
Phantom Brigade 2.0 is a cinematic, tactical mech strategy game with a revolutionary timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 4.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The 2.0 update is extensive, transforming nearly every aspect of the game, but the highlights include:
Fully realized pilots – Recruit pilots with over 100 unique pilot traits and abilities which allow for in-depth buildcrafting and synergies with your mechs. With a new recruitment and class specialization system, expansive leveling with varied progression trees, combined with new visual customisation options, you can build your own flavor of deadly (and stylish) ace pilots.
A reworked campaign – New maps, new quests, and new combat scenarios along with fully rebalanced factions ensure you face varied squads with different equipment, armour and unit configurations. You have even more reason to collect new equipment and experiment with different loadouts to take on these new threats.
Completely reimagined overworld – Explore new provinces, varied landscapes and overhauled campaign systems. New liberation and overworld mechanics, new points of interest and events, new province modifiers and improved mission generation provide a varied, constantly evolving environment to encourage players to adapt and overcome.
A HUGE amount of community driven quality of life updates – New salvage and debriefing menus, new mission previews and reward generation, reworked workshop and crafting, improved damage logic and prediction, new options and difficulty settings, comprehensive weapon balancing, subsystem reworks and much more!
Phantom Brigade is a cinematic, tactical mech strategy game with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Recruit and level up your squad of rebels to retake war-torn Fyrland from the Kaskad occupation.
Cinematic spin on the turn-based genre – Predict enemy movements, orchestrate precisely timed countermeasures, and hit “execute” to watch the physics-based action unfold in real time.
Extensive customization – Featuring a rich customization system, Phantom Brigade enables you to fine-tune the performance of your mechs, install a wide selection of equipment, and access a wealth of cosmetic options. Prepare your squad for any challenge - in style.
An expansive arsenal – Railguns, beam weapons, missiles, energy swords, and more! Rain destruction down upon your homeland’s invaders with weaponry salvaged from each enemy mech you defeat.
Strategic tactical combat – Make high-level tactical decisions on the world map, manage your mobile base, and decide how to apply your limited resources. Take command of your squad in varied missions ranging from sabotage of enemy equipment and convoy ambushes to liberation battles and challenging outpost onslaughts.
Destructible environments – It's not a proper game about giant mechs without destructible buildings! Phantom Brigade allows every square meter of each battle map to be destroyed. Shatter your enemy’s cover and collapse buildings on top of them!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−60% | 4.6Kreviews | 81% | — | $1.5M |
| $14.99−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. I enjoyed it a lot and would love to see more. There are a few things that could use a change, like the Mechs workshop (older versions had a more usable one). The Prestige System for Pilots (2x random trait that you pick from instead of a tree that allows you to build your own pilot, makes it hard to try specific builds on pilots). And the first couple of hours have very little freedom in how you build your squad. Story is completely irrelevant. But the game is amazing, the way you get to build your mechs with endless combinations is incredible. The prediction system feels great if you like tactical planning. Endless ways of how you approach each battle. Also, it is very satisfying when you get to perfectly plan your 30 sec fight. Again, I would love to see more!
It's a cool idea but it doesn't really work. Avoid. I personally gave up after finding my sword had a minimum range of over five meters, but it was a series of events prior to that too. Boost jump up, sure, boost jump down? No, blocked by terrain. Why? It just is, don't worry about it. Units won't abort invalid actions mid-turn, and not even in an understandable way like wasting ammunition, but rather being say, queued to engage a target as it crosses an intersection, that target dying en-route, queing the heavy to swing their weapon 90 degrees to the right (towards the immobile corpse of the previously-moving object) while firing, wrecking several buildings and committing friendly fire on the way. Multiple seconds between. Realistically the target just doesn't wind up where it's intended to be intercepted and the attack isn't made. But it was queued, so we have to make it, even outside line of sight where we can't even percieve it. Killing the pilot while the frame's barriers are still up, without the mech taking any hull damage, because some weapons have a "pilot damage" characteristic, it's very gamey in the way it does things. Feels bad, but looks great.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Hours played at review time, across 867 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Make Believe this is an Evangelion game with 2D portraits/Evangelion Livery workshop items :)
This game has always seemed awesome, and I've enjoyed it immensely, but that pales in comparison to how impressed I am with the games current state. The 2.0 release of Phantom Brigade has been incredible. The developers have carefully gone through and answered the biggest complaints and missteps in the game, creating an awesome product that lets you command your cool mechs in a way more compelling and replayable way. The gameplay is like an antithesis to FTL: Its technically turn based, but the way you interact with the turn structure is so nuanced and fascinating. On the surface its XCOM with mechs, and that's true in a lot of ways, but its also XCOM with more attention to detail, and different takes of realism. I've been really enjoying it, and highly recommend it to anyone who enjoys turn based tactics, cool mech fights, or the strategic outside the box puzzle solving that comes with small unit skirmishes.
Very interesting quasi RTS, using an innovating system of 5 seconds prediction taking the spot of "turns". If you wanna play a team of Newtypes, this is your game.
Унылая помойка
I question the redesign choice to remove the world map and replace it with what is basically a glorified level select screen, I really do. the game went from feeling epic and expansive to tiny and bland. Why the downgrade to the games scale, feel, and personality? I ended up uninstalling this game awhile back to make room for something else I wanted to play, then forgot about it till recently. This is really not what I wanted to come back to.
꽤나 재밌어요 2.0 기준 몇가지 놓칠수도 있는 부분 말해봅니다 1. 초근접-지원화기-저격수-포격 으로 분대짜는 것이 밸런스가 좋다 2. 파츠 레벨을 업그레이드할수 있다 , 무기 같은 경우 공격력이 올라갑니다 3. 무기 레벨 신경안쓰면 딜이 상당히 부족할수 있다 4. 적 조종수 기절은 굳이 안노려도 무관하다, 어차피 회수시점에 포인트 조금 달라지는게 전부 5. 철인모드 할거 아니라면 세이브/로드로 실패없이 굴리는게 정신건강에 좋을 것 6. 명성으로 레벨 초기화는 각 지역 마무리 후 새 지역 들어갈때 해주는게 좋은거 같다
I don't know how to explain it, but the gameplay is just boring. You spend so much time planning and executing for every turn and it's exhausting.
Finally beat 2.0 and this game is a gem. I remember playing the demo at pax and was instantly hooked. Really hope the devs get a chance to make a second game and take everything they've learned from the first.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $613.3K | 781 | 78% | $34.99 | |
| $430.7K | 508 | 71% | $34.99 | |
| $329.6K | 366 | 58% | $34.99 | |
| $9.8M | 19.4K | 84% | $14.99 | |
| $435.2K | 812 | 87% | $14.99 | |
| $59.1K | 166 | 43% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 57% | $49.99 | |
| $1.5M | 2.1K | 86% | $19.99 | |
| $1.5M | 3.4K | 91% | $24.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.5M | 2.8K | 73% | $39.99 | |
| $1.5M | 1.6K | 77% | $24.99 |