
The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.7Kreviews | 74% | — | $4.6M |
| $39.99 | 675ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
看起来还行,但因为重复度实在太高所以不行的游戏。 战斗方面XCOM的高惩罚强调一回合解场虽然玩起来确实心累,但起码有玩头。本作直接堵死,无限制增援+意志闪避/护甲/掩体直接导致正面战斗打的又墨迹又难受,只能潜行(强制战斗那几关全是润的,强制警报那几关可以把地图上的人全敲了再触发)。而潜行更是没什么好谈的,无非前期找个演员+生命上限(实在找不出演员可以去了),中期补个能一次把全图监控全关了的技能顺带全员消音,后期随便玩。整个流程就是:关监控,敲特工,把全图能动的全敲了然后在瞎眼的夜色里找和地图融为一体的箱子和文件,顺带做完主要任务最后背着特工润。20小时的游戏流程你全在干这一套破事,只能说差点把我电子ED整出来。 战斗之外更是重量级,80%的时间你都只能盯着大地图消红点,让你的特工满世界乱窜,就为了能打断任务而不用进战斗走一次流程。剩下20%时间也不让你好过,因为你要去分析室玩连连看顺带把鼠标按废(也别指望让系统自己动手,系统的破译速度只能用悲剧来形容,而且大后期才能开四个岗位。这玩意有的主线任务还会要,换句话说如果不手动的话你可能会卡上好一阵子关)。而你很快会发现制作组就做了几十张图几十段话然后在里面疯狂排列组合导致压根没啥看的价值(主线的文件也这德行),一来有可能压根对不上号,二来唯一的后续就是三个奖励(而且没保底,说不准就三个备选特工)。 突然想起来,大地图的线人,审讯特工的奖励,连连看的奖励说白了不就是手游的活动池么,就扫荡得代币抽池子的那种,一大堆垃圾(备选特工)里面掺一个好东西(能把游戏里最不值钱的钱换成好东西的黑市合同和注射剂)。而本作推主线才能解锁的新东西不就是池子抽干了换下一个么。NMD,为什么我退坑几年了还是能撞上这一套啊。我是来玩单机的,你们要干什么? 算算唯一值得一提的就是扎针能扎出来四蓝三红的冷战超人,喜欢我一回合动四次还能开三次火手里拿着两位数弹容武器连霰弹都能塞十发的容错率么?是时候给隔壁还需要重走长征路的反抗军一点小小的黑科技震撼仂。虽然由于必要针都放在末尾导致搞出来的时候你大概也就只剩两关可以打了罢(悲)。 至于洗脑啊控制语这种很有冷战阴谋论味的玩意由于出场时间太晚也没能搞出什么花活(很长一段时间你都只能审完然后一枪崩了),加上敌人基地又不要钱一样的疯长,所以我一般也就直接脑子里有炸弹扔出去炸基地使了,お許しください。 最后提一嘴剧情,由于反派是典中典的第三方影子团体。所以为了拉高逼格就把冷战大小事件全甩头上了,什么K-429号沉没,大韩航空007号,贝鲁特大使馆,阿富汗,格林纳达。不是这帮人干的就是这帮人引起的(阴谋家:对对对,都我的锅,你们都好人),虽然流程走下来基本算是把逼格毁的一干二净(结局:就这?真结局:MD合着就一工具人,笑嘻了),但能把冷战事件串成阴谋论还是有点意思的。 问题在于,制作组把剧情拆成了四份扔CIA、KGB、摩萨德外带还有一个扩展剧情里了。 怎么说呢,幽灵教义是一个简单难度下单线流程大概二十小时的搬砖游戏。制作组还是有点太极端仂,黄豆。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Russian, Simplified Chinese, Italian, Spanish - Spain*languages with full audio support
| $39.99 |
| 260ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 822 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't even play the game
this seemed interesting until I noticed every single mission was exactly the same
Игра с интересными задумками, но не самой удачной их реализацией. Я не могу сказать что игра плохая, но она быстро наскучивает, в чем легко можно убедиться открыв достижения: "Заговор раскрыт" - Расшифровать секретное досье. Есть у 44,7 % игроков. Первая сюжетная ачивка есть у 19,1% а последняя сюжетная у 8,1%. Отзыв красный потому что я не могу рекомендовать эту игру к покупке без большой скидки. Но она все же лучше, чем химера сквад...
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I just finished one of the main stories and all I can say is that, the game felt like a chore to play if anything, so I am not even gonna bother playing the other scenarios. I like the idea of the game, but unfortunately there are plenty of issues that make the game an awful experience. My biggest complain is that the long turn times during combat making the game nearly unplayable, I had to lower difficulty to easy to shorten the turn times a bit (because it lowers the amount of enemies and civilians) It seriously gets boring to wait around 6 civilians taking turn just to watch them walk 2 steps and duck. I get it, they take turn because they could possibly blow your agents cover but why is that still a thing even after my agents are seen and the combat begins?
俘虏敌方女特工之后不能强迫她一起做爱。
This is the spy thriller management game with Xcom controls you've been looking for. Old game that looks good in 4K.
The missions of Phantom Doctrine are like full on stealth XCOM. You ideally won't even fire a shot on a perfect mission. If sneaking past guards and deactivating security to achieve your missions sounds fun I think there is a lot to like in this game. I did find the overworld management to have a bigger learning curve than the missions. It also took me most of a full play through to figure out everything like selling gear and setting up disguised agents. Once I figured out how all the bells and whistles worked there were a lot of fun spy shennanigans to get up to! I did like the unique prologues for each of the agent backgrounds and the unique story missions were all great. Some of the filler missions could have used more variety but the maps always kept things interesting. If you like puzzling through sneaky combat you can have a lot of fun in Phantom Doctrine!
Great TBS, this one slipped right by me, but even in 2026 still worth picking up if you like a good tactical turn based game. The CIA/KGB spy twist makes it a true standout in the genre.
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