
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
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The United States storefront in every case, so this compares stores and not countries.
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Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've given this game so many chances to win me over. Unfortunately it failed every time. I'm an XCOM veteran, having played every game in the series (bar Bureau, which really doesn't count). I've enjoyed them all (okay, except TFTD, but who liked that one). This just isn't enjoyable. The enemies get repetitive quickly, and alongside their offensive capacity possess an array of abilities which exist entirely to annoy and frustrate you (including at least two different kinds of 'lol I'm hidden now you get to waste a load of time trying to find me hahaha' abilities). There's no meaningful sense of tech progression. You can unlock half a dozen variants of every kind of gear, but all of it feels like a tiny upgrade at most. Most of your soldiers' abilities are low impact at best, with only sniper and assault abilities really holding any water (and even then only a few of them). The free aim targeting system just serves to add busywork to the game; there's little genuine decision-making involved in most cases. What really ruins the game, though, is the endless series of bugs, glitches and issues that still exist despite close to a decade of ongoing development. Free aim shots which are clearly on target will instead hit nothing because the camera or engine goofed. Soldiers can lean out of cover to fire, except sometimes they can't for no reason. The issue that may have ended my current run was in trying to do one of the DLC missions. I'd just unlocked paralyzing technology - 'great', I thought, 'I'll capture a bunch of live specimens!'. Except I couldn't, because the mission was apparently hard coded to spawn X enemies Y times, triggering off enemy deaths. So I sat there passing turn for 15 turns or more waiting for something to happen, only to be forced to execute my specimens because the game said no. And that's not the end of it. Even then the mission refused to progress. Only after I, in frustration, moved all my soldiers to the middle of the map did the game deign to spawn reinforcements - ensuring that now I was going to eat a load of damage because all my soldiers were out of position instead of covering the angles. Because the game forced me to. I got through the mission, eventually, but it was wrestling with poor design and an absence of robust implementation the entire way through. It didn't kill the run, but it may as well have done. My trust has disappeared, and with it probably goes my willingness to try (for the 5th? 6th? time) to get some enjoyment out of the game. Avoid this. Pick up XCOM2 and its DLCs, play that. Then, if you feel the itch for a different XCOM game, disregard it and play that one again. At least it'll be fun.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'll put it to you this way. I am very patient man. It's one of the very few things about myself that I can say I'm proud of. It's not endless of course but I am willing to put up with a lot more bs than a lot of other people. This game genuinely gave me a conniption. Every negative you read in the other reviews is 100% true. All the good ideas in this game can't save it from horrible execution. And don't listen to the people telling you to just download Terror from the Void mod. It doesn't save the game. It just slightly fixes an already broken mess. If they ever do another game then I hope to god they don't repeat the same mistakes.
The game has some interesting points. The tactical combat is decent, featuring physical cover and a limb-damage system. The Geoscape feels alive with factions actively pursuing their own goals, and the Mist genuinely feels like an encroaching threat. However, the game is heavily dragged down by numerous negative points: - Horrible UI/UX: Equipping your soldiers is an annoying chore. The interface rarely gives a clear breakdown of how many Action Points a movement will cost. Dropships often sit idle without the game warning you or focusing on them. The lack of polish turns every management task into a tedious routine. - Lack of Progression: There is no satisfying gear progression. You do not unlock better armor or superior weapons; instead, you just get "slightly different" lateral variants. As a result, research feels useless and manufacturing new gear is unrewarding. - Tiny Maps: The level design focuses on immediate combat rather than methodical map exploration. If you simply field a squad of Snipers, you can easily cheese and destroy everything. - Stupid AI: Enemy behavior is binary, shifting only between suicidal charges and mindless retreats. By just staying hidden and abusing Overwatch, you can wipe out entire maps. Playing on Veteran difficulty as a first-time player, I went 15 hours without losing a single soldier. It got boring very quickly. - Boring Storyline: Science messed up, then humanity messed up, and everyone just keeps messing up. There is no sense of hope, portraying us as a fundamentally short-sighted species. - Impossible Neutrality: The game forces you to pick sides in a human civil war. If you refuse to engage in faction politics and try to remain neutral, your economy is choked out, you run out of resources, and it is game-over. This is utterly stupid. All three factions have completely different, yet equally valid points of view on how to handle the global threat. Forcing the player into a mandatory, destructive conflict instead of allowing them to act as a unifying force is ridiculous. - Abysmal Balancing: Weapon design makes no structural sense. Grenades shred armor but deal almost no actual damage. Melee attacks completely bypass armor (which makes zero logical sense) and can insta-kill anything. Assault rifles are useless pea-shooters, and heavy weapons will consistently miss their target unless you are standing directly in the enemy's face. Meanwhile, Snipers are devastatingly powerful and surgically precise at any range; why pick anything else? I naturally transitioned into fielding squads of pure snipers because they are so vastly superior to the rest of the armory, it becomes comical. The limb system only accentuates this: a single sniper shot to an arm permanently shuts down an enemy's ability to deal damage. - Overwhelming Randomness: Events, faction rivalries, and missions trigger so randomly that it completely obscures your long-term goals. It leaves you wondering what you are actually trying to achieve. There is no clear path or ultimate target. Paradoxically, you play as the most incompetent faction on Earth; the other three factions are highly efficient at what they do, while you feel like a bunch of idiots just roaming around. You definitely do not feel like a hero.
