
Build a cozy little city on top of a brutally honest economy. Every citizen is simulated, one by one: they work, pay rent, get sick, go broke and turn to crime. Set taxes and policy, win elections, and survive a newspaper that blames you for everything.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Microlandia is a city builder that combines a cute, classic look with a deep socioeconomic simulation under the hood, modeled after real-world research and statistics.
Plan a city where people will live and work. Lay down roads and a bus network. Build housing, businesses and public works of many types, each with its own functions, upsides and tradeoffs.
All residents of your city are simulated one by one. No fake crowds, no statistical approximations. Each one holds a job at a real company, pays rent to a greedy landlord, and can get sick and need a hospital with real staffing and capacity. If they go broke and jobless for long enough, they consider a career in the criminal underworld. None of this is random: it is all side effects of your choices as mayor.
You set the rates for income, sales and corporate taxes. You can charge for business licenses, bus fares, parking and more. Raise them too high and the cost of living becomes unbearable. Lower them too far and you won't collect enough. Every decision matters and shapes your economy. And watch your approval rating: citizens vote, and you lose the game when they elect another mayor.
A newspaper covers everything that happens in your city. Crime reports with real addresses. Exact figures. Every story emerges from what's actually happening in your city, and you will be blamed for all the bad news. Every five years, a random incident tests your planning: heatwaves, recessions, droughts and more.
We're making the most advanced socioeconomic simulation in the history of city builders. That's why we model it on research and data from sources like the World Bank, the OECD and the US Bureau of Labor Statistics. The challenges you face exist in (and teach us about) real life. All the simulation's parameters and their sources are published on our website.
Every citizen, household and company is simulated one by one. No fake crowds, no statistical approximations.
Set income, sales and corporate taxes, plus fees and licenses, then live with the economy you create.
Win or lose elections: your approval rating is the only win condition.
A newspaper that covers your city and pins the bad news on you.
Random incidents that test your plans: heatwaves, recessions, droughts and more.
The game is under active development and we have ambitious plans for years to come. There will never be DLC or a Microlandia 2. We'll keep updating and improving the base game. And there will never be in-game purchases either, because we think they're the worst invention since pineapple on pizza.
Wishlist Microlandia and follow us on Steam to hear about every update.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, French*, German*, Italian*, Portuguese - Brazil*, Portuguese - Portugal*, Turkish*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, easy too play but complex enough
Microlandia, ilk bakışta basit grafiklere sahip basit bir oyun gibi görünse de uzun süreli oynadığında oldukça derin ve gerçekçi bir sosyoekonomik simülasyon barındıran oldukça ilginç bir şehir kurma oyunu. Aralık 2025'te çıkış yapan oyun, hem bağımsız yapım ruhunu koruyor hem de karmaşık ekonomi mekanikleriyle türün meraklılarına taze bir deneyim sunuyor. Üstelik Türkçe dil desteğine de sahip. Şehrindeki her bir vatandaş, hane ve şirket tek tek simüle ediliyor. Vatandaşlar işe gidiyor, açgözlü ev sahiplerine kira ödüyor, hastalanıyor ve hatta uzun süre işsiz kalırlarsa suça yönelebiliyorlar. Geliştiriciler oyunun ekonomik modelini Dünya Bankası ve OECD gibi gerçek dünya verilerine dayandırarak oluşturmuş. Gelir, satış ve kurumlar vergisini belirleyebiliyor; otobüs ücretlerinden işletme ruhsatlarına kadar her şeye müdahale edebiliyorsun. Oyunun tek "kazanma" koşulu onay oranını yüksek tutmak. Aldığın her kararın halk üzerinde bir karşılığı var ve seçimleri kaybedersen oyun bitiyor. Şehirde olan biten her şey yerel bir gazetede haber oluyor ve işler kötüye gittiğinde gazete doğrudan seni suçluyor. Bu ise oy oranının düşmesine neden oluyor. SimCity veya Cities: Skylines gibi oyunların devasa trafik yönetimi ve şehir planlama stresinden ziyade; işin yönetim, ekonomi ve politika kısmına odaklanmak isteyenler için harika bir alternatif
The most relaxing and pretty city builder I've played in my life. Recommended. It's very basic in mechanics but if you want to relax, it's perfect for that. I've ended up uninstalling it because the devs release multiple updates per day and that bothers me. I wish they would put together all the changes in one (1) weekly update (1 time per week).
I'm not into this type of games but this has me hooked for hours, and I know it will keep me busy for a lot more. So addicting, once you understand the system and game mechanics, it's pure relax. Plan your city however you want, just make it make sense. Very satisfied with this game and I'm looking forward to more updates!
