
Phantom Halls is a squad-based side-scrolling comedy-horror game. Play as a group of teens as they attempt to survive the night in a haunted mansion. Single-player and local co-op supported!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я знал, знал, знал, что не надо ее покупать. По-крайней мере, сейчас уж точно. Причин тому множество. Давайте разбираться. У вас есть 5 персонажей на выбор, даже известный Эш с бензопилой из трешового фильма. Очутившись в особняке и выбрав одного бедолагу, от нас требуется выполнить задание - у каждого персонажа оно свое. Эшу нужно следовать за кровавыми отпечатками рук, а готессе, к примеру, собрать 12 крыльев летучих мышей, ну и тд. Ну, только после выполненных заданий, вы можете покинуть особняк. Кстати говоря, туповато, потому как двери в нем открыты изначально, но выйти нельзя - закриптовано мухахаха © злой разраб. По ходу игры вам встретятся и другие бедолаги, которыми вы тоже будете управлять, но только одновременно. Считайте, что это ваши тени, так сказать. Нажимая на одну кнопку, они одновременно наносили удар, двигались по той же схеме, что и я. Единственное, что только инвентарь за счет новобранца увеличивался. В общем, странное событие. А управление это просто огонь. Мышкой управлять можно, осматриваясь по сторонам, но про пкм и лкм забудьте. Нужно стрелять на 𝐐! НА КУ! Ок, идем в настройки... А с геймпадом вообще играть анрил [i](пробовал на 𝐱𝐛𝐨𝐱360)[/i], обзор слоумо в реальном времени - оно вам надо? Прошел игру за 2х персонажей с кипой оружия, оно тупо даже не влезало в инвентарь, с уймой патронов, при всем этом был почти никто не ранен. Ах да, игра проходится за 20 минут.... Ни сюжета, ни интересного геймплея, не сложности, ни запоминающейся музыки, ни умных 𝐚𝐢, ни че го.... а топорные персонажи, которые делают лимбо [i](да-да, попробуйте)[/i] это вообще мега. Уж если вы хотите поиграть за нескольких персонажей одновременно, возможность играть за любого из них, имея приятный геймплей и отличный сюжет, то играйте в 𝐓𝐡𝐞 𝐂𝐚𝐯𝐞, а не в это... Здесь выживание не от зомби, а от скуки. [b]2/10[/b]
I want to say yes. But I can't. I seriously can't. I played the game at EGX and I loved the concept, but found the execution to be flawed. Paying for it and only having done the Evil Dead 2 content (Ash), all the flaws become ever more excacerbated. The options, at best, are good enough. For some reason FXAA is a slider and is constantly off leaving only SSAO. Gameplay is simple - choose a character and objective, go achieve it. Each character has an ability which isn't shown until you're in game and look in the inventory. A neat little encyclopedia for each enemy detailing stats and their abilities would be nice, but I feel that the game shouldn't even go down that route. Phantom Halls feels like its trying to be an old timer, a classic horror and a modern horror at the same time. Simplistic sidescroller gameplay combined with multiple weapons and a basic 3D design do not combine well. I would recommend the following: 1. Ditch the action-adventure component. Reduce ammo drops and eliminate weapons like the SMG. Introduce mechanics that make firearms a less reliable weapon and make melee weapons more fragile to emphasize a more horror-esque system. A simple stealth mechanic similar to a game I can't remember the name of (you have to make time move forward whilst avoiding enemies in a randomly generated house) would encourage the horror aspect. 2. Take it on wholly. More enemies, more guns and ammo, quicker and longer lasting melee weapons. Ability to barricade doors as well as damage them. Healing items and potentially lengthen the gameplay to encourage more gameplay. Finaly, I have one main concern - long-term enjoyment for the player. There's currently 10 characters with another 3 locked off for a total of 13 characters with between 1 to 3 different objectives for each one. Gameplay lasts for around 10 - 15 minutes, and even at best going for 39 plays, that's only around 505 minutes - 9 hours of repetitive gameplay with no long-term goal. You don't EARN anything but 'congratulations, you won". I truly want this to succeed, but I want the developers to know currently their game feels fairly empty right now and they'd ought to fill it with ways to improve gameplay and longevity before worrying about partnerships like Evil Dead 2 unless it benefits them in some way besides spreading the word.
Just wanted to post this while the game is on sale still and just got an Evil dead update. This is a pretty cool and fun gme that is a time killing roguelite where you choose a character and try to make it through a level alive avoiding traps and finding survivors. You can contorl the survivors together with your main as a group, and switch control for lead between them. It could be alittle confusing at first but only for a moment, till you get the gist of it, like attacking effectively between lead and followers. The items are random, same with traps enemies and room layout. I've used the contorller, dunno how the mouse and kb hold up, but it's pretty smooth with the controller. There is an ultrawide setting, but it cropped out the top/bottom portions of the UI which made it tough assigning items so I had to switch back to 16:9. It's in EA though so to be expected. While it's 5 dollars it's definitely a steal. Still worth it at 10 too imo.