The new update and the mod TFTV together have made a top class game.
Очень добротная альтернатива XCOM серии. Прошёл игру на 100%. Из плюсов отмечу уникальные механики стрельбы - можно вручную стрелять бойцом, целясь из его оружия, это очень помогает, когда нужно отстрелить важные части тела у пришельцев, что, кстати, тоже является отдельной механикой. Так же игра будет посложнее подобных игр жанра из-за кучи нюансов, но если разобраться, то играть не так сложно. В игре есть техника, что тоже плюс, правда чтобы ей нормально насладиться нужно длц Kaos Engines, с этим длц техника начнёт приносить огромную пользу. Из недостатков пожалуй отмечу баланс, порой игра может создать нереальные условия на миссии, особенно когда нужно спасти бойцов на глобальной карте, которые после выполнения спасательной операции пополняют вашу команду. Это, к слову, лечится через рестарт миссии, вражеские юниты как правило сменятся на другие. Ещё минус игры это её бюджет. Строительство базы идентично XCOM, но в последнем круто реализованы анимации модулей, видно как кипит жизнь на базе. В Phoenix Point, увы, только статичная картинка. Ещё один недостаток, это кастомизация бойцов, она в целом сойдёт, но хотелось бы больше вариантов голосов, лиц и причёсок. Игра внезапно получила свежий патч после многих лет уже закончившейся поддержки, он довольно упростил игру, особенно в длц Festering skies и Legacy of the Ancients, которые её и так сильно усложняли. Теперь, включив все длц разом, игра не вызывает горение ниже спины. Хотя рекомендую для первого забега хотя бы не включать длц Corrupted Horizons и Legacy of the Ancients разом, новичкам будет тяжеловато. Так что если откладывали покупку, то сей час самое время пройти игру. Я прошёл на самой высокой сложности после последнего патча, играть стало намного приятнее. Ставлю игре 8/10.
It's just frustrating, boring and tedious over the long run. No real progression. No new tech makes it feel any different. Slight upgrades in strength but no real advancement. Micromanaging gear around is just annoying. You clearly feel the potential, but man, it's just not there. Air Combat is just something of the most stupidest things I've seen. Even with mods it just infuriates me.
