
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 3.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well I don't like this much. I loved Battletech and usually like strategy/tactics games but this one isn't grabbing me... What is it? A mech combat game in which you plan out your moves and see them execute in realtime time. The special schtick is that you can see 5 seconds into the future so stuff happens in that block and you can see what the enemy will be doing. You plan your actions, hit execute and they play out. I find the UI to look good but actually be terrible, clunky and unitintuive and that just wrecks my enjoyment of the game. It seems strangely difficult to give orders, and everything is represented by strange icons that I just don't get at a glance. Sometimes it won't take an order in an intuitive way (in my opinion). It is also subtly inconsistent on how you give those orders and where in the UI. Totally doable, but just a bit annoying. I also don't find the mech building very enjoyable, again unlike Battletech where that is huge amount of fun in itself! In Battletech I can see the interaction of parts and they are usually pretty distinctive and have interesting interactions (particularly so using a mod like BTA Universe with its very expanded roster of toys). But in this a component is usually just an 'arm' that is probably incrementally better than another 'arm'. It feels pretty generic. I also find the vaguely cold-war feeling pseudo-northern european setting sterile and unspiring relative to e.g. Battletech's gritty Dune like universe. Music is bland and repetitive as well. Yeah, I don't like this much. It isn't clicking with me.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
赞助者包买给1.x版本,差评献给2.0。 赞助者包虽然提供给了玩家更多的涂装选项,但一些在1.x时代就有的涂装却在更新中遭到了移除,其中就有我比较偏爱的{纯色+黑色+金色}系列,好在这一改动能够通过创意工坊的涂装模组得到缓解,因此尚且可以忍受。 2.0的修改可能的确增加了许多游戏内容,驾驶员的特质机制从客观来讲确实加深了bd构筑的游戏内容,然而,大部分驾驶员升级获取的能力随机性极强,首先,新进角色的职业是4选1,而且这一概率似乎还会收到许多因素影响,部分职业的出场率远没有其中某些来的高;其次,敲定了职业过后,角色在1/3/5这三个奇数等级获取的职业特质是2选1,这意味着如果我想要在2.0版本玩到1.x版本刀机无法给到的来自驾驶员特质的增益好处,我从新兵开始就得进行一次8选1的抽卡;最后,即便8选1对我来讲已经不太能够接受,在角色的2/4这两个偶数等级,角色还会根据职业从将近10个左右的通用特质池里抽取2个并从中选择加点。即便是battlebrother这种设计人员极其偏爱随机乃至于规训玩家从失败中享受游戏乐趣的游戏都没有在点选角色perk的系统中添加如此糟糕的随机设计,我能接受角色在譬如个人特质等影响较小的层面享受随机性带来的乐趣,但是perk选取本身都需要抽奖实在不是我能够从中获得乐趣的设计。
Likely the best mech simulartors I've ever played. Alittle like xcom, but time-sensitive. Customization, equiptment and such are on point. Create your story, and go after it
Paramilitary mech wars are my favorite kind of wars. Phantom Brigade is a game about commanding a squad of mech pilots and their big ass robots on a campaign to liberate your home country from a foreign super power. The Nation of Fyrland has been invaded by the Kaskad Dominion, a larger, angrier military super power that wants Fyland’s land and stuff. After getting decked in a surprise attack, what’s left of the Fyrland Defense Force either flees the country or goes into hiding. YOU, in command of the Fyrland Freedom Fighters, must fight back against Kaskad with the use of your own mechs as well as the prediction technology, this game’s reason as to why you can see in the future. Hilariously, this isn’t the original release of Phantom Brigade, this is the 2.0 redux of the original game. What originally released was this strange non-political political game about people talking about hope and freedom and looking heroically into the distant sunset. It was pretty funny, actually kind of lame with how melodramatic and forced everything felt. I don’t even think your country or the invading empire even had a name, at least I don’t remember them having a name when I played this game via family share some years ago. It was just your cool freedom guys vs their not cool not-freedom guys. I guess others agreed with me and the developers took it to heart, since the 2.0 release of the game actually has cool things like history and timelines and lore. They actually went as far as to remove some cutscenes just to make the game flow better, or just because maybe they didn’t want to redo them. I personally thing its a major improvement. Customization also got a major overhaul. Much like their original lore, pilot creation was sort of just there. You could pick a vaguely masculine or vaguely feminine person and then give them bad looking hair and something that sort of looked like facial hair. I always just ended up covering them with hats and glasses or helmets, something to make them look more like non-descript mooks, that took away a lot of the personalization. It was so lame that people just modded in their own portraits to use as pilots instead of the in game creator. NOW, its much better. You can do the whole pronouns, body type thing, the facial hair doesn’t look like a teenager tried to grow a beard. You can make them fat, muscular, thin, change their eye shapes, jaw shape, cheek depth, its a way more thought out and usable system and I ended up making a few more unique pilots this time around. The addition of pilot perks and abilities was also a good call, letting you personalize them even further. Your pilots can also gain buffs and debuffs depending the way things are going. So being injured too many times will give them certain fears or apprehensions they wouldn’t have had before. “Getting to sleep in their favorite bunk” is also a bonus you can get when you camp out. You move around in a rolling base, its kind of like the avenger from Xcom 2, only, y’know, on the ground. It’s where you keep your pilots and mechs and the hilariously huge 3d printer you use to make new mechs and gear. After choosing a region to liberate, you roll around an overworld looking for trouble. You have a star system with more stars being more difficult missions but have the added benefit of clearing out the province quicker. Once you beat the Dominion back far enough you can break their hold on the region with a mission that can be anything from a big battle to a boss fight to blowing up trains because you hate trains. Combat works like this. You assign a pilot to a mech and then send them out. You