
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Being a die hard fan of XCOM series, I had to pick it up. The game is just too bland. Not anywhere as immersive as XCOM. I just don't feel the stakes! Sound design is cringe! Operatives are just pawns, there is no connection to the squad. The aliens in this one, FISH.. colorful fish. Cant even take them seriously. A colorful looking Fish firing a sniper rifle is a joke! The game does a few things good. The maps can be fun. If you are a XCOM fan you will find some joy in the mechanics. Adding vehicles in a fight is a welcome addition. Free aim is a good feature. Having multiple bases and personel adds to the strategy BUT I just feel like I am not vested enough to complete this game. I dont care about this fish aliens, the sound design is pathetic, there are no voice overs, I dont care about the mission brief, all in all feels quite boring and bland. There is a lot of good XCOMish game play but with zero immersion. Considering this game wiil require tens of hours to complete, there are definitely better turn based games to spend time on!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After years of patches and DLCs it finally became an enjoyable experience.
作为XCOM系列狂热粉丝弥战凤凰点5000个小时的沉浸,这里说一下对比XCOM2的区别。 1.本作强化确立了派系之间敌对不可调和的观念(类似辐射4)所以不要试图“和稀泥”调节派系关系,这会影响获取科技的速度,当科技落后与潘多拉进化速度将会有坏档风险。越接近结局越是会加深派系之间的人类价值观念。 2.说到科技就要提到武器树,面对敌人日益渐强适应人类的科技会进化出越来越厚重的护甲。而本作的武器树并非像xcom系列 T1-T3武器树的爬升伤害,而是平铺的武器树选择,即每把武器都有最优秀的一个使用环境并不会在后期就被完全淘汰派不上用场。中后期获取到耶利哥高级导弹技术、安奴教会酸蚀科技的辅助搭配之下所有不能穿甲的武器都能有发挥的空间
I have put over 3500 hrs into this game, do not regret a single one of them. It may not be Xcom 2, but it's almost as entertaining and a wonderful product considering that it's made on a comperatively small budget. There really should be a sequel or at least a largish DLC but there are mods to cover some of that. All in all a great game in the Xcom tradition.
Phoenix point est un bon jeu avec de très bonnes idées (visée libre, dégâts localisés aux différentes parties du corps des humains et pandorans...) Mais ces excellentes idées sont gâchées par de trop nombreux défauts : - L'équilibrage. C'est le problème numéro 1 du jeu. Les premières heures de jeu se font sans difficulté, la plupart des missions sont simples à réaliser mais on se heurte parfois à une mission démentielle qui va démembrer toute votre équipe en un rien de temps. Le mod Terror from the void (TFTV) améliore grandement les choses sans tout corriger. Mais il nécessite d'acheter tous les DLC. - Le sentiment de progression. Contrairement à un Xcom, où les technologies issues des aliens apportent des paliers de progression réguliers, de meilleures armes, armures, véhicules, équipements, ici, sans le DLC "legacy of the ancient", pas de nouvelles armes tirées de votre expériences. Seulement les armes des autres factions qui restent assez similaires aux vôtres et quelques améliorations saupoudrées lors de la partie. Améliorations dont l'origine et la logique échappent parfois. Vous venez de terminer l'autopsie de ce monstre gluant, voici un nouveau canon pour votre soldat lourd. Euh... Ok, merci. Je suppose que la bestiole avait un canon dans son estomac... - La répétitivité. Les cartes sont petites et se répètent régulièrement. On fait rapidement le tour des cartes de défense des havres qu'il va falloir répéter encore encore et encore... C'est votre principale source de revenue (les récompenses des autres factions lorsque vous sauvez l'un de leurs avant-postes). Et pas le choix, il va falloir faire du baby sitting de ces factions plus préoccupées par se faire mutuellement la guerre qu'à s'occuper de l'invasion des pandorans et qui n'arrivent pas à défendre leurs havres ni à lancer des expéditions efficaces contre les structures pandorans alors que leurs moyens sont largement supérieurs aux vôtres. On se retrouve régulièrement à défendre 5 ou 6 havres attaqués pendant que la faction concernée a décidé que ce serait une bonne idée de lancer une expédition militaire sur le voisin... Instinct de survie limité... - Narration. C'est naturellement subjectif, mais (de nouveau) contrairement à un X-com où on est accompagné de personnages qui vivent l'aventure avec nous, ici, les seules interactions se feront ponctuellement avec les membres principaux des factions et quelques cinématiques qui vous font découvrir peu à peu ce qui est arrivé à votre ancien directeur. Tous le reste est en pavé de texte qui ne facilitent guère l'immersion ou la même implication émotionnelle qu'on pouvait avoir dans un Xcom. Au sein du phoenix project, il n'y a que vous et vos soldats, rien d'autre. Le mod TFTV rajoute quelques fenêtres de dialogue textuelles avec des compagnons du Phoenix project, mais ça reste limité et peu personnel avec une impression de gérer des robots. Au total, les excellentes idées du jeu ne suffisent pas à dépasser ses gros défauts qui nécessitent des mods pour les compenser. Terminé uniquement par 7,7% des joueurs, soyez en conscients si vous l'achetez.
