
In this turn-based RPG musical, join Cadence as she recruits an ensemble of musicians on her quest for stardom. Experience turn-based combat like never before, where each battle is a musical performance with evolving combat conditions and genre-bending mashup attacks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this bold turn-based RPG, where musical numbers meet thrilling combat, join pop singer Cadence on her quest for stardom. 
After being shut out of the Noteworthy Song Contest, Cadence realizes that her solo act might not be enough for the judges. As she travels across Note to the Rock City of Durandis, the EDM City of Lumina, and more, Cadence fills out her band with eclectic and powerful musicians from lands afar. But something's brewing in the distance...the Harmonic Convergence is playing havoc with the world's musical energies, and dark forces are working behind the scenes to disrupt Note's natural harmonies. It wasn't in the set list, but Cadence and the others need to step up and make sure music itself still has a future on stage.
In People of Note, experience turn-based combat like never before: each battle is an interactive musical performance with evolving combat conditions, real-time rhythm-based attacks, and genre-bending mashup attacks!

Enjoy full-length cinematic musical sequences spanning a wide variety of musical genres, performed by our main cast of characters.
Experience turn-based action combat as a dynamic, interactive musical performance.
Tempo-Based Rhythm Combat: Time your attacks to the beat of the music for amplified damage against opponents.
Dynamic Combat Conditions: As the music in battle changes in real-time, strategize your attacks to synchronize with the current genre.
Musical Mashups: Combine the unique musical genres of your team members to unleash electrifying musical mashup attacks.
Explore Note, a massive world where each genre of music is represented by a completely unique environment and culture.
Dive into vibrant dungeons full of offbeat enemies and clever environmental puzzles.
Play it your way: Don’t like environmental puzzles? Turn ‘em off. Not into turn-based combat? Don’t worry, we got you. The entire experience of People of Note is completely customizable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−20% | 465reviews | 91% | — | $253.9K |
| $24.99 | 276ratings | 95% | — | not modelled | |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[H1]Cozy, but STILL GOOD[/H1] I like JRPGs, and I love musical fantasy premises (which we don't get nearly enough of), so the moment I knew of People of Note I knew it had to be a month-1 purchase, even if the chosen color palette would usually be a red flag for someone like me... and some minutes into the game, I did verify that this was, indeed, a "cozy game" HOWEVER... considering how much the genre has scaled-down over the last 20 years, cozying this one up didn't do any more damage than Squeenix already did, nor it kept me from squeezing a good 70 hours of fun out of it. Combat is easy, but still engaging enough to be entertaining (and fortunately so are the puzzles, since I can't do one proper puzzle to save my life). As expected, this game is also a Rock Opera, and as such is all a bit silly, a bit corny, and a bit cringey at times, but if you enjoy musicals or are otherwise able to not take yourself too seriously, I guarantee you'll enjoy every minute of the game. The story is enjoyable and the world building got buy-in from me from the get-go, also I love the game's sense of humor and how they crammed more musical references per square inch in than Jojo's Bizarre Adventure. The characters are all well written and well rounded, and most of the cast wrecked their life at one point and for them the game is their journey of redemption. The composer of this musical is no Mitch Leigh, but his work is sufficient. Could the game have had more musical numbers? Maybe, but this is probably what the budget allowed for so I won't hold it against them. Could it have had actual metal coming from the resident rocker? Maybe, but unless you're born in Sweden or are older than 50 chances are won't know what actual metal sounds like, so I won't hold it against the composer. This is still a solid game offering a fun time, and perfectly worth the entrance fee (definitely LOTS better than say, FF 16). Try it when you can.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +1 more
| $24.99 |
| 35ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feels a lot like Pokemon Colosseum and Gale of Darkness - obviously it's rhythm inspired instead of creature collector. Pros - Chill nostalgic vibes - (mostly) Great and diverse soundtrack - Musical-like story mode - Clear visuals - Appropriate amount of side quests - side quests are not the main attraction - Simple combat system with a surprising amount of depth hidden - Skill system - cool amplification mechanics with the songstones and different instruments Cons: - No fast travel - Rhythm aspect is mostly irrelevant and way too easy before the late game. Even on hard mode. - Customization have little to no choices behind them. You're basically just equpping the stuff with the biggest numbers on them. - No fast travel. 2026 btw. - A few of the puzzles are genuinely ass. e.g. the Water gimmick is not proberly explained. There's also one that forces you to find a location, but you haven't been to this location yet - they clearly tried to trick you into thinking you had. - They are trying way way too hard with the references to musical theory - For some reason I cannot check moves or status effects in the combat screen - Unnecessarily complex skill leveling system that is also 90% irrelevant. Just use a simple skill point system like everyone else? - Sometimes it feels like the difficulty scaling is way off. Some stuff are way too easy, while other stuff are almost impossible. - In a game based on sound and where it's actually extremely important to have the music turned on for the full experience, some of the tracks are completely unbearable. And that's not aimed at the music itself, but the pitch in some of these are so excruciatingly high that I had to take my headset off. The Folklore forest, the ocean, classical music city. - The final song is severely underwhelming. The whole story showcases how pop can be mixed with different sub genres to create something unique. All the songs are pop inspired by one of these subgenres and feel very different from one another. Final boss fight also features one of the sickest mashups in the entire game. 5 Minutes later, they end the game with the most generic high school musical type of pop song I've ever heard. And there's no post game. - Can you just fix the fcking travel system omfg did any of you devs even bother playing it yourselves? Overall I'd say the game is definitely worth it. It's a great time and I loved playing through it. I'd get it on sale though. If the devs can't be bothered to fix glaring issues I can't be bothered to pay full prize.
