
Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.43/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 76% | — | $4.4M |
| $29.99 | 90ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Terraforming Mars right? Bought it to be simple management strategy game for no-brainer tired days but it was more than that. This game surprised very positively. It makes you think about possible sentient AI to exist. As AI you also make decisions and they DO have consequences. I recommend this game. Simple but yet still interesting.
Ran into a sudden building limit after just over 2 hours of playing. Was not mentioned ahead of time, and was not explained how to exceed this limit. Running into an invisible wall in the middle of the gameplay is inexcusable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Це одна з найкращих, якщо не найкраща гра про терраформінг Марсу. Тут доступна вся планета з її рельєфом і можна бачити як крок за кроком Марс з червоної пустелі стає зеленою планетою. Приємний візуальний ряд, стиль та музика роблять споглядання за Марсом приємним. Економічна частина дуже схожа на Setlers 2, бо погано поставлена логістика може зруйнувати всю гру і відкинути розвиток на роки назад, тому потрібно постійно розширюватись та шукати нові ресурси. Ну і найголовніше, тут є хороший сюжет! Ми граємо за ШІ і з нами постійно розмовляють люди з Землі та колоністи і вони озвучені хорошими акторами, є інтрига що ж ховає червона планета, і є навіть бойові сегменти які не дають розслаблятись. P.S. Please add ukrainian language/
Es macht viel Spaß den Mars zu besiedeln.
This is the terraforming game I've been looking for, for so long
Honestly, I enjoyed this game for a fair while when I first got it. But after coming back to the game after a while, to try and clean up some achievements, I'm starting to realise that the AI logic / reasoning is just dumb as ♥♥♥♥. - Worker AI You have little worker drones in the game, little trucks that truck around move materials and build things etc. The AI is ♥♥♥♥♥♥♥ stupid. There's no decent introduction to them that explains how they work, you have little to no input on how the worker zones are divided up and if your logistics network is trash, you end up waiting years for projects to complete because all your materials are stuck in a crappy logistics network. The workers don't move items from point A to point B, but do some stupid-ass ♥♥♥♥♥♥♥, such as picking up items from the first building in a neighbouring zone and dropping them off in the first building in another neighbouring zone, or just out right working in a neighbouring zone and ignoring all their own stuff. -Colonist AI Colonist AI is also stupid as sin. The colonists will move around various colonies / living areas with no real indication or reason as to why. You can generally force them where you want them by shutting down the various other places, so they automatically move to the last remaining place. But they can and will decide to leave for no reason at all, and once they've decided they're leaving, there is NOTHING you can do to change that. So, if your unlucky like me, and have a scripted event cause your colonists to evacuate the colonies and choose to leave, then you just loose the last 5 years worth of colonist migrations. This wouldn't be so bad, but your colonists are your researches, no colonists, no research. -End Game Bug There currently appears to be a bug, that renders the game unplayable after the credits roll. Mouse input doesn't work, build menu cannot be accessed, and you can't quit / save or access options etc. This means that 'The Martian Century' - which requires completing the campaign, and the home mission in 100 years. After the campaign you get the credits, then you need to keep playing to get The Martian Century - which isn't possible with the bug. Honestly, if you care little for optimisation, achievements, logic or time - great game. buy it, play it, but don't plan. Don't optimise or attempt to use logic. Just drop ♥♥♥♥ down and wait as long as it takes. If you do care for optimising, achievements, your time investment and even basic logic. Well, you're SOL on this one.
nice game - fairly addictive...
Per Aspera was a hidden gem I stumbled upon by chance, and it completely captivated me. The story and voice acting are phenomenal, drawing me deeper and deeper into the experience. It made me reflect on profound questions about identity and what truly defines me. Because of the immersion I felt, I really connected to the characters, I was happy to get the ping here and there from earth. Sometimes it meant trouble, sometimes it meant just.. experience. As a strategy colonization game, I found it thoroughly enjoyable. It's not overly complex, with all the necessary information presented in a clear, digestible way that makes planning and decision-making feel seamless and rewarding.
Slow paced management game with the goal of terminating mars. Not the most in depth colony builder, but the story was engaging even if i expected more with its conclusion.
Story-wise the game is very interesting ,especially with the current discussion of AI. I would like to know if the decisions you pick have consequences or not. RTS-wise the game is an absolute disaster. Tons of tools are missing and there are tons of annoyances that disrupt your gameplay, such as: - Energy. Why do I have to spam energy production facility in their respective areas? This is HORRIBLE. Why not implement power poles? - Ressource production. This is super weird. You have 2000+ raw ressources laying around and my industry facilities are not running due to no ressources provided, even though they have a storage units and lots of workers nearby. - The Hyperlook Terminal. You are telling me that I have to connect each and every terminal by hand and I have to wait until construction so I can connect that? - Flooding. After you reach a certain temperature the ice starts to melt, which expands and floods your base without being able to do anything (I think). - At certain missions with the spacestations, the camera pulls you away and focuses on the spacestation or the planetery view. Annoying. It was an interesting story with a horrible rts implementation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.3K | 88% | $34.99 | |
| $4.2M | 4.1K | 76% | $20.79 | |
| $1.9M | 2.7K | 85% | $19.99 | |
| $1.6M | 2K | 80% | $24.99 | |
| $1.1M | 854 | 76% | $34.99 | |
| $764.6K | 1.2K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 9.1K | 91% | $24.99 | |
| $4.4M | 24.5K | 82% | $8.99 | |
| $4.4M | 14.6K | 98% | $16.99 | |
| $4.4M | 16.2K | 91% | $17.99 | |
| $4.4M | 4.7K | 95% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 |