
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体来说6-7分。新机制是不错的,玩法是坐牢的,演出是纸糊的,策划是不存在的。 总结,你的新机制很不错,但你的坐牢玩法又很优秀的弥补了这一点。 真实弹道模拟,肢体破坏,载具的设计确实很新奇。也是让我购买这个游戏的理由。 但是玩一会后就会发现这个游戏的经济设计真的是灾难,在和他的糟糕的关卡设计匹配到一起,是真的对得上褒贬不一这个评价。如果没有弹道模拟和自己破坏的改进,估计就直接掉到多半差评了。 兵种设计区分度也不高。武器各个东西也都需要平衡。新式武器没有给人明显的进步。该打不过还是打不过。远古武器又太强了。超出原来最高科技的两倍往上走。 最后是演出效果,这个游戏没给我xcom那种演出的感觉,是颇有赶工感觉。感觉这个肢体系统就已经用掉了他们80%的精力了。我寻思着你可以把这个系统稍微做简单一点,然后多花点心思优化一下演出,优化一些体验感。 下面是详细版: 战略上 在资源上的设计堪称灾难。已经不是入不敷出了,根本就没有“入”。没有稳定资金收入,所有的收入都必须要通过进行战斗来获得。不像xcom那样,占领一个大陆就可以提供稳定的收入。 需要花费资金的地方特别多,同时中期就可能会有四五个基地需要建造新建筑。然后基本上有两队满编需要补给弹药和更新装备。而一些机械化改造被打坏了甚至都要花钱修。 这些导致了后期就是一直在进行防御突袭防御突袭,防御突袭,防御突袭,防御。。。。哇,我能不能修个要塞呀, 哦,如果我不打这个,我就没有钱修。因为除了主线任务会给点钱之外。基本上就只有这个避难所防御会给钱。至于清除巢穴和防御自己的的基地,是完全没有任何收入的。这样的任务高度同质化。重复性很高,而且你没有任何方法来避免这个东西。你没办法让他们自动战斗,或者设置一些防御设施来增加他们的防御成功率。 所以这就像打工赚钱一样,每天干着同样的事情,而且你必须要干,不干就没有收入。没有收入,你连弹药都买不起。哇,我真的谢谢策划,怎么能在游戏里面让我找到现实生活的感觉的。 这个游戏关于规模设计是完全是没有限制,疯狂膨胀。后面十几号人,八九个基地。全部都要手动管理。你设计上还是小分队的设计,但是却感觉用管理小分队的方式在管理一支很大的军队。 战术上 玩法稍显单一了,没有xcom那种兵种区分度了,他现在允许排列组合两个兵种,但是每个兵种的技能就只有5个。基础兵种就只有三个。加一起15个技能。派系兵种3个派系一起4个。你要按排列组合数,确实比xcom多得多。但是设计上明显就是设计的心思就少很多。看起来像是在偷懒。玩起来那个体验感也没有xcom好。 武器平衡也不太行。远古武器太强了,其他武器用起来感觉都没什么很大的区别。费一肚子劲升级研究出来,拿了也打不赢。由于更昂贵的价格,又舍不得用(特别是某些爆炸武器,确实达到了效果,但是价格翻的更多,2倍的效果,10倍的钱,很缺钱。能省就省。省下来就可以多造一个散雾器。) 演出效果 比xcom少了很多击杀特殊视角,特效也差了很多。xcom那个圣殿骑士那个灵能波那种震撼特效,我现在是一点都看不到啊。那近战武器基本上没有动作,就挥一下。进入任务前,那个准备场景也变成了简单的ui。我像是办公室里的职员在处理人员表格。很多主线任务,其实也就是原版的普通任务复用换皮。甚至连个对话都不肯加。你偶尔飙点垃圾话呢。这个赶工也太明显了。算了,我也不想吐槽了,玩过的稍微想一下,就知道这两个的演出真的差很远。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No es mal juego, las mecanicas estan muy pulidas y muchas son mejores que las del xcom, pero los enemigos y facciones aliadas no tienen ningun carisma... en serio, cangrejos y pulpos...
.
Good!
Ne echte XCOM Alternative, sehr viel Tiefgang und Entscheidungsfreiheiten. Macht wirklich Spaß
Pekna a sofistikovana strategie od tvuce puvodniho UFA.
Fair warning to those trying to play this gam. 1. Learning curve my ass - game trows increasingly harder enemies at you, the bad thing? IT IS ALL AT ONCE, YOU HAVE TO LEARN TO ADAPT AGAINST 5 NEW ENEMIES ALL AT ONCE! 2. Vehicles are ♥♥♥♥ - to have one vehicle in your squad you need to sacrifice 3 team members, wich is never worth it, the vehicles are all kinda weak compared to three squad members 3. weak exploration - yeah, you get to explore just like in X-Com, but exploration is kinda meme, almost every exploration goes either "you found and event that could be interisting, but have no real consequences" or "you find a new haven of one of the three factions that are very basic" or "strange exploration mission" 4. factions are OP - at least for the much i played RN factions soldiers are way more powerfull than Phoneix Operatives, so bear that in mind. aside that, the game in really fun when you learn to adapt to all that ♥♥♥♥.
Force fire doesn't always work. It was ridiculous. You can see the enemy through a glass door but you cannot shoot it.
If you like turn-based strategy games like the latest XCom, this game is for you. I found it to be better in many ways than the game it's based on, with a complex and varied strategic component and the pleasant addition of alliances or wars with other factions, which, especially towards the endgame, become a pleasant distraction from achieving the final objective. Regarding the endgame, it can be quite challenging. One of the elements that complicates things is the small size of our soldiers' inventory, as well as the obviously limited number of action points. The maps are quite varied in terms of environments reproduced, and the variety of Pandoran creatures requires a different approach each time. The ability to use free aim to hit enemies, for example, in the limbs and disarm them, is very nice. In short, an excellent game capable of guaranteeing several hours of fun and that in many ways is even better than the XCom series, from which it takes almost scholastic inspiration.
Its great end of story
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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