
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs up
棒文都有没中文不给你个差评对得起自己?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best games of all time!
i just can't enjoy this game for some reason, gameplay is good, combat is good, i think its just the story that don't hold me.
i thought turn based mode might make it good nope
how do you mess up this bad? I've started and stopped 3 times now. each time years apart and I forget why I never finished this game. only to then realise how much of a fustrating mess it is. The story and world building isn't the issue, even though the game makes little to no effort to convey importance or emotional urgency. Oh a massive army is approaching you, sure, you have time to finish off 20 side quests and pick up 20 more before meandering back. My main issue is, I can't see what is going on. the turn based implementation is laughable. it's completely unplayable. The camera is isometric, so you can't rotate the game, it also makes abymal effort to differentiate your selected player or enemy, so in the middle of combat, you're miss targeting, forcing attacks of oportunity against you as you reposition. then there's the idling during combat. I can't figure this out. sometimes your characters will retarget after they down their enemy, other times they'll just sit there, and if too much is happening, you can't tell if they're engaged or just standing there in the fray not doing anything. Too many times I've been dominated by small groups only to reload and try again to exit the fight barely scratched. There's no feedback from combat, I can't tell how much damage I'm doing relative to health. I don't want comical damage numbers appear overhead, but some form of feedback is needed. The UI is trash. BG1 a game designed for 420x680 resolution has a similar UI to this game. There is so much realestate on your screen yet everything is grouped and subgrouped. even if you increase the UI size to 130% there's still so much wasted space, why do i have to click 3 times when it could be 1 A lot of gameplay decisions were made almost as if they're pioneering an entirely new genre and they have no reference from others of what to do or not to do. Did you know that if you two items, each modifying the same stat only 1 is applied? I didn't until a completely random loading screen tool tip came up. There's no indication on the item, you have to check the character screen, scroll down midway to see what's being applied. I could go on and on about the poor decisions that were made It's a decent CRPG bogged down by poor UI
没有中文
This is the first rpg of this type that I have completed. The world-buiding is great, and the art is exceptional. Normal was the perfect difficulty even if this was my first real-time-with-pause game. Difficult, but still felt doable (even with my terrible builds)
Привет из 26-го, отличная игра
[h1][b]🎮 Reseña de Pillars of Eternity[/b][/h1] [h2]Resumen del Juego[/h2] Pillars of Eternity es ese RPG isométrico de “rol clásico” que te mira a los ojos y te dice: “aquí se lee, se piensa y se sufre… con pausa táctica”. Es un juego de fantasía oscura con combate en tiempo real con pausa, party de personajes, exploración y una historia que intenta (y muchas veces logra) que te importe el mundo más que tu vida social. La propuesta es clara: ser el heredero espiritual de los RPG viejos de PC, con personalización de personaje, decisiones, texto por toneladas y una ambientación densa. Primera impresión: precioso, serio, atmosférico… y con el descaro de asumir que tú también eres serio y atmosférico, no un gremlin con déficit de atención. [h2]Lo Heroico y lo “¿Quién me mandó a jugar esto?”[/h2] Lo Bueno: ✅ Buena trama que se toma en serio y no te trata como pez dorado 🧠 ✅ Combate táctico en tiempo real con pausa: caos controlado (si sabes lo que haces) ⏸️⚔️ ✅ Rol en grupos: compañeros, builds y sinergias para nerds felices 🧩 ✅ Gran banda sonora y ambientación oscura que te envuelve como capa dramática 🎻🌑 ✅ Personalización de personajes: aquí puedes arruinar tu build con estilo 🎭 Lo No Tan Bueno: ❌ Curva de aprendizaje “rol clásico”: si no vienes entrenado, te pega con un manual 📚🥴 ❌ Ritmo narrativo denso: a veces se siente como leer una tesis con dagas 📝🗡️ ❌ Tiempo real con pausa puede volverse microgestión intensa en peleas grandes 🖱️💢 ❌ Visual isométrico: bonito y atmosférico, pero no esperes fuegos artificiales modernos 🎨🧱 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Táctica sólida; cuando “clickeas”, es adictivo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente y a veces castigona; pide pausa y cabeza.[/td][/tr] [tr][td]Contenido[/td][td]9[/td][td]Mucho por hacer, explorar y optimizar sin piedad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Arte y atmósfera bien; técnicamente sobrio.[/td][/tr] [tr][td]Historia[/td][td]9[/td][td]Fuerte, oscura y con ambición narrativa real.[/td][/tr] [tr][td]Ambientación[/td][td]9[/td][td]Mundo denso y coherente; se siente vivido.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Cumplen, pero no son el plato fuerte.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]Gran banda sonora: épica sin ser escandalosa.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Correctas; el peso lo carga más el texto.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad funcional, pero no es su bandera principal.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Estable para lo que propone; buena experiencia en general.[/td][/tr] [tr][td]Rejugabilidad[/td][td]8[/td][td]Builds, decisiones y party invitan a repetir.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.9[/b][/td][td]RPG clásico serio, muy completo, pero no “para todos”.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Pillars of Eternity es un recordatorio incómodo de que el rol clásico no está muerto: solo estaba esperando que volvieras a tener paciencia. Si te gusta explorar, leer, armar estrategias y vivir en un mundo de fantasía oscura con reglas propias, aquí hay muchísimo que masticar. Ahora, si esperas un RPG que te lleve de la mano con lucecitas y dopamine hits cada 30 segundos, este juego te va a mirar con desprecio aristocrático. Y aun así, con 16397 recomendaciones, claramente mucha gente disfrutó ese desprecio. La comunidad actual (383 jugadores) no es un estadio lleno, pero sí una secta fiel: suficiente para confirmar que el juego sigue vivo y respetado. [h3]Recomendación de Compra (Recomendado)[/h3] Puntuación Total: 7.9/10 Número de jugadores activos al momento de hacer esta review: 383 Descuento máximo registrado: -75% Veredicto: [i]Recomendado: un RPG isométrico exigente que premia la paciencia y castiga la flojera mental.[/i] Si quieres rol de verdad (del que te hace pensar), una historia potente y combate táctico con pausa, vale totalmente la pena. Si “leer” te da alergia y la microgestión te arruina el día, mejor sigue tu camino antes de que este juego te convierta en un académico amargado… como el resto de nosotros.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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