The mastermind and the creator of beloved Xcom series, Julian Gollop has heard fan voices from the globe and created a new franchise (hopefully), which could have been a better and restarted Xcom. However, I would not rate the game and give it thumbs up or down. I tried to like it, but I get distracted from it easily by other similar titles (which is a bad sign). On the other hand, it delivers mechanics which are revolutionary and long awaited in the genre. Aiming system, overwatch cones, vehicles, different debuffs after being hit - perfect examples of what was made right. Story plot, fractions and politics, locations, atmosphere felt underwhelming. Some people criticise Xcom2 for being too Holliwoodish, however Phoenix Point is on the other side of spectrum and not hooking, not delivering, not epic - at least, at the start. But that's exactly where it should be attracting the gamer! 100% the game has the fanbase and is good, it's just that I wasn't that involved. The ideas behind were great and fresh and much anticipated. I know guys didn't have that much of the resources to make it ideal. Hopefully, now with all the purchases they will have the finance to pursue more polished part II. Good luck!
一定要安装TFTV MOD 游戏的战斗系统其实非常值得玩 但整个流程原版的各种事件和运营节奏特别是DLC内容释放的节奏很有问题,到完整版也没解决 战斗流程需要合理高压才能感受到合理和爽快,但原版进入到这个阶段需要的时间太慢了,玩TFTV基本上等于一上来就从很爽的高压场景开始,一定要玩一下 期待更多的人玩TFTV,让凤凰点的MOD中文化也能火热起来
Phoenix Point is a good game. If you like ''Xcom style'' game, this one is for you. I personaly like Phoenix Point more than Xcom
I tried to like this game, really did. And it does a lot of things very good. The aliens and factions are interesting (although the factions break down a bit the deeper you go), the setting and story progression is not bad and they did try a lot of interesting new formulas here, like the free aiming. The point where I hit a wall and lost interest was the tech progression though, because there is none. Yes, you can adapt/use the different faction weapons, but there is no clear "upgrade" as in similar games like XCom, Xenonauts, or even Jagged Alliance, if we talk squad-based TBS games. Regarding your troops armor and weapons you are just stuck at a level little more advanced than what you started with: there are no tech tiers, no upgrade paths (i.e. "assault rifle" -> "laser assault rifle" -> "plasma assault rifle" / "gauss assault rifle" -> ...). And this put a huge damper on my enjoyment of the game. I get it: Phoenix Point is trying to be different. But this difference is not for me. Really tried to like this game and a lot changes feel fresh and new and exciting. But a lot changes also seem half-baked, interact poorly with one another, or even not at all, and that ruins the overall polish and feel of the game.
Just play XCOM. I try to enjoy Phoenix Point more than I end up doing. To start with, I don't dislike this game. It is however, flawed and not perfect. Many players of Phoenix Point are XCOM players, either playing the reboot series, classics or both. Designed by the creator of the classic XCOM games, Phoenix Point seems to try and blend the gameplay of the classic titles with visuals and elements from the reboots. Many, like myself, play this game to try and scratch the same itch XCOM does, but for me it just doesn't really work all that well. I try to like this to the same degree as the XCOM reboots but I find it just falls short. The character customisation isn't as good as the Reboots, and progression feels almost nonexistant. Most things or equipment you give your characters are sidegrades and not direct upgrades to that soldier. This feels, no matter how late in the game you are, like your soldiers are still at a similar level to that of the start of the campaign, the only difference being they have accumilated more skills from levels as they get sent on missions (or camp in a Phoenix base with training centres for the soldiers that don't see deployment often) The lack of better customisation doesnt make my squad feel as personalised and stand out as much as they do in XCOM, combined with trying to be like the classic games in which soldiers can die easier and dont have too much going for them in terms of individuality takes away from the personalisation of customising a squad in XCOM. It takes away from getting attached to your soldiers, making missions feel low stakes as I feel like losing a soldier is a mild annoyance at most : new soldiers dont feel all that hard to come by and replacing them is easy, especially if you build enough of a fighting force across a few Phoenix bases towards the Mid/Endgame. The enemies have a cool evolution system going for them, but i feel they could have done more with it. The original concepts for enemies in this game seem so cool and terrifying, and i feel as though it would have gave the game more of its own identity and uniqueness. They look visually more horrific and combined with a more horror oriented vibe really make the Pandora virus feel more eldritch in nature. It is scary, It is more unique and it really makes the mutants feel like mutants. in the final version of the game, i find them to feel more like aliens than severely mutated people that have been mutilated beyond recognition by an eldritch virus. The enemy design is boring compared to the concepts. Along with this, in combat there is an odd lack of music, combined with the stiffness of some animations just makes the game feel boring and bland. combat seems oddly calm. Just some simple chaotic background music, or just something that isnt silence to fill the background void would go a long way in making the action feel like action. In trying to build atmosphere by taking away a rather important part of action, they instead remove the atmosphere. Everything the Pandorans and your soldiers do feels anticlimactic. compared to XCOM, the combat isnt the greatest. Without ranting too much, everything this game does or tries to do, XCOM just simply does it way better. you're better off spending the money on XCOM : Enemy Within or 2 + WOTC than this game and its overpriced DLCs which add barebones content that often gets ignored or doesn't add all that much. This is a mediocre game that fails to successfully emulate the classic and modern XCOM titles well Its okay for scratching that XCOM itch, especially if you've played the classics and/or reboot series and want to expand into more games like XCOM but for me, this game just makes me want to go back and play more XCOM. Nothing really beats it IMO, so I can't really recommend this game. TL;DR XCOM did it better
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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