
In this turn-based RPG musical, join Cadence as she recruits an ensemble of musicians on her quest for stardom. Experience turn-based combat like never before, where each battle is a musical performance with evolving combat conditions and genre-bending mashup attacks!
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About
In this bold turn-based RPG, where musical numbers meet thrilling combat, join pop singer Cadence on her quest for stardom. 
After being shut out of the Noteworthy Song Contest, Cadence realizes that her solo act might not be enough for the judges. As she travels across Note to the Rock City of Durandis, the EDM City of Lumina, and more, Cadence fills out her band with eclectic and powerful musicians from lands afar. But something's brewing in the distance...the Harmonic Convergence is playing havoc with the world's musical energies, and dark forces are working behind the scenes to disrupt Note's natural harmonies. It wasn't in the set list, but Cadence and the others need to step up and make sure music itself still has a future on stage.
In People of Note, experience turn-based combat like never before: each battle is an interactive musical performance with evolving combat conditions, real-time rhythm-based attacks, and genre-bending mashup attacks!

Enjoy full-length cinematic musical sequences spanning a wide variety of musical genres, performed by our main cast of characters.
Experience turn-based action combat as a dynamic, interactive musical performance.
Tempo-Based Rhythm Combat: Time your attacks to the beat of the music for amplified damage against opponents.
Dynamic Combat Conditions: As the music in battle changes in real-time, strategize your attacks to synchronize with the current genre.
Musical Mashups: Combine the unique musical genres of your team members to unleash electrifying musical mashup attacks.
Explore Note, a massive world where each genre of music is represented by a completely unique environment and culture.
Dive into vibrant dungeons full of offbeat enemies and clever environmental puzzles.
Play it your way: Don’t like environmental puzzles? Turn ‘em off. Not into turn-based combat? Don’t worry, we got you. The entire experience of People of Note is completely customizable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이 게임은 어쩌면 개발자들의 음악을 들려주고 싶어서 만든 게임인 것 같다. 리듬 게임 요소의 턴제 RPG라고 생각해서 구입 했고 어느 정도는 내생각과 맞았다. 그리고 전략적인 요소와 즐겁고 신나는 퍼즐, 퍼즐, 퍼즐, 퍼즐......이 많다.. 전투는 내 이해도에 따라 난이도가 달라지는 전략적인 부분이 돋보인다. 특히 나의 전투머신 케이던스는 공격버프만 몰아줘도 미쳐날뛰는 최고의 팝스타였다. 케이던스를 비롯한 많은 인물들이 생각보다 매력적이지만, 스몰더가 가장 내가 생각한 이 게임의 세계관과 이야기에 어울렸었다. 어떻게 보면 흔한 빌런 포지션이지만 상당히 매력적이며 즐거움을 준다. 스몰더가 플레이블 캐릭터였었으면 정말 좋았을텐데 아ㅏ주 아쉽다. 단점을 말하자면 캐릭터의 이동은 지루한 부분이 좀 있다. 큰 지역으로의 빠른 이동이 기능이 있었다면 더 좋았을 것 같다. 또 조금 복잡한 스킬 노트는 연습이나 미리보기 같은 게 없다 보니, 처음 써 보는 스킬을 시전하다가 노트를 틀리면 기분이 상당히 나쁘다.. 하지만 그런 기능이 따로 있었다면 또 그것대로 지루하거나 귀찮았을 것 같기도 하다. 어쨌든 정리하자면 이동이 조금 지루하고, 퍼즐이 있고 퍼즐 다음엔 퍼즐이 나오지만, 캐릭터들은 생각보다 매력 있고 중간 중간 나오는 뮤지컬은 즐거웠다. 특히 엔딩 크레딧은 최근 내가 한 게임들 중에 최고의 감동이 담겨있었다. 이 감동을 더 많은 유저들이 느꼈으면 좋겠다. 그리고 바라건대, 후속작이 꼭 출시되었으면 좋겠다.