The comparison is omni-present but do know Phoenix Point is more like X-Com: Enemy Within and Enemy Unknown than X-Com 2. If you liked that game, you'll likely enjoy this one, with a few asterisks. The novelty of its unique setting wears off long before the end and the game features questionable design decisions and a smaller budget. X-Com 2 is the better, more polished product and I would recommend it over Phoenix Point, even if the latter has its own charm. Well, said charms are largely dependent on buying all of the bad DLC in order to play the with Legacy of the Void, an overhaul mod that provides the best way to play, alongside options to tailor the experience to your taste. I've glanced at how the game plays without mods and I'm still shaking my head (Perk assignment, vehicles, AERIAL COMBAT.). One last warning before starting the review proper. This game lacks in-depth customization options like X-Com 2, and also lacks the dedicated modding tools to create it. The color schemes are ok but they are still applied to identical-looking armor with only one variant per class per faction and there is a total of 12 or so voice types combined available for your soldiers. Its' hard to get attached to your soldiers, whether that's a deal-breaker is up to you. The tactical combat is well-done. The Aiming system is great and the RNG feels fair most of the time. The weapons aren't properly balanced though and you will notice there is are objectively better tools for every choice... and almost always they belong to the Synedrion faction. The game offers a very well-rounded selection of weapons and armor, with each main faction offering their own style and arsenal. From Durability, Armor Piercing and High-Damage with New Jerich to Up-Close Lethality and Mobility with the Ainu and Accuracy and Precision (and a LOT of damage too) with Synderion. The factions have an outstanding design but I wish more was done with them. A few more weapons and armor variants would help break the monotony of seeing the exact same loadouts every mission. Their biggest flaw is that they lack any agency however. Nothing happens without the Phoenix Project. Neighbouring Havens don't help each other out, etc. The game doesn't have a traditional level scheme, in the sense you don't UPGRADE your weapons to new tiers, nor do you have the possibility of applying attachments. The weapons you see at the start of the game are likely the ones you will be using all through, with the exception of adding Shoulder-Mounted Rocket Launchers or Laser Rifles, alongside an Improved Sniper Rifle and Shotgun variant later on. On the level-design side of things, the game's "procedural-generation" is less than stellar. Levels are largely the same, for the majority, the only difference is the placement of the structures and the the way they face, plus-minus some slight degradation and the cover placement. The level size also differs but somehow the leaves still look very samey. You've played one Pandoran Nest mission, you've played them all, because the objectives stay the same. That brings us to the game's second largest issue, the sheer monotony of it all. That is, if you want to play the good-guy saving the entire world. Progress is hampered by distractions very frequently. A new nest, a new lair, another haven under attack. You'll be doing dozens of these missions to the point the main quest, which is very spread out, FEELS like side-questing. On that subject, the overall story is underwhelming. It makes sense but it lacks the necessary width, aka the amount of content, to feel engaging. The game lacks memorable characters like X-Com's Shen, Bradford and the Speaker. In fact, barring your soldiers and the faction leaders, the entire world feels like non-characters. They lack sufficient personality and in spite of being independent factions, they also lack agency. Worse, with Synedrion (one of the three), you are forced to pick the path of their story without sufficient information and no way to change it. Which means you might get their worse ending for no reason. The game's story moments are fully voiced but it's just you and a static portrait of the character and MAYBE a choice. The World-Map and Exploration on the other hand, stellar... for the early game. As the game progresses, the amount of stuff thrown at you means you will either get tired of exploring sites, won't need the resources or won't enjoy another level of fighting enemies while looting boxes. The game has an incredibly annoying feature of forcing you to evac all of your soldiers into a static evac zone to end missions for a good 50% of the mission types. It gets annoying the fifth out of a hundred time you need to do it because you KNOW you won the mission and there is challenge in evacuating beyond the harder difficulties. Of the DLCs themselves, none of them add anything too stellar. Mutating your soldiers feels pointless and the enemy added is just a chore. The new faction "The Pure" feels tacked on and not just because their questline can bug out. They are also noticeably harder than all other factions and lack a proper map presence (Bases). The "Legacy of the Ancients" are completely unnecessary. I have never seen another game do blunder after blunder with its DLCs like Phoenix Point, it's mind-boggling. But that's nothing compared to the awful aerial combat, which by the end-game, throws at you nigh-unkillable flyers that can lead to a haven being wiped off if you don't somehow slay them two of them in opposite directions fast enough. The added stress makes the whole Apocalypse feels more threatening I can almost understand the value it adds, but not being able to do anything to those flyers with 90% of the Arsenal is stupid. Worse, the ending to said DLC plot is underwhelming. You go into a mission with only a handful of enemies, shoot them. Wait two turns as 4 of your soldiers are planting bombs whilst fending off little insects and... that's it. The strongest creature in the game is dead and you get a massive reward that prevents the faction war from occuring and makes all the tension building it up over the course of the game worthless. Mercenaries and Vehicles are cool. Though you only really need the starting vehicle as it's an awesome artillery weapon. Them costing two slots in a dropship is not so cool. You can change that with a mod setting. The majority of my other complaints are solved by settings available within the mod so I'll skip them. You can even disable Aerial combat through these settings. Of the advertised"foe that adapts to your tactics", that's a lie. The Pandorans have a limited amount of evolutions and not once did they feel adapted to my tactics. More than that, according to other reviewers, they evolve the same each playthrough. I don't want to replay the game to find out. Music is meh, it lacks the punch I would have wanted. It's annoying you can't deploy/evac from anywhere considering you have flying dropships. Onto performance... The game runs well. No crashes, no save-file corruption. Terrain destruction lags the game and the mission to destory the above-mentioned Aerial Behemoth was also very laggy. That's manageable I suppose as long as the game still runs. The endings are underwhelming and Synderion is clearly the studio's favorite. Best Weapons, Best Armor, Best Endings, Only side with two paths. Best Haven Utility and a great unlockable class. Ainu on the other hand feel very mediocre and I had to force myself to playthrough their quests. (Get Tasked to kill a bunch of bandits? Now the other factions are angry at you. Get tasked to directly kill members of another faction invading an Ainu Haven? No Opinion loss penalties.) Overall, I'd give Phoenix Point an 8/10, the game was dragged down by its smaller budget and some clear lack of understanding of what made X-Com 2 such a great game. It's not a bad experience, it's just not a personal one.