I'm pretty early in this game, having essentially completed the first level. On the pros, I love how data-driven the game is. There's something refreshing about the way the approval and budget mechanics work that other city builders don't have. The art style and '90s aesthetic of everything is perfect, and the humor is spot-on. On the cons, I think the tutorial ends way too soon, and even with a fantastic developer-provided documentation website, there are some aspects of the game that feel a little confusing at first. All the different buildings are different in ways that are not immediately apparent. The progression of what kinds of things you'll unlock is relatively unclear (I see things in screenshots that I don't have access to right now nor do I see any indication that new things will unlock, it just sort of happens). I also just think that the sensibly small scope of the game compared to complex city painting-oriented city builders like the Cities Skylines series limits how interesting and replayable this game seems to be. Overall, I struggle to see this being a seriously engaging city builder that I keep coming back to, but it's appropriately priced and I couldn't possibly give it a thumbs down. It's worth having experienced a time or two at the very least and it costs less than a latte at Starbucks.
So good… even if slightly agonising at times when i crash my economy but so rewarding and enjoyable to have to think through the economic consequences of my actions in a way i’ve never seen in a city builder before. Highly recommend to anyone into city builders that are cute and/or politics and the economy
So here I am after 6 hours of actively playing this game in one sitting and I must say BUY THIS GAME IF YOU WANT TO SCRATCH THAT CITY BUILDING ITCH!! yeah that simple to be honest but here is the details for whoever wants to read. 1- the game is dirt cheap especially on sale so it is the perfect price for a game to spend the weekend over and scratch an itch without giving away your entire life savings to the gaming overlords. 2- it is a decent city builder with just enough depth to keep you engaged without being too stressful or break the coziness of the game speaking of which this game is pretty chill and cozy also the artstyle they choose I believe helps with that too. 3- the game does have some new mechanics that are worth trying even if you are a veteran in the genre for example as the mayor you get to pass policies that effect your earnings and the happiness of the people which you need to take care of if you want to be reelected again as mayor and yes this game has a voting system which rewards you with gifts whenever you are reelected, so you can be a corrupt evil piece of dodo and raise your taxes or you can pass a law to pay off the elders in the community, it is all up to your humanity I guess. 4- the game gets updated very frequently and the developer seems to be quite active. 5- I found the newslatter funny and the art in it I think is quite cool so I hope the newslatter keep on improving. now here is a few things I would like to be improved/introduced pretty please with a cherry on top: 1- More building models because after a certain point you will have rows of very similar looking buildings so not necessarily new buildings per se rather just new models for the existing stuff just like how there is different tree models. 2- the gift buildings are very cool so I wish we can have a shop where we can buy said buildings for steep pricing if our city is doing well enough to afford it. 3- more ways to affect your population like for example at the end of my run I noticed that my elderly population has been increasing steadly but I dont think I have any way to increase the birth rate in my city other than to wait for a random event so I hope for ways or new policies that allow me to control the population in the city more. 4- a counter for how many tourists the city gets so you can have an idea of how many people are actively visiting your city and more ways to affect the tourist count and maybe a way to make it your main way of income for example like getting to choose if you want to build a city that depends on businesses or a touristic place. 5- an option for an automatic day and night cycle, I know you can change it in the settings but then you are stuck with one view but I think an automatic cycle would be cool whenever you just want to watch over the city, also more lights can be added to building models to make it cooler at night or an option to add bill board ads on large enough building or on the side of the road with for example a mechanic where you get a small steady income for the amount of ads you have over the city.
Michael Stapler Jr. is my best friend and I will defend him with my life
ボクセル都市開発ゲーム 本作の特徴としては ・シムシティと違って区画を切るのではなく狙った建物を指定して建てる ・住宅建設に住宅ポイント、職場建設に職場ポイントが必要で、双方毎月一定量しか貯まらないためこれらが序盤の開発にブレーキをかける ・電気と水道の概念がなく、貯水棟の水は主に農業だけが使う ・工業が必須ではないので、その気になれば家とサービス業だけの都市が作れる ・駐車場が標準で存在し、車移動するポーンはそれを利用する ・市長の支持率が存在し、住居・就職・治安・医療・公園・その他公共サービスの評価の平均が50%を下回ると選挙に負けてゲームオーバー。代わりに、予算がマイナスになっても即時ゲームオーバーとはならない あたりがある。 コンセプトは独特でかなりいい線行っている気はするのだが、いかんせん グラフィックと音楽がショボく建てられるものが少なく動作が重くバグが散見されるので やっててちょくちょくしんどい。 方向性は悪くないはずなので今後に期待
Its not there yet. All the claims the author makes are really not true. Its not a real simulation at this point. You dont have much control here, changing stuff doesnt have much effect. Its all clicking and waiting, nothing more at this point.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pro Wrestler Story | $41.4K | 130 | 65% | $8.99 |
| UNDER DEFEAT | $41.4K | 87 | 95% | $19.99 |
| Maid Harem With Futa | $41.5K | 213 | 72% | $5.99 |
| Ballex²: The Hanging Gardens | $41.5K | 202 | 97% | $14.99 |
| Warhammer Age of Sigmar: Storm Ground | $41.4K | 1.1K | 60% | $1.99 |
| Furious Angels | $41.5K | 411 | 87% | $4.99 |