
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 74% | — | $4.6M |
| $39.99 | 675ratings | 84% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice X-Com Clone, giving the same Vibes
Когда купил в далеком 21 году думал что проблема с железом, на данный момент я уверен проблема не с железом. Оптимизация хромает, доделать есть что. Может если выпустят пару патчей то можно будет мнение изменить, но как показала практика к таким проектам не возвращаются, к сожалению... Вывод: Если сделают вторую часть вряд-ли возьму, если это не хотят поддержать этот и тот проект быстро бросят
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Languages: English*, Polish, French, German, Russian, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
| $39.99 |
| 260ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's pretty enjoyable. If you like laid back XCom turn based firefight games you'll enjoy this too. You get to do some sinister/morally grey things with mind control etc albeit against evil terrorists.
+++
7/10. Esse é um daqueles jogos que quase é muito bom, mas que as falhas acumuladas acabam trazendo ele para baixo. É um jogo de tática no modelo XCOM, mas com um foco maior em stealth e um contexto de espionagem e guerra fria, o que, só por isso, já merece atenção porque não tem nada igual. Você entrar no mapa com sua equipe e sorrateiramente cumprir os objetivos e sair sem ninguém perceber é absolutamente delicioso, é o tipo de coisa que me fez voltar para esse jogo de novo e de novo. O problema é que é a única maneira de se jogar. Entrar em combate é quase um suicídio, os inimigos são muito resistentes e as covers quase não fazem diferença nenhuma, você leva dano da mesma forma e vira uma guerra de atrito que você vai provavelmente perder. Aliás, se você for detectado, você imediatamente entra no modo de combate e TODOS os inimigos do mapa instantaneamente sabem onde você está. Se isso acontecer no fim da missão, é ok, dá para escapar, mas no começo, pode esquecer, é melhor fugir ou recomeçar a missão. Ah, e se você atirar uma arma sem silenciador, é a mesma coisa. Se um civil ver um corpo ou você em uma área restrita, mesma coisa. Alerta total que você não tem nenhum recurso para evitar. E algumas vezes, só de sacanagem, o alerta total vem do absoluto nada. Esse jogo me fez ter uma reação visceral toda vez que eu leio "force majeure". Apesar disso, o gameplay de ser sorrateiro é bem legal. É bem mais difícil no começo, até você conseguir seu primeiro silenciador e alguns upgrades. No final do jogo, seu time é uma máquina cheia de esteroides que consegue fazer 4 ações por turno e basicamente nada consegue te parar, tirando entrar em combate. Não tem nada igual, por isso eu recomendo.
Phantom Doctrine — пошаговая тактическая стратегия от CreativeForge Games (2018 год, платформы — PC, PS4, Xbox One, Nintendo Switch). Суть: возглавить шпионскую организацию в разгар Холодной войны (1980‑е), противостоять тайной силе, угрожающей мировому порядку, управлять агентами и базой, раскрывать заговоры. Ключевые особенности: сеттинг — альтернативная история периода Холодной войны; выбор стороны в начале игры (КГБ или ЦРУ), каждая со своей сюжетной кампанией; после прохождения — разблокировка третьей кампании; сочетание глобальной стратегии и тактических пошаговых миссий; управление штаб‑квартирой: строительство комнат (аналитический центр, лазарет, лаборатория MK Ultra и др.), передислокация базы; шкала «угрозы»: при достижении максимума враг атакует штаб, вынуждая сменить локацию; тактические операции — с возможностью скрытного прохождения (отключение камер, маскировка, бесшумные ликвидации) или открытых перестрелок; система расследований: анализ перехваченных документов, сопоставление данных на «доске расследований» (ключевые слова, связи, улики); прокачка агентов: развитие навыков, переобучение, учёт индивидуальных характеристик (внимательность, моторика и т. д.); захват и перевербовка вражеских агентов (в т. ч. «промывка мозгов», внедрение «кротов»); реалистичная механика боя: отсутствие рандома при попадании, урон зависит от позиции и условий (фланговые атаки, стрельба очередями); динамичный мир: действия игрока и врага влияют на глобальную карту, появление новых целей и угроз. Плюсы: шпионская атмосфера 1980‑х, глубина стратегического планирования, система расследований, вариативность прохождения миссий, проработанная механика управления организацией. Минусы: высокая сложность и крутой порог вхождения, местами однотипные тактические миссии, неидеальная реализация стелс‑механики, неравномерный темп сюжета. Итог: Phantom Doctrine подойдёт любителям тактических стратегий и шпионских сюжетов — предлагает управлять разведывательной сетью, планировать операции, распутывать заговоры и балансировать между скрытными действиями и боевыми столкновениями в антураже Холодной войны.
Very very quickly you see the old great X-Com under the skin of this game (even it is not a bad sign though, interesting replica is very much ok). What is not ok - balance in this game. You are advised to start on easy level and what you would expect on such level is easy and chilling gameplay. But no. Map's marks for missions appear with blazing speed, you team travels everywhere, very soon you out of free members, money income is laughable, expenses grow rapidly, no ability to influence on building speed (or at least I didn't notice any). Very quickly you out of people, money, equipment etc. Home base is in danger and you need to relocate it. Missions in general are ok. Some strange things happen however. Game says there is no missing shots but in reality there they are. You cant be sure will you be noticed or not (on what distance enemy discovers stuff). No clue how useful will be some additional observer member in the team since you should choose its East, North, West or South point of allocation on a map in the beginning of mission but since the map is in the "fog of war" initially, random is the best choice. Enemies in cover often don't get damage but you do. In the beginning you feel that the game has potential but it does not let you to taste it.
Great atmosphere! Mix of Jagged Alliance, X-Com, Hard West
Very Good game i liked it nice vibe of cold war
This game was great, I want more like it.
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