
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 74% | — | $4.6M |
| $39.99 | 675ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice mechanics, nice concept
70h完成困难难度主战役,大部分时间在培养人物上面,如果提高效率那么时间应当在45h或更短。 黑夜伴随着冰凉的雨,这是游戏世界里永恒的天气,冷战格局形成,人类的命运之上悬挂着一把名为核弹的达摩克利斯之剑,隐藏在幕后名为旁观者的组织,在阳光照不进的角落里掀起风浪,渗透、突袭、佯攻,使用一切可以使用的手段,利用一切可以利用的东西,将摧毁世界的野心扼杀于地下。 潜行向回合制战术游戏,游戏强调潜行,绝大多数关卡都可以潜行完成,如果正面强攻就会无限刷新一波又一波的敌人。 游戏的剧情并不是完全架空的,利用旁观者这一组织,将现实世界中的事件一一串联起来,关闭游戏,目光放到窗外,仿佛世界上真有一个这样的庞然大物在兴风作雨。 游戏的内容采取随机生成的方法,关卡、解密文档、随机事件等等,玩到后面差不多都一样,同质化严重;路径机制似乎有些问题,一些地方会绕远路,白白浪费行动点数。 精致的画面,跌宕起伏的剧情,潜行玩法,创新的机制,人员养成,经营要素,解密玩法,整体的体验还是挺舒服的。
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $28.5M | 33.2K | 84% | $39.99 | |
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Russian, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
| $39.99 |
| 260ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not bad, but just don't expect XCOM. It's very different. 6-7/10
The cold war setting is novel enough to last through exactly one play through.
çok sarmadı ama güzel oyun
Un XCOM like a tema agenzie di spionaggio, davvero ben fatto e con spunti interessanti sia di gameplay che di trama, consigliato agli amanti del genere
I think this is an underrated game. Paid about a dollar an hour which is a good value and I enjoyed it.
Solid XCOM-like turn-based strategy game with a similar "world monitoring campaign" with base building and research, but set during the cold war. Thankfully, I experienced maybe three crashes my entire playthrough (not unusual for any game) and alt-tabbed frequently, so the game for me was very stable. I played on easy and I used stealth primarily, so your experience will vary considerably if you attempt to engage in combat deliberately or more frequently. From what I observed, combat is very challenging and can escalate in difficulty quickly. However, you can beef up your soldiers to compensate, which I neglected, so I don't have a clear idea about how that might even the scales. For the few times I was forced into combat my minimally armored agents did well, just make sure they have grenades and good cover :) Granted save scumming was involved! That said, stealth in this game is very repetitive, and I burned out about 3/4 of the way through, coming back a couple months later to complete the campaign. It became a boring chore to complete missions with my style of play. Waiting for the enemy turn to end or your character's actions to complete can be torturous sometimes, but that's XCOM styled games for you. Most importantly for me is that the game lacks immersive potential: it would be much more compelling if there were a journal or glossary in the game so you could reference the various organizations and characters, and most importantly review the plot of the game (the manual contains some of these details, but I feel it should be in-game, and as far as I know is not). The plot is loosely documented using loading screens, mission explanations, scant cut scenes, and brief audio exchanges. The intelligence tack-board/cork-board is somewhat helpful, but it feels like a chore of a minigame that makes your eyes glaze over pretty quick as you match words you find in intelligence documents. For a game with so much intrigue centered around the intelligence sector there should be a better way to manage and keep track of information, very ironic! Lots of potential partially fulfilled but probably still worth playing for most XCOM or tactical fans.
xcom vercion guerra fria
A great XCOM like game set in the 80's. Use spies, sleeper agents, and gadgets to get out of tough situations.
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