I'm really glad to see that turn-based RPGs are having a bit of a resurgence. As an RPG it's a touch on the casual side but that's honestly a breath of fresh air sometimes. The musical numbers can be a bit cheesy at times but I always enjoyed the show. Combat is fun. There is light reliance on timing, but it's pretty forgiving overall. Being able to choose who to act with and in what order on each turn makes for some really flexible strategy. A nice touch. The musical puns are numerous, goofy, and deliciously corny. The references to well-known artists cracked me up continuously. The art style and environment variety never failed to tickle my eye bones. Overall, I highly recommend checking this game out. I had a blast.
This game is really worth giving a chance if you're into JRPG's, there's some innovation there. Overall very fun game, not perfect but I do not regret 100% ing it. Story is pretty generic, but the gameplay and music more than make up for it. Also the puzzles are surprisingly fun/challenging. Would absolutely play the follow up game if it is to come.
Респект всем участвующим в создании игрульки. Из плюсов: - песни/катсцены (в особенности я в шоке была, когда в конце стали петь сами создатели игрульки) - сюжетная линия - микс боевки, новеллы и квестов И в целом понравилась суть, из-за чего вообще началась проблема - сохранение "традиций" и создание "нового". Я, конечно же, считаю, что нельзя полностью стирать/отменять традиции. Чел, если тебе не нравится школа, просто смени её))) А вообще так как в череде отмен традиций будет размываться культура и останется только серое пустое будущее, поэтому фу быть как злодей. Хотя с другой стороны я приверженец сюжетов, где гг готов пожертвовать миром ради человека/острова (атака титанов), но не здесь))) Забыть традиции я тебе не дам, катись подальше! Я не люблю боёвки, поэтому спасибо за возможность их скипать. Изначально я думала, что бои в этой игруле будут больше похоже на ритм игру, где вовремя надо нажимать asdw, а это оказалась пошаговая боевка как в экспедиции 33, что немного не моё, так как я впринципе драться не люблю)) P.S. ну и конечно же я шипперю Каденцию с Арко, поэтому буду додумывать их совместную жизнь после того, как он понесет наказание за то, шо натворил
I wish I liked it more, the premise is great, but the game is just ok IMO
As a K-pop stan, I'm thrilled to finally have a game where I can beat up other K-pop stans!
Overall I had a good time with the game. I can tell the devs all had a lot of fun sprinkling in humor and music puns/references EVERYWHERE. there were so many that got laughs out of me and my stream chat. + the humor, puns, references were really funny and light-hearted + some absolute banger songs (sorry girl and anything with sharp were my favs, also free country was so good, as a metal fan i loved everything in the durandis section) + great voice acting cast + the puzzles both in the overworld and puzzle battles were fun and inventive but still simple enough that i didn't feel frustrated. (other than the final puzzle battle) - too much exposition in the songs take away from what the songs could be by themselves - i wish there were fast travel options - character development felt rushed/inconsistent at times where it felt like some character arcs were resolved too quickly and didn't feel earned. Overall takeaway is, if you want a shorter rpg experience that is light-hearted fun and full of music references. This is the game for you.
Bom, tem seus defeitos, principalmente no quesito rpg em si. (não vou lista, mor preguiça) Mas deu pra ver que o pessoal fez com paixão.
This game... no, this MUSICAL disguised as a game is stupendous! The music is top notch, the gameplay is tremendous, and it has a lot of potential to become a stepping stone for a franchise on it's own. Someone give Iridium Studios and Annapurna Interactive flowers!
Players by region
Where this game's players are, estimated from review languages.
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