
Take the role of an elite knight and battle your way through action-packed levels with intense sword fighting gameplay in this neo-classic side scrolling action platformer. Save the city from a deadly terrorist organisation hell-bent on exposing the truth you were sworn to protect.
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About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Russian, Traditional Chinese, Turkish, Portuguese - Portugal, Thai
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В последнее время чет меня тянет на всякие 2д игры. Вот и тут - в меру сложный 2д платформер. [code]Вступай в [url=https://steamcommunity.com/groups/DreamsofGenesis]группу[/url] и [url=https://store.steampowered.com/curator/11769719/]кураторку[/url], если понравилось читать отзыв. [/code] Тут особо и начать не с чего, да и говорить особо не про что как по мне. Потому сразу перейдем к сухому негодованию: 1 Сложность. Она тут высокая. Прям в некоторых моментах чрезмерно высокая. Если у вас реакция как у ленивца, а моторика как у старого артритика - эта игра явно не для вас. У меня с реакцией конечно не так плохо, но все равно было сложно. 2 Прокачка. И нет, к самой прокачке у меня претензий нет. У меня претензии к тому как получаешь очки в игре. Убил врага ударами - фиг. Убил врага отбитыми снарядами - фиг. Очки даются только если попасть в тайминг и убить парированием. Как по мне это не самая лучшая система...хотя может это так только если играть с облегчением...но по другому я её врятли-бы прошел(см пункт 1) Но игра все-же не плохая. Ставил-бы я положительную оценку, если-б там все было так плохо? 1 Визуал. Он хороший. Картинка приятная, а самое главное четкая и легко различимая. Просто есть частая проблема у некоторых игр похожего жанра - когда хрен поймешь что вообще происходит из-за эффектов, которых напихано 100500 штук на миллиметр. А тут картинка чистая, ничего лишнего, но и нет ощущения что чего-то не хватает. 2 Боссы. Они интересные. Они сложные. Они красивые. Ну что ещё про них можно сказать? Да по большей части ничего. Люди, но просто с прикольными механиками. 3 Уровни. Они настроены просто шикарно. Видно что они задуманы сложными, они сложными и являются(ну для меня по крайней мере). Нет тких мест где ты прям умираешь из-за кривого построения уровня. Везде где помираешь видишь - "ага, тут я помер потому что поспешил. А тут помер потому что переоценил свои силы в стычке". Да и к тому-же локации выглядят приятно. 4 Длинна игры. Она длится столько сколько нужно. Будь она длиннее, я думаю я бы зарыдал. А будь короче, вздохнул-бы что - "маловато будет". Игра для любителей сложных платформеров(хотя какой-нибудь потный чувак который проходит все платформеры на ультра-вери-супер-харде, одной рукой с завязанными глазами наверняка скажет - она не сложная, просто ты рак), рекомендуется. Но если вы примерно как я - стоит попробовать по скидке.
TL;DR: Pretty and has potential in concept, but sloppily done. Get it on sale Fallen Knight's initial trailer seems to sell a very nice looking and crisp side scrolling dash n' slash with a sort of morality system in choosing "the path of violence" or "the honorable path" while the description calls it "Dark-Souls like". While the visuals are quite nice, the gameplay is actually mediocre side scrolling dash n' slash with a somewhat janky counter system and absolutely nothing about it could be reasonably considered "souls like", which might be more reasonable given that this seems like a port of a mobile game. There are two gameplay modes: Lancelot (The main story) with a casual and normal difficulty and an Galahad, which is a massive difficulty spike and a sort of Iron Man mode. Lancelot's story starts you off on a particular level, after which you can choose from four others ala Megaman, though bosses will still be there for re-runs. Level combat as Lancelot is hardly challenging on normal mode, with the timing for counters against cannon fodder foes highly telegraphed and their positions fairly spread out. Counters are auto-kill against fodder and on the off chance you get hit, Lancelot can heal himself with energy gained from both taking and dealing damage, understandably more from the later. Bosses are another matter... While simply defeating bosses is easy enough, lore and access to buying particular special weapons is earned through disarming your foe rather than killing them, accomplished by countering them "three" times. I must use quotations here because unlike all the fodder enemies, successfully countering a boss requires you parry multiple SPECIFIC attacks in a row. Like most games, bosses attacks will go through various patterns, and only one of these patterns for any given boss can actually be countered , this particular pattern requiring 3-4 consecutive parries before succeeding in a counter against the boss, and I found the timing and spacing of some of these combos, particularly the final hit of the first boss, quite "off" without any of the upgrades the relax the timing needed to succeed in a parry. Ironically, the issue of strange parry timing goes entirely to the opposite extreme after acquiring the upgrade unlocked by successfully disarming the boss "Strike" who's counter-able pattern didn't seem that difficult. So far I've beaten Lancelot's story , and have only dabbled two stages into Galahad's, though I'm not enthused to continue, and the game is fairly short for the $15 price point. Overall, I'd say it's worth about $5 and an afternoon or so of your time, but I can not recommend it otherwise.