This is JUST the thing after finishing Artful Escape, it's similar, but like Artful Escape but kicked up a few notches. Put some headphones on and get ready for the ride! (difficulty options are highly customizable if anyone is curious on that)
I enjoyed this more than I should. Story was passable at best. Battle system was mediocre, equipment were just stats, puzzles were terrible. Yet somehow it inrtigued me enough to finnish it. Songs were good though. If you are on a turned based RPG drought and this is on sale consider it.
People of Note is fun, stylish, and corny in the way many musicals are. The RPG elements are not particularly deep, but the game still offers up some customization and player expression. The story is also serviceable. Again, it's corny, but there is an earnestness to it that I still appreciate. In addition, the world is stylish and unique. I always looked forward to visiting the next location and seeing how it would visually portray the musical genre it represented. To that end, People of Note's world and design feels coherent and developed. Most surprising to me was how creative and varied the puzzles were. People of Note manages to pack in a lot of interesting puzzle sections that feel pretty satisfying to solve.
This game is really worth giving a chance if you're into JRPG's, there's some innovation there. Overall very fun game, not perfect but I do not regret 100% ing it. Story is pretty generic, but the gameplay and music more than make up for it. Also the puzzles are surprisingly fun/challenging. Would absolutely play the follow up game if it is to come.
It's a game about music and puns and music puns and I'm absolutely here for it. The gameplay has a rhythm aspect to it, but more Paper Mario TTYD than going along with the music playing, so that's likely to annoy some folks. It's pretty easy to settle into though. And the musical numbers just make it a complete win, for me.
This game is an absolute joy for music nerds who also love JRPGs. It's an incredibly niche appeal, and this game won't be for everybody, but for those in the target audience, People of Note is a wonderful love letter to classic JRPGs and a celebration of music across many genres. [h2]Gameplay[/h2] People of Note markets itself as a "JRPG musical". Indeed, this game follows a turn-based combat system with four party members. Each party member represents a genre of music (pop, rock, EDM, and rap), and the "active style" changes after each round, providing a power boost to the corresponding party member (and also altering the background music to match the genre). The party members' usable abilities are determined by "Songstones". Every weapon in the game has a unique "Songstone Graph", determining how many slots available you have for each of your Songstone abilities. Additionally, there are "Remix Stones", which can alter the properties of Songstones (such as giving a damage boost, reducing the cost to use the ability, or giving a small heal upon usage). While some Songstones can be used by any party member, most are exclusive to specific party members. This curated customizability gives every party member some niche/role within the party (like damage-dealer, support, etc.) without pigeonholing them strictly into that role. In fact, as the game goes on, every party member is able to capitalize on massive damage whenever their respective style is active in combat. Your typical round of combat will look like "your party attacks first, then the enemies attack", but how many attacks each side gets can differ between encounters. Some enemy formations might give you four attacks in one round, others five, and some only three! Meanwhile, some formations may let enemies attack more than once in a single turn. The combat can get surprisingly deep. Your party will get very strong as you explore its synergies, but the game does a fantastic job of making the enemies proper threats. The bosses especially tend to have some way to bend the rules just enough to make you break away from your usual strategies. It's also worth noting that every attacking ability in the game has osu!-like action commands that require you to hit a button "on the beat". In actuality, every attack has it's own unique rhythm that you have tap along to, independent of the BGM. The more complicated timings have a learning curve to them, but you'll get the hang of it after hearing the rhythms a few times. (Though it's worth noting that these action commands can be disabled if you don't want to deal with them) Outside of combat, the game plays like most other JRPGs. You have a few main towns where you can talk with NPCs, shop, and advance the story with fully-voiced dialogue. There are also dungeons filled with [i]very[/i] well-designed puzzles. They start out fairly straightforward, but by the end of the game, there will be some genuine head-scratchers. I really enjoyed solving all of these puzzles, but if they prove too difficult, there is an option to disable them. While I didn't mess around too much with the accessibility options, the game does its best to be as accommodating as possible. [h2]Story[/h2] The game follows the main protagonist Cadence, a pop singer