(This Review has been updated for the V1.0 release of the game) A fun sidescrolling action game with a cool spooky atmosphere. Pros: Great visuals and artstyle. Killing things in this game is satisfying as hell. Bash their brains in and shoot em all up. The missions are pretty damn fun and diverse. Each character is unique with their own skilltree, special abilities and spawn weapon. Has a large variety of areas, weapons and enemies. All sorts of upgrades can be obtained in your HQ to gain certain advantages or cosmetic changes in game. Cons: Not too much of a con for me to be honest, but it's worth metioning. For some people the gameplay in this game can seem repetitive. You search things, kill things, explore, do your objective, finish your mission, then leave the mansion. It can seem repetitive for some users, but I haven't found much of a problem with the gameplay. I'm still having just as much fun as I did back in the early access version of the game. Overall, I give it 9 skeletons out of 10. I can see this game being a cult classic in the future. I really think you should buy it. It's worth the 20 bucks.
https://youtu.be/uJFj96qfmqA Man schlüpft in die Rolle von einem der fünf Charaktere: Goth, Nerd, Jock, Cheerleader oder Ash. Jeder der Charaktere hat eine andere Mission zu erfüllen, aber Schauplatz des Geschehens ist immer das gruselige und düstere Herrenhaus. Auf dem Weg durch das Haus öffnen wir Tür um Tür und durchsuchen sämtliche Schränke nach nützlichen Utensilien. Wir finden dabei Waffen, Munition, Werkzeuge und Erste Hilfe Sets, mit denen wir uns heilen können – denn das Wichtigste bei allen Missionen ist es, am Leben zu bleiben. Zu sterben heißt GAME OVER. Unterwegs finden wir nicht nur jede Menge Waffen, sondern auch Verbündete, die uns ab sofort im Kampf zur Seite stehen und außerdem zusätzlichen Inventarplatz mitbringen. Feindliche Wesen gibt es im Herrenhaus zu genüge – von recht harmlosen Fledermäusen über nervige Kakerlaken bis hin zu grusligen Clowns und knochenwerfenden Skeletten – sie alle wollen uns töten. Nicht zu vergessen: Die Kronleuchter! Wie praktisch, dass unsere Verbündeten mitkämpfen! So können wir sie geschickt mit Nahkampf oder Fernkampfwaffen ausrüsten und sie im richtigen Moment zuhauen oder schießen lassen. Anfangs macht das Sammeln von Waffen und Verkloppen von Feinden noch Spaß, doch bereits nach kurzer Zeit gibt es kaum mehr Neues zu entdecken. Die Missionen ähneln sich, ebenso die Maps des Herrenhauses, die sich von Quest zu Quest nur geringfügig unterscheiden. Auch das Öffnen aller Schränke und Kommoden wird schnell öde. Munition und Waffen werden nicht knapp und die Kämpfe sind sehr leicht. Lustiger wäre es ganz bestimmt im Koop, doch selbst dann müssten die Maps und Quests abwechslungsreicher sein, damit aus einer netten Idee ein nettes Spiel wird.
Phantom halls is a side scrolling rogue like game, The graphics remind me of cartoons back when CG 3D models were starting to be used more such as in reboot. The gameplay itself is pretty straight forward, scavenge items throughout the house, locate 2 new teammates, and complete your objective which may be to collect certain items and kill a certain enemy. This game is in early access to the final product will be different than what i played. Things i would like to see are new weapons, new levels and maybe even throw in a backpack item which expands inventory aswell as personal abilities that arent just passive abilities such as healing. For a $9 game i would say it is worth it, its neat, its fun. Which it may easy at first, just wait til traps start springing on you. I cant wait to be able to unlock new characters and explore new zones! I also wouldn't mind seeing a bit of voice acting aswell. Theres not much dialogue so a bit of voice may add to the game. If you would like to see a video on this game, i do have one. I do recommend watching a video before you buy, however it doesnt have to be my video. https://youtu.be/jjzyltxpS2s Enjoy! I Hope to see more reviews on this game, let me know what you think of it.
I play many early access games and like to think that i give them the leniancy they deserve as they are not finished. This game however has almost no potential. All you do is slowly walk through repetitive corridors pressing shoot when you see an enemy or search when you see an object. Worst of all is that when you reach the end of the hallway you have to slowly walk back through the now empty area in order to reach the next floor. The only way i see myself enjoying this game is if they completely overhaul the gameplay. The graphic design is the best part, but bad animations ruin that for me as well. i also didn't see any roguelike or RPG aspects which is a bummer, because that could have made it slightly more enjoyable. as it stands this is the worst game i have played in years.
Groovy
Great gameplay. Lots of suspense. The different "missions" that characters have are great fun. I can't seem to figure out how to do a few things though... The game really doesn't explain these things well: How do you unlock the locked characters? Why isn't there a check-box or something next to the missions so you know which ones you have done? Why is there no description of what the characters specials are? The specials have names in the inventory menu, but it explains nothing, so you're left with having to try them out to see what they are, and not even then do you always understand what just happened.... But as a composer, the biggest downer from this game for me is that you can't seperate music and SFX. I don't think I've seen a game in recent time which doesn't have this option!
It's a fun 2D, side-scrolling roguelite, built within an incredibly charming and cheesy horror atmosphere. There isn't much a story at play; there's a campaign, but it mostly just exists to give you purpose and ease you into new challenges. The characters are cleverly written stereortpes (eg. The Jock, The Nerd, etc.) with a handful of funny dialogue. The environments, while a bit repetitive, are very well designed and haven't ever gotten old to me. Lastly, the enemy design is also well made, and from a gameplay perspective they're all pretty interesting. Edit: I forgot to mention the music; the soundtrack is great! There aren't many tracks on it, and they aren't too detailed, but they set the tone very well and they're very easy on the ears. It's not the most challenging game out there, and it doesn't have incredible depth to its gameplay loop, but it still has a lot to offer and it's an easy game to play in short bursts, if that's what floats your boat. All-in-all it's a great game, especially if you're a fan of campy horror.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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