can deck out your mech down to the body parts, including its name and color. Light, medium, and heavy mech parts go together with what kind of weapon you want it to carry. A medium mech with an assault rifle is basically just the mech bread and butter. You can have a fast mech with a shotgun or SMGs, a heavy mech with a cannon or a shotgun. You can give your mechs shields, you can have a knight mech with a sword and shield, or a mech with a firearm and an axe made specifically to kill enemy pilots in their cockpit because your pilot is one of those few people that don’t suffer PTSD from combat and this is how they make their money. Each turn in combat is a 5 second intervel. You can pick where your mech moves and what they attack. Because of the game’s “prediction system” you can also see where the Kaskadians are moving in those 5 seconds. This lets you cut them off, catch them on a move, remove a limb before they can fire on one of your guys, stuff like that. It gets a bit deeper, you can use things as cover and just let a building or rock side take the shots for you if you’re smart enough. Heavier mechs can just plow over lighter mechs on a charge, mechs with lighter weapons can fire multiple times a turn without overheating, cool stuff like that. All in All. 2.0 Phantom Brigade is a neat game. I liked what I’ve played a lot, even if some of the mission types can eat dirt. Its a good gameplay loop because this is what you’re going to be doing ALL Campaign, so that’s nice. Its a huge improvement from what it originally was and I really appreciate just removing the “Freedom and hope” redundant speeches from the game. If you’re really curious, you can still play Phantom Brigade 1.9 through the beta menu for the game. Its a cool novelty and I would suggest playing even for a little bit so you can see how far the game has come. The 2.0 update elevates Phantom Brigade from a 6/10 to a bigger number, go ahead and pick one. It still has its issues, but this version is a much better game than what came out originally. Not that 1.0 to 1.9 were bad games, just not as good. Winds on Neptune can blow faster than 1,200 miles an hour. [url=https://store.steampowered.com/curator/7124597/]Join the Dirk Brigade, our mechs are just Toyotas with Glocks in the glove departments. [/url]
Раньше было лучше, теперь какой-то галимый сюжет, но это не самый минус. Огромный минус это то что тебе не дают свободно прокачивать мехов, и делать из них то что хочешь, а больше вынуждает. Да вообще вариативность упала. Мастерская вообще не нужна в этой игре, не разу ею не воспользовался, "сначала разбери таких 3 топ вещи чтоб собрать 1 такую же на один уровень выше". В Альфе она более живой была
[h1]A sleeper hit for mech tactics fans — especially after 2.0[/h1] Been playing since early access. The game had problems at launch — repetitive, fiddely turns, not enough variety to sustain the runtime. I get the mixed reviews from that era. But [b]2.0 changed things[/b]. New gear, boss fights, heat overhaul, backpack systems. I finally pushed through the full campaign and kept playing after, liberating the regions. It clicked in a way it hadn't before. [h2]The core mechanic is genuinely unique[/h2] You see enemy intentions up to 5 seconds ahead and plan your moves around them — all units act simultaneously. It's the best part of XCOM and Into the Breach combined, but feels like its own thing and is consistently satisfying. If you're coming off [b]MENACE[/b], this is a natural next pick. Different tone, but the same joy of tight squad tactics. The timeline system adds something unique. [h2]What to expect[/h2] [list] [*] Deep mech customization with lots of build variety [*] Slow start, picks up significantly as systems open up [*] Sparse story and no characters to follow, but the gameplay carries it [*] A campaign — liberating regions one by one against an occupying force [*] Map variety is limited — same environments repeat, but are still fun to play in [/list] Worth full price post-2.0. If you like turn-based tactics and mechs, there's nothing quite like it. P.S. For me, as a Ukrainian, the game fantasy proven to be more than fiction. Every province retaken felt personal. The developers may not have set out to make a political statement, but they captured something true: what it means to fight for [i]your own ground[/i].
Goes way harder than expected. I tried this game forever ago with a quick NOPE. Legit, this may be one of my new go-to titles. Still taking my time and messing around, but looks like there is mod support and enough variety for another run or 2. Great stuff so far, feelsgoodman to see a project have dedicated devs to turn it around like this. Not sure who they are or their story, just shows in the work. GREAT blend of tactical/mech combat. Can't wait for the sequel!
Phantom Brigade 2.0 features an interesting gameplay loop in which you play as a guerrilla force reclaiming your country. The game allows you to extensively customize your mechs, down to individual pieces with various modifiers, as well as customize your pilots both cosmetically and through traits. The most innovative aspect of the game is its puzzle-like combat system: your mechs can see enemy actions up to five seconds in advance. As a result, battles evolve into a cat-and-mouse experience, where success depends on efficiently anticipating and eliminating your opposition, creating a strong sense of being unstoppable. A very unique game and cinematic experience where you watch your battles and strategies 5 seconds at a time.
如果完善这几个点,那这将是一款非常非常完美的游戏 1::游戏地图、任务太少总是重复那几个,应该增加更多地图和更多的任务类型减少游戏的重复性 2:回放没有音效。回放为什么没有音效呢?有的精彩破坏瞬间我正好没看到去看回放,结果是没有音效的 3:平衡一下各种武器的数值和机制,现在有的武器太强导致依赖而有的武器太弱玩家压根就不会用 4:战斗之外的事情,这游戏基本就是从头打到尾,除了战斗和靠捡东西升级装备车间设施基本没有别的事情可以做,希望可以增加一些战斗之外的互动
Tried it before and with all this praise for 2.0 I thought maybe I'd like it more. Feels more like an auto playing mobile game than a tactics game with all this preditive AI BS. Nope not for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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