
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got the game 2.5 years ago, didn't like it (played too long for a refund). Tried again and still didn't like it. The gameplay loop just doesn't feel right. Explore for resources, get too many materials but never enough tech. Too many research options that take way too long to get and are mostly filler for +10% damage on a worm that you can one shot. Line of sight based previews for who I can shoot doesn't really work when I move my guy and, yeah I could shoot the guy, but the only thing to shoot is his shoulder. It tried to be xcom and missed the mark for me, I want to give tftw a try but I'm just so over this game.
I bought this game specifically so I could review it and refund it, because i palyed it through Family Sharing originally. Imagine you took all the QoL stuff out of XCOM, then ♥♥♥♥♥♥ the balance of enemies, and the writing sucked. What QoL of life stuff? Well the Overwatch button works, but half assed and only sometimes. Your troops stare at an enemy as they unload into the guy next to them, the GIANT ORANGE CONE clearly hitting them, buuuut nothing happens. No % to hit either, for some reason, maybe they removed it to make it less frustrating? I dont know but clicking fire on an enemy and missing is the problem, not knowing the % to hit. There isnt an "Objective" journal either, just a list of objectives you can click on and itll bring you to that objective, instead of a recap of everything you know so far and THEN a button to tell you where it is. You have an ENTIRE WIKIPEDIA IN GAME and not a single one dedicated to all the missions you've done/are doing?? Maybe there is, I couldnt find it. No way to sort the different items outside of class and type, which was frustrating because now I have to manually compare (also no compare button) each armor piece to figure out which one I want on what troop. The 2 characters at the beginning are uncustomizable, despite seeming to have absolutely no impact on the story, you could have just made one or both of them Commander style figures, who dont actually fight. On balance, at first it seems fine, give the melee only enemies a decent HP pool, TONS of melee damage, and super fast speed. Theeeen they completely screw the pooch by giving them guns. Not flesh guns, no, REAL GUNS, specifically, the SAME GUNS YOU'RE USING, but somehow more accurate, with more shots, and they do more damage. Then they add in the Forsaken, which SHOULD be the faction that was just Pandorans but with guns, but no, they're just normal humans, but with WAY bigger health pools and armor. Fighting enemies also feels like a CHORE. In XCOM it always felt like your troops died if you were stupid, unprepared, or not paying attention. In this one it feels like you really dont have a choice, Overwatch barely functions, enemies can snipe you from just about anywhere, cover really feels like it mitigates their chance to hit by about 20% at MOST, and the only way I could progress was by VERY slowly moving forward, baiting enemies into a 3 man Overwatch (2 of which would miss/not activate) and hope he doesnt get close enough to cut one of my guys in half next turn. Also why did you give the HEAVY WEAPONS GUY a jetpack? I literally can skip all the retrieve supplies missions cause jetpack. Also encumbrance seems to do nothing. Oh, and what wonderful factions we have! There's "Generic Uber Rich Guy Faction", which is obviously the writers least favorite faction, then there's the "Weird Cthulu Cult" which is there because they have to be, and the "Writers Not at All Disguised Favorite Faction", where ♥♥♥♥♥♥♥♥ rainbows and World Peace is a very real possibility if ONLY those mean Uber Rich ♥♥♥♥♥♥♥♥ over there would stop being so mean and Uber Rich!! Seriously every interaction written between these factions is "New Jericho does something, Synderion shakes its head and wishes for peace, Anu ignores them both". The writing is so weak, I went ahead and looked up the endings because ♥♥♥♥ I'm not slogging through another few hours of this, and Synderion has the only REAL ending, the Cult copies their ending, and Jericho just nukes the supposed location of the Pandorans boss from low orbit. Real hard to tell which of these are the "Good" ending.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am not particularly good at games, but I do like a challenge sometimes. With my level of skill its certainly a challenge. Have yet to beat the game, there is an awful lot to keep track of, so if you have good organisational skills you will probably really enjoy this. I am on my 4th playthrough with only a moderate chance of final success. If I cannot do it on this run-through, its mod time! Excellent game, very engaging, but maybe could use an easier mode than 'Rookie', Novice maybe?
This game is not fun, dont think its like xcom, the music is barely there, the gameplay is barely there, equipment is tedious, gameplay is tedious, wish i could refund, do not recomend, an itneresting concept, failed execution, too tedious, too much resource managment, the story is ♥♥♥♥, the character writing is ♥♥♥♥,
An exceptional game that's smothered under the weight of bad decisions. Don't bother with vanilla, just download terror from the void which improves the game in every way.
Very enjoyable XCOM like game, from the original series creator. Got an update not hat long ago, that smoothed out the game and added a lot of QoL improvements. Highly recommended.
I have put over 3500 hrs into this game, do not regret a single one of them. It may not be Xcom 2, but it's almost as entertaining and a wonderful product considering that it's made on a comperatively small budget. There really should be a sequel or at least a largish DLC but there are mods to cover some of that. All in all a great game in the Xcom tradition.
After years of patches and DLCs it finally became an enjoyable experience.
一定要安装TFTV MOD 游戏的战斗系统其实非常值得玩 但整个流程原版的各种事件和运营节奏特别是DLC内容释放的节奏很有问题,到完整版也没解决 战斗流程需要合理高压才能感受到合理和爽快,但原版进入到这个阶段需要的时间太慢了,玩TFTV基本上等于一上来就从很爽的高压场景开始,一定要玩一下 期待更多的人玩TFTV,让凤凰点的MOD中文化也能火热起来
The mastermind and the creator of beloved Xcom series, Julian Gollop has heard fan voices from the globe and created a new franchise (hopefully), which could have been a better and restarted Xcom. However, I would not rate the game and give it thumbs up or down. I tried to like it, but I get distracted from it easily by other similar titles (which is a bad sign). On the other hand, it delivers mechanics which are revolutionary and long awaited in the genre. Aiming system, overwatch cones, vehicles, different debuffs after being hit - perfect examples of what was made right. Story plot, fractions and politics, locations, atmosphere felt underwhelming. Some people criticise Xcom2 for being too Holliwoodish, however Phoenix Point is on the other side of spectrum and not hooking, not delivering, not epic - at least, at the start. But that's exactly where it should be attracting the gamer! 100% the game has the fanbase and is good, it's just that I wasn't that involved. The ideas behind were great and fresh and much anticipated. I know guys didn't have that much of the resources to make it ideal. Hopefully, now with all the purchases they will have the finance to pursue more polished part II. Good luck!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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