed. The world-buiding is great, and the art is exceptional. Normal was the perfect difficulty even if this was my first real-time-with-pause game. Difficult, but still felt doable (even with my terrible builds)
i thought turn based mode might make it good nope
Now... now, after I’ve put over 230 hours into the game, they add a TB mode! You sons of...legends! Oh well, time for another playthrough :P
As a kid who played a lot of Icewind Dale (and barely could get past the first level), this has been so fun. It's made me even go back and play baldurs gate 1, though the quality of life improvements to the genre in this game make it hard to go back. Love the game, love the passion of the developers. It starts a bit slow but gets really good once you get your feet wet.
Great game made even better with turn based. Save early, save often, and bring your reading glasses!!
i just can't enjoy this game for some reason, gameplay is good, combat is good, i think its just the story that don't hold me.
how do you mess up this bad? I've started and stopped 3 times now. each time years apart and I forget why I never finished this game. only to then realise how much of a fustrating mess it is. The story and world building isn't the issue, even though the game makes little to no effort to convey importance or emotional urgency. Oh a massive army is approaching you, sure, you have time to finish off 20 side quests and pick up 20 more before meandering back. My main issue is, I can't see what is going on. the turn based implementation is laughable. it's completely unplayable. The camera is isometric, so you can't rotate the game, it also makes abymal effort to differentiate your selected player or enemy, so in the middle of combat, you're miss targeting, forcing attacks of oportunity against you as you reposition. then there's the idling during combat. I can't figure this out. sometimes your characters will retarget after they down their enemy, other times they'll just sit there, and if too much is happening, you can't tell if they're engaged or just standing there in the fray not doing anything. Too many times I've been dominated by small groups only to reload and try again to exit the fight barely scratched. There's no feedback from combat, I can't tell how much damage I'm doing relative to health. I don't want comical damage numbers appear overhead, but some form of feedback is needed. The UI is trash. BG1 a game designed for 420x680 resolution has a similar UI to this game. There is so much realestate on your screen yet everything is grouped and subgrouped. even if you increase the UI size to 130% there's still so much wasted space, why do i have to click 3 times when it could be 1 A lot of gameplay decisions were made almost as if they're pioneering an entirely new genre and they have no reference from others of what to do or not to do. Did you know that if you two items, each modifying the same stat only 1 is applied? I didn't until a completely random loading screen tool tip came up. There's no indication on the item, you have to check the character screen, scroll down midway to see what's being applied. I could go on and on about the poor decisions that were made It's a decent CRPG bogged down by poor UI
A modern Baldur's Gate. Writing, gameplay mechanics, everything is simply excellent. Finished on the very hardest difficulty, which is not recommended for most players. The last boss is a damage sponge like nothing you've ever seen. Another point is the excellent customization, while they do take their freedoms in intrepreting and making their own "DnD rulesets", especially for health and encumbrance, you'll get to terms to it eventually. May be hard to grasp in the beginning. Outside of this there's a ton of lore, areas to explore, secrets to find and gorgeous environments to wander in that makes you lose track of time. Cannot be recommended enough. Rating: 10/10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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