
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After bouncing off this game multiple times, I finally got into it because of the turn based mode; which allieved all my troubles with most of the CRPG genre (♥♥♥♥ real time 🖕). I also pretty much made every character a melee warrior so I didn't have to think about a lot of spells, but also this game as a lot of "per encounter" skills so you can use them every fight. I didn't really get a super lot out of this tbh though. I like the world, I like the characters, I liked how some of the choices had me doing moral delimas, but I kind of ended up whelmed I guess. Same with Avowed, which I do like more, but Avowed is another 7/10, "Yeah, i liked that". Does it need to be more than a 7, do *I* need it to be more than a 7? I kind of wish I liked it more for the time investment, but I still pleasently enjoyed it so who cares right.
Turn based made this game playable for me, and it is playable on Linux. Some battles can take a while, but there are no weight limits, and there is a shared inventory available from the menu. Inventory management without hassle is a huge plus in my book. I like the story and voice acting, and the graphics make the game fit on a range of hardware. I am a happy consumer.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]终于啊终于!终于出回合制了!《永恒之柱》有回合制了!简直太舒服了!终于可以来享受黑曜石工作室的伟大作品了![/h1] 游戏好玩肯定是不用说的,黑曜石出品,必属精品!无脑买就对了!全DLC!1和2!打折买那就是爽上加爽! 要说的一下是,因为游戏古老,画质也是非常的落后,如果你介意画质,那还是观望一下;其次就是战斗反馈相对一般,战斗获取的经验是有限的,只能通过击杀怪物获得经验,并且怪物图鉴解锁完全后击杀此种怪物也不会再获得经验;击杀NPC都是没有经验的,哪怕对方是坏人,导致玩家没法当大恶人来最大化经验;另一个缺点就是所有的剧情只看主角的属性检定,是不看队友的,所以队友基本上只能点体质加血量,肉肉的能抗;其他方面没啥问题,基本上符合现代玩家的操作和直觉,没有上古游戏操作古怪僵硬。 此游戏是没有汉化的,需要寻找汉化补丁包。 ———————————— [h1]来介绍一下可以招募的伙伴们吧!按照剧情推进的顺序出现。[/h1] 亚洛斯:法师。在最开始的小镇酒馆门口即可找到。就是法师,和DND区别不大,后面可以用希拉维亚斯替换。 艾德尔:战士。也在最开始的小镇找到,在吊死人的树旁边,超强前排,回血能力超模,只要没秒他,他就能使劲回血。 杜兰斯:牧师。初始小镇往南的图神龛附近找到,主动辅助,就是牧师,和DND区别不大,祝福队友,诅咒他人。 卡纳:吟唱者,咏者。在岔路口往东到黑草甸再往东的玩家据点遇到,被动辅助,好处是增益减益没消耗,不愁法术位,坏处是要拖回合,效果是通过时间流逝来积攒的;也有少量主动能力,通过积攒回合来使用。 萨佳妮:游侠。在反抗湾主城南桥的东边图里。就是游侠,和DND区别不大,带着一只动物伙伴。 帕蕾吉娜:圣骑士。在反抗湾西边的港口图里的交易所门口。就是圣骑士,和DND区别不大。 希拉维亚斯:德鲁伊。在萨佳妮东边的大河边图里,强度有点恐怖,法术还贼好用,你才是法师吧!荒野呼唤,动物伙伴是一个都不会,上来就是炎阳射线,暴风雪,舞动电流。 哀伤之母:译灵使,灵能师。在希拉维亚斯北边的小镇里,类似DND的奥法暴徒,魔法刺客的定位,消耗“集中值”来施法,带有偷袭能力,如果主角不是游荡者,建议要带她。 比较想吐槽的就是,这游戏本体队友里居然没有游荡者,可能是游荡者的伤害属实超模,官方不给作为队友。反正我玩是给自己弄的游荡者,各种偷袭爆杀对面,秒人秒怪都是常态。8位队友全部招募后可以解锁成就“灵视者与TA的8位伙伴”。 ———————————— [h1]DLC中还有三位也顺便介绍一下,位于白色远征里。[/h1] 马娜哈:野蛮人。就是野蛮人,战吼吓人,狂暴加数值,和DND区别不大,攻击有AOE比较爽。 扎哈:武僧。和DND的武僧有点区别,这里的武僧通过挨打积攒“苦行值”能量,有能量就能发能力,能力倒是和DND类似,震慑拳什么的。 卡拉克的恶魔:游荡者。我们的游荡者终于出现了,就是游荡者,和DND区别不大,偷袭,夹击获得高额伤害。唯一独特的就是,居然是个机器人,特殊种族,能免疫大部分的不利效果。 ———————————— [h1]最后就是剧情,网上很多人说世界观和剧情设定是神中神,我自己花了100个小时仔细游玩了一遍,又看了一些剧情解说,个人感觉还是没太懂。你不怕剧透就来看看![/h1] 我个人的看法是,世界观设定确实有趣,说的是这个世界上根本就不存在神,远古的英格维仙人已经利用铸魂学研究过了,但他们寻思这样不行,如果没有一个绝对至高的存在,是没法管理好众人的,于是他们就利用铸魂学发明了一套超级复杂的机器,制造了神,也就是游戏中我们看到的各种神,这些神是真的具有“神力”,能够碾压一切伪神,保证其信徒信仰的绝对正确性,久而久之,这片大陆上的人就开始信仰这些人造神了。 毕竟是人造神,神也要遵从基本法——神的能量从哪来?于是英格维仙人就创造出了灵魂轮回:人死后的灵魂会顺着青色石柱到达灵界,抽取一点能量并封存记忆后再回到现世投胎,这被抽取的能量就用来维持人造神的“神力”。这就是为什么到处都有这个青色石柱的原因,是用来回收灵魂的。这也就是所谓的“永恒之柱”,点题。 解决了神的能量问题,接下来就是神是人造的秘密绝对不能被发现,所以想尽各种办法塑造神的威严,处死任何宣称神不存在,不信仰神的人,让这个秘密一直不被知晓。而我们的对手撒奥斯是娥狄卡超级忠实的信徒,娥狄卡赐予了撒奥斯轮回不会封存记忆的能力,让他来办这件事。撒奥斯就带领灰钥团的人员抽取灵魂,掩盖真相。 至于撒奥斯为什么要给我们使绊子,就是因为开局的那场意外,让玩家意外获得了灵视的能力,让玩家灵视到了一个知道真相的人,这让撒奥斯急了,自己做了那么多年的保密工作怎么就这样给破了,所以追杀玩家,陷害玩家,包括把空婴事件嫁祸给铸魂师,因为铸魂师通过研究也逐渐到达了英格维仙人的边界,他们发现了灵魂轮回的部分原理,再这么研究下去迟早发现造神的秘密。而玩家看到的事件是断断续续的,为了知道真相,玩家就必须找到撒奥斯来得到答案。整场冒险就这样展开了。 这对我来说就有点无语,可能是我个人不太信仰神吧,也可能是弑神成习惯了,他费那么大劲居然就为了这点事?没有神大家就活不下去了?有些解说会把剧情剥离为:撒奥斯不相信人性,人总是贪婪的,卑劣的,要是没有一个权威来管理,世界肯定是大乱的。如果这样说,我倒是能理解一点了,但还是觉得剧情有点高开低走——空婴的故事很有趣,铸魂学也很有趣,撒奥斯隐瞒的秘密令我好奇,但为了结果是为了隐瞒神的秘密而折磨所有人,不太能理解。 虽然主线剧情感觉有点怪怪的,但不能否认其世界观塑造确实有趣,依然是质量上乘,值得购买!接下来让我来体验《永恒之柱2:死火》
If you do not play turn based combat, ignore this opinion. I have bought the game because they have added turn-based combat. I am not a big fan of real-time, so I wanted to try it. Sadly, turn-based combat is a complete mess. In one fight, I was utterly crushed when playing TB. I didn't even make a single move. Yes, it is that bad. I have tried this same combat after switching to real-time, and lo and behold, I won without issues. And I didn't even understand how to fight in real time! This is my reason for the negative review. If the devs rebalance TB combat into something playable, I will update this review.
This has to be one of the most boring and buggy games I've ever played, and I like old-school games like BG1 and 2, but this is just plain boring. Wall of text after wall of text, millions of words saying absolutely nothing, ending up with a pointless quest to find something. Walls of text with no dialogue options or content, just empty descriptions of things, places, people... Oh my god, why didn't they pay an editor to read and edit the text? It's simply awful. You know the expression, "This meeting could have been an email"? Well, 90% of this game could have been summarized in a cutscene or a slideshow, but no, someone decided a wall of text was better. A friend told me it gets good after Act 2, I'm going to keep pushing through this hellhole to see for myself, but even if it's amazing from then on, it's still a no, it can't be that it takes more than 20 hours for it to get "good". edit: 29+hs still in act 1 and no, is not getting good..i quit.