Um belo joguinho de plataforma 2D com elementos de Hack N Slash que tenta ter uma pegada de Megaman X. É um ótimo jogo e a ideia dele é bacana, mas por enquanto confesso que é preciso muito refinamento em muitas de suas mecânicas, especialmente no contra golpe após o parry onde você fica muitos frames vulneráveis e fazem com o que o parry não tenha muito propósito em algumas situações por mais que você esteja fazendo a leitura certa nos inimigos. Não só isso o game ainda tem alguns bugs que fazem ele dar "freeze" após alguns checkpoints. Ao morrer você volta pra um cenário estático onde você não consegue mover seu personagem e nem pausar o jogo. Pelo menos assim foi para mim. Devido a isso e mais alguns outros probleminhas, eu não consegui e nem quis ir até o fim do jogo. A história do game poderia ter mais algumas animações ou cutscenes durante alguns momentos. A narrativa ficou fraca e preguiçosa. Devido a esses acontecimentos que citei eu acho meio inviável recomendar o game de forma positiva agora. Mas se virem a corrigir esses erros e polir mais o game, talvez, quem sabe até adicionar mais conteúdo futuramente, daí é compra certa!
Visual graphic character design story and sound is awesome and challenge boss. I've try this game before on Apple Arcade seem look lots of improvements from mobile version. Good to try and it's worth with this price.
Jogo portado de celular, infelizmente com alguns problemas que frustam. Isso que o jogo já foi lançado. Vamos lá Bug de as vezes vc morre, tem que fechar o jogo pra conseguir jogar Input lag que faz vc ter que apertar 2x o botão pra curar e por causa disso vc acaba morrendo. O jogo simplesmente não tem opção de abaixar o SOM só ligar e desligar. E também vc não pode mexer na qualidade do jogo. Infelizmente não recomendo até implementarem essas coisas e arrumarem os bugs.
So I've bought returned and then rebought this game. First time playing it some of the worst controls I have felt in my life. Stiff and slippery were the best way to describe it then. Now game just unfortunately falls on the line of painfully mediocre but it does have great ideas. Fallen Knights jarring audio and often devoid of sound cutscenes and levels. Just puts me off but since it was most assuredly feels like it was designed for a different platform than PC. Given seeing new photos stating this was supposed to be an IOS game? Kind of makes more sense. Maybe give it time but for 15 dollars hard pass on this.
Been having a play with Fallen Knight. Glad to see the devs are still actively working on it because although it's fun in its current state, it does need a little work. Enjoyed it as it was but I'll be keeping an eye out for updates. A very flashy platformer that's full of promise. In its current state the controls are a bit clunky and the levels and enemies need some tweaking but the devs are working on fixing it. Still fun. For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
TlDR: Buy the game if you like mega man zero or if it's on sale When I first played this game on Apple Arcade the game controlled quite poorly(with or without a controller.) After buying the game on steam on sale to play the last campaign(the Arcade version was unlisted,) I noticed that the controls were significantly better, quite good in fact. Reading other reviews, it appears that they improved the controls at some point as they all had the same issue I used to have. The big problems the game still has are the enemy variety, but that is less of an issue as a result of another issue. Fallen Knight is incredibly short for a 15$ game at full price. An intro stage, 4 main levels, and a final level that is basically just a hallway with enemies and the final boss is not a lot of content. These stages are also shorter than your average mega man stage. This problem is lessened by the Gallahad's path campaign being added post launch, but that isn't a big amount of content either. Personally I would recommend this game, but with hesitation. You could probably beat the game on a first playthrough in 1.5-3.5 hours if you aren't going for 100% completion, add another .5-1.5 hours if you do Gallahad's path. Up to you if that's enough content for that price.
Fallen Knight to futurystyczna historia rycerska zaprowadzi nas w głąb niebezpiecznej organizacji The Purge. Będąc elitarnym potomkiem wielkiego Lancelota, musimy powstrzymać groźny gang przed ujawnieniem faktów o tym, co kryje się głęboko pod miastem. Na intensywnych, platformowych poziomach pełnych akcji walczymy na miecze z zastępami nieprzyjaciela, chroniąc prawdę, której przysięgliśmy strzec. Walka nie oznacza od razu zabijania przeciwników – jako Rycerz Okrągłego Stołu powinno być to ostatecznością. Staramy się parować ich ataki i rozbrajać kombinacje ciosów, a w razie konieczności zadać śmiertelne dźgnięcie w dynamicznych starciach, które ukarzą nas za każdy najmniejszy błąd i hojnie nagrodzą za każde zwycięstwo. Okażemy łaskę i honor lub bezlitośnie wymordujemy wszystkich po kolei – wybór należy wyłącznie od graczy. Poznamy 6 unikalnych i zróżnicowanych leveli, w których natrafimy na stojących nam na drodze kolosalnych, wymagających bossów oraz tabuny ich popleczników. Ponadto rzucimy wyzwanie wszystkim przywódcom w trybie Boss Rush Mode w bitwach jeden po drugim. Gra pod względem graficznym oraz oprawy dźwiękowej stoi na dość przyzwoitym poziomie. Poziomy nie są męczące chociaż trochę monotonne. Sama walka jest dynamiczna, ale przeciwnicy wyglądają bardzo podobnie do siebie. Różnią się tylko rodzajem oręża. Nie jest to wybitna platformówka na wiele, wiele godzin gdyż tytuł można ukończyć za jednym, dłuższym posiedzeniem. Dla tych co chcą spróbować sił jako futurystyczny rycerz Okrągłego Stołu polecam poczekać na przecenę. Ocena 6/10
Conseguiu ser melhor que a produção milionária chamada Mighty No.9
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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