who wants to be up on stage for the biggest singing contest in the city. Eventually realizing she needs something fresh and new to stand out in the contest, she ventures out beyond the city and meets new people along the way. The story starts quite simple at first and really does follow similar beats as many musicals, but in typical JRPG fashion, it does grow into something much larger. The story itself may not be groundbreaking or a masterpiece by any means, but it's certainly enjoyable for what it is. Don't go in expecting a grand epic, but do expect to be endeared by all the different characters and the charming world of Note. I also need to give a special shout-out to the very witty writing. If you like musical puns or jokes, this game cleverly weaves them into the dialogue in such a way that never feels forced but will make you snicker. [h2]Music[/h2] For a game focused on music, the soundtrack must be pretty good, right? I'm happy to say that the OST is indeed quite good. Maybe not JRPG hall of fame level, but it is very impressive how many genres are covered within the OST and how enjoyable each track is both on their own and within the context of the game. The highlight, though, is the musical numbers. Like any good musical, there are dedicated, pre-rendered cutscenes where characters will break out into song, giving extra context to both the story and to those characters. The numbers can be hit or miss, especially early on, but the ones that land are either really catchy or just so profound that they stick out in your memory. The team did a fantastic job with all the scene direction and animation on top of the writing for the musical numbers. [h2]Drawbacks[/h2] I only have two criticisms of the game: [h3]Quality of Life[/h3] While the game has little friction majority of the time, equipping a new weapon necessitates completely reconfiguring your Songstones. That's a problem in and of itself, as it forces you to be creative and switch up your synergies every now and then (or consider using a weaker weapon if it gives you a better loadout). But what really bothers me is how your ability list gets shuffled around with no clear logical order whenever you switch weapons. If your healing ability was at the top of the list with one weapon, it might end up at the bottom of the list with a different one. This makes muscle memory quite devastating, especially since not every action requires the same number of inputs to confirm. Typically, when you use a single-target attack, you have to select the attack, then confirm your target -- two button presses. But when you use an attack that targets all enemies, it's only one button press. This makes misclicks rather punishing. Many JRPGs with "all enemies" or "all allies" targeting will still highlight the targets that'll be affected by the ability, even if you can't actually change them. This makes every ability always require two button presses to lock in: one to select the ability, another to confirm the targets. This game unfortunately lacks that secondary prompting, which makes misclicks an annoying but not insurmountable problem. [h3]Terminology[/h3] I won't lie, this game can feel a bit difficult to approach due to some heavy usage of musical terminology. For someone with a musical background, it's not too bad, as every term [i]is[/i] rather appropriate. For example, each round of combat is called a "stanza", and each turn is a "measure". These make sense when you know what these terms mean in a musical context, but within the game, it adds a layer of obfuscation. It's very easy to misinterpret an ability that gives your character an attack buff for three rounds of combat (stanzas) as an ability that gives the buff for only three turns (measures). Granted, I don't think this is [i]too[/i] huge of a barrier. It's a bit more of an nitpick than anything else. [h2]Conclusion[/h2] People of Note is a wonderful experience for lovers of music and JRPGs alike. It's a game full of charm, is well-polished, and offers a hefty amount of challenge while also allowing accessibility options. The game is creative in both writing and in gameplay systems, especially with how combat encounters play out. The soundtrack does the idea of a "JRPG musical" justice, and the game is overall just a very fun and fulfilling ride if you're looking for something lighthearted and charming.
This was a wonderful experience. The story was kind of predictable but the sounds in this game are very impressive.
Fun RPG with a good battle system and favorably invokes FF7's materia with songstones.
This game is a delight and you can tell the heart and soul of the dev's were put into this game. The music was good for the most part. The only issues I had was act 3 is where it dragged quite a bit. But the end credit song saved it, Give you self a treat and play this (just on easy mode or combat and puzzles off. My Full playthrough I streamed on my twitch and vod on youtube: https://www.youtube.com/playlist?list=PL-BF9Xs0bk1X2dtvw_WAd_JXnfbrRUJvE
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Italian +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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