
The game where you pick from three! Choose your weapon ball and fight others in unstable best-of-3 matches, upgrade your stats, and bounce around the arena until you finally claim victory. Get popular and have your fans assist you, and befriend the Ref to maximize your odds.
Modeled estimate, not a reported figure. How we estimate →
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About
Pick a weapon and enter the ring where you'll be spinning around fighting your opponent until one of you drops down. Don't worry about wasting your one shot; each match-up is a best out of three, and after each fight is another opportunity to get stronger.
An opportunity from three choices!

We heard choices matter, but sometimes there's just too many options. So we decided to make players always pick one option out of three for everything! Choosing your weapon, your color, your opponent, your stat upgrades, your gear, and even your special Augments. Every choice matters!

Depending on which enemy you picked, your reward for winning a fight is one of 3 places; The Blacksmith, the Ref's Booth, and the Fan Club. Each place has unique mechanics, resources, and stats that interact with eachother, so juggling your visits and making use of what you get is key to winning a run.
Avoid rerolling your choices to keep the Ref happy so you can obtain rarer Augments that enable new playstyles. Gain additional Redirects to reposition in times of need while utilizing unconventional stats like Emptiness and The Will to Proceed. Scale your Hype and cater to your fans so they can fight alongside you. Whether you specialize in one mechanic/stat or make use of as many as you can, there are several unique ways to play every weapon ball. And for an additional challenge, you can unlock up to 3 Bracket levels that add significant modifiers to the run.
I love "pick 3" mechanics. I love picking from 3 options. Positive affirmations.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
This game is pretty fun for what it is. I personally really enjoyed finding ways to break it and hearing others do the same. I really like its scratchy look. The best way to describe it is that you have like two spinner crashing against each other in a square-shaped arena. Each spinner has a weapon with its own rules for attacking, and they alternate their spin direction whenever they hit the opponent. Insofar as skill expression is concerned (in a mostly automatic game lol), you got your redirections which you can use to change the trajectory of your spinner. You can also build your spinner up by losing rounds (still make sure to win the battle to keep going ofc), which I think is really funny imo given the genre. It's also got a pretty weird model for getting extra equipment too, but it feels natural once you figure out everything. It's really fun watching your spinner destroy the other.
Game is called Pick Three!!! I only pick 1 from 3??? Should be called Pick One From Three!!! Actual game is fun, if poorly explained. Redirects are the only way to interact mid match, so some people like stacking them for more strategy. But that's how losers think. There are several ways to infinitely scale in endless mode after you win a run, but the balance is pretty solid for actual runs. Highly recommend endless cause it's fun breaking things, but gets boring after a while if you scale too hard. It's a very unique artstyle and gameplay loop with the traditional Pick Three mechanic you will love or hate. I'd recommend, it's only $3 and there are worse ways you can spend your time than glinting so hard your enemies die before you raise your blade.
I don't really understand what I'm doing but I like it.
I really liked this game! It is the perfect game to pick up when you are on a break and want something engaging to do. I definitely felt a "just one more round" pull because it is super fun and keeps you hooked. The music really adds to the vibe and the difficulty is just right to keep things interesting without being frustrating.
This game is really fun, I like the weapon balls , and I hope you guys expand roster of the game because I would like to see more weapon balls.
Pick Three!!! is like if beyblade and underground fighting in some guy's basement had a baby. The aesthetic is really grungy and rough around the edges and the soundtrack matches the vibe perfectly. Everything gives guy in a basement from the font to the actual fights. It does make visibility kinda hard with how chaotic some of the stuff is but its not a dealbreaker for me; if you have seizures or if you're on the verge of a migraine I'd stay away lol. The actual mechanics are really thought out - I like how we can only choose from 3 options at a time which can raise the stakes considering how many stats there are and I like how the augments can stack to rank up per kind. This game obviously has some quality of life fixes coming soon (tutorial screen, removing the weapon view during a fight, etc). I'm pretty sure its a new indie game publisher and this is their first game so some changes are to be expected but I think they did a good job! Once those updates are in place I think the game will feel a bit more flushed out. I actually love the music so if they ever added a soundtrack DLC I'd probably get it!! Overall I recommend if you're looking for something chill, fun, and slightly addicting or even as a semi mindless palette cleanser.
I enjoy picking from three, and I think the referee is funny (has a hat with the number 3 on it).
this is the type of chaos I like in games and its easy to just pickup and play anytime, also the music slaps hard
This game is the equivocal similarity to watching those AI Social Media shorts where two balls with different archetypes beat each other till one deletes off the map, but then add on a coliseum motif and gambling mechanics. General gameplay loop is extremely small compared to the light-show you get playing but there is definite room for improvement. Here are some general thoughts from someone who gets headaches watching flashing lights for a game that is definetly aimed towards the neurodivergent audience. GAMEPLAY - There is very little actual control with whats happening on the screen, you as the player get to choose out of 3 (shocker) which stat up you wanna work towards out of 9. you kinda see the game go from two ping pong balls hitting eachother to watching a Sonic Fight without protagonist view. The fan mechanic is extremely interesting, but feels a little off base with how little its really used outside of the specific store you need it for. 4/10 Definite room for improvement ART - There is no art, this game is designed like a kindergarden class got into their teacher's special happy pills and went ham on the walls. The color palate is monotone but works well because of the sheer movement and momentum that builds up, preventing seizures. I do wish we could have color matter more, as you get to choose 3 random colors for each game but theres no actual significance (maybe some rock-paper-scissors action with elements or smth) Enemies - There are times the enemy you deal with is an utter cakewalk but then other times where your just losing your run outright. This is generally fine in a moderate context, however my problem is with the gameplay loop pertaining to fights (or mainly a lack thereof). Your main action in a fight is redirecting the ball away or towards the enemy, but that does little to nothing when it comes to cosistent damage or dodging, or with the archetype of enemy you fight. There has to be something more in fights to prevent each fight feeling like a cutscene. Weapons - Weapons overal are fine, they have decent diversity and gameplay style that prevents things feeling repetitive, I do wish there were more weapons or if the boss weapons were playable. Overal nice game... please make this more consumable for ppl with regular brain processors
Balls go boing, much effects
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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