
A new entry in the “Bravely" series! Four new Heroes of Light emerge in a new world and story!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is the king of frustration and farming. 4 points : difficulty, dungeons, XP, side quests. Every things else is ok - good - classic (graphics, gameplay, story, music..., it's fine). I would give it a thumbs up if not for these frustrating parts. [b][u]Difficulty and XP [/u][/b]: Started on Hard, dropped down to Easy (booh...), played with a tank, a mage, a healer and a DPS. Difficulty reduce the XP you earn and up the stats of enemies. I kill everything on sight so XP should normally not be a problem (yeah, should ...). * Normal enemies : fight back and have decent HP. Gives minimum XP so it's a f. pain in the ass to level up. Not 5 battles, more like 20+ battles for a single level ! * Bosses : the jump in difficulty is stupid. Here some gimmicks : inflated HP, boost his friends, deals fix damage no matter your defense, inflicts mute so your healer is useless / DPS is reduced to basic attacks, hit like a truck, can kill you in one turn, if you defend yourself he steal your stored actions, and the best : Counter (and it's everywhere late game) ... So you need to farm, and not once here and there, EVERY TIME. I'm used to farm sessions, but here it was too much. You enter a dungeon ? Farm. Before a boss ? Farm ... and it's f long and boring. 1hrs or more sessions. Repeat the same optional boss again and again or do 50 battles... UHHHHHHH 10 hrs played, 4 hrs farming like an idiot. You don't play anymore to discover a new enemy or to explore the dungeon, you play to farm xp only. There is no joy to play this game. Is this a Korean MMO ? My second job ? You can't even level up other jobs, you deal no damage with them and receive 30 xp at the end of the battle (out of 700-1200 or even more total XP), so you are stuck with the job the most advanced you have, going ounga bounga. Unfortunately, you need multiple jobs on multiple characters. Some bosses will ask 3 