Played as Ranger, Found Stormcaller Bow early on did not change build entire game.. Lightning/Stun = Everything easy to kill got boring but the same did the game. Story is okay nothing worth-while would have loved to have more background pieces here & there. Gameplay is great about the only thing that kept me going, but in the end i was starting to fall asleep. My Playthrough was NOT without problems/bug/irritation.. 1. Constant bug after entering defiance bay for the first time (did not have it before). Hearing footsteps (like sound glitch / increased volume), bug and even reload don't work it comes back after less then 5 min gameplay. Loading to another part of the world don't help either. Over 16 Hours hearing this did not help on gameplay as i just wanted to be finished. (New Game did not fix it either). 2. Hardlock on Endless Path 13? Ghosts would not talk to me, so had to download mod to stop achievement from disabling while i enabled console to Teleport to other side.. So many years of patches and this is still there? Failure dev's. (Reloads did not help). 3a. Also tired of games locking me out of specific play styles, like the fact i wanted to sabotage "the dozens" & "merchant faction" by doing there first quest "wrong".. But in the end i just killed all. No roleplay. 3b. Found a woman in Heritage Hill "Icantha" holding 3 people prisoners, wanted to kill her or take her prisoner herself see how she likes it. But seems like she's part of quest.. so invinsible npc wins... RolePlay-Gameplay ruined.. (Seems she teaches me a dead language could i not just have taken it from her soul if i killed her?). 4. Epilogue makes 0 sense.. I had Aloth convinced Thaos was in the wrong's and put him in charge of L.Key but in the end i get "L.Key Turned on the ancient device in Heritage Hill again? like wtf.. And 2 others where incorrect.. and 1 i did not even meet that companion.. BS! 5. Also have a *NameError* from Berolt when i gave him money to purchase mercenaries to escort him to Thein.. (When escort completet name was displayed as *null*). 6. Hide Finished !!! Quests bottom is NEEDED! They fill out the Journal it's to much clutter.. 7. Disgusting to have a "kickstarter backer" achievement.. "ohh want 100% guess you'll have to pay us.. pff No Thanks. Because i saw this achievement i played on easy and did not go for anything really.. Too the people that find review "funny" you try and play 16 hours with glitched noices for 16+ hours & Hardlock bugs.. I'm just reviewing the game as i played.
played it at release and have now put several hours into the turn based mode. the best story out of all the games in the CRPG revival and some of my favorite art direction ever. if the sequel did not exist, this would be my favorite roleplaying system in games. not as imm-sim-ish as BG3 but also not based on a simplified 5E. I hope all the work put into the game over a decade later means Obsidian will return to this style of game after their next Fallout
Over the years, I really tried to get into this game with different builds and playthroughs etc. I always seem to stop playing once you get your own stronghold. I love the dungeon crawling elements of it and being able to restore a stronghold to it's former glory. I wasn't too big of a fan of the previous combat system. I prefer isometric games to be turned based such as the og fallout games and the later Larian games. Unfortunately, there are constant crashes for the turned based gamemode once you reach the dungeon crawling elements. For me, turn based games are usually about funnelling a choke point and using the terrain to your advantage but if you block door ways with your tanks and sneak to prevent movement to your more squishy characters, the game always crashes. Also, if an enemy has no possible way to reach you such as being blocked by it's allies, the game crashes. At the current state for the turn based mode, I don't have the patience to keep crashing like this as I do like to cheese my way through fights especially with the hardest difficulty where you have multiple enemies. If the game didn't keep crashing, I reckon I could stick out my current playthrough as the turn based mode has potential to be way better than the old combat system.
this is THE best CRPG i've ever played, 10/10, and I only like Deadfire more because it's more of the same the classes/builds/gameplay made me "nerd out" so to speak for the first time ever. I had played other RPGs before Pillars, but nothing compares to it. In New Vegas you've got Speech checks or maybe some Science/Medicine or whatever, but in this game you have dispositions (based on how you reacted to things throughout the game) as well as simply stat-based checks (perception/intelligence/resolve instead of just speech/medicine). Also, sure the CC is the most important thing to inflict on your enemies, but it's so satisfying to complete your beastiary by fighting monsters and slowly know the resistances each enemy has, and then to use the exact spells/skills that target their weaknesses. It's extremely satisfying and it only gets better once you get a little deeper into it (i'd say maybe past level 3/4) the companion quests are also believable, and the game's story/plot/world building are insane to me to this day still; the whole thing about souls being manipulated by old gods and how Animancy is basically a science that studies souls and what happens to them, and the entire main plot around the "hollowborn" i.e. children born without a soul and not reacting to anything (basically braindead) felt intricate to me the entire way through some people might call some of the text word vomit, and I personally skip some of the dialogue, but for example the Grieving Mother questline, which is just reading, got super interesting the more it progressed
Great game made even better with turn based. Save early, save often, and bring your reading glasses!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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