I dont want to recommend for or against this game really. I do like it but it feels like such a let down from xcom 2
Like many have already said: it's more XCOM. If you like XCOM: Enemy Unknown, you will like this because it's almost exactly the same game, with a different setting (pretty much the same visual style but it's bugs instead of aliens) and some slight (really slight) differences. It's a copy, but a well made one. If you played XCOM, you will know exactly what to do and how to play right off the bat, it has the same mechanics, the same pacing, the same urgency feeling where you will have to make choices because you can't save everyone, the same team building, base building, the same means of transportation, the same globe world map, turn base tactics, etc. For the latter, as I mentioned at the beginning, there are some slight (I have to insist on the "slightness") differences. A welcomed but minor one are vehicles on the battlefield. Another one, and probably the coolest, is the free aim feature. Phoenix Point dresses it differently but the random hit is still there, it's just a visual circle of probability instead of a percentage, and you will still miss when you feel you shouldn't have, even though I have to say it happens less often that XCOM. The real problem of the game to me is balancing. Even if for a solo game it's not as important as multiplayer, it can still ruin the experience. In my opinion, the game is too easy most of the time, and absolutely impossible to win at some. The vehicles that I mentioned earlier felt to me almost like cheat codes: they take two spots instead of one and have limited ammo, but they still bring so much power that they just annihilate almost everything on the battlefield, your soldiers just have to finish off whatever little HP remains in the enemies, if the crazy amount of bleeding doesn't take care of that for you before your next turn. There are also obvious best perks to take, so much better than the others that it makes choices meaningless when it comes to upgrading your characters. The dash and the return fire ones are the first that come to mind. For the latter, it may be the most OP perk I experienced in the time I played so far. If you can, give it to every soldier, it's a no-brainer, as they will automatically fire back at enemies EVERY SINGLE TIME they are shot at, no matter how many times it happens per turn. It's OP when you have it, and infuriating when an enemy has it because, as they rarely ever miss, you will probably get your soldiers killed just trying to attack (I'm sure it's to force you to change tactics and use grenades or other things, it remains frustrating when they get a shot at you without any limits per turn). Despite my criticism, I cannot not recommend this game, because it's still very well made and polished, by a team that probably has a quarter, if not less, of the budget the Firaxis had. However, after a little bit more than 10 hours, and even if it's well made and there's nothing really wrong with it, I feel like I've already played this game before. I can see where it's going and I'm not really sure if I want to play 30 more hours of that just to get to the end, with the very limited time I have to play games to begin with. It's good, I just don't think it brings anything to the table of a genre that I've already played extensively. If you want more XCOM, get it, if it's your first time with Turn-Based Tactics, get it or get XCOM, they're the same experience. I still enjoy it, and I would definitely look out for other games of this bulgarian studio.
I have almost 1'500h in Xcom2 (without long war) and this is different, yet similar enough to scratch that itch of gameplay. If you like Xcom2 and want something that is CLOSE but not exactly the same then this is a great game for it. - 4 endings - 3 (base) classes BUT you can multi'class so Heavy / Sniper mix and such - Free Aim mechanic so YOU the player actually aim your shots (if you choose to) which means no missing shots if you're only a few blocks away! No point blank bs! - There is carry capacity in this game but don't let that scare you off, because it rarely came up for me - Ammo use is a nice change of pace / challenge for me personally - Vehicles on missions! - Heavy class starts with a jump pack, it's fun and handy - Enemies are as interesting as Xcom enemies imo All in all I like the game, I think it's worth getting. I have not played with any of the DLC as of yet but I plan to (except Festering Skies. I have only heard bad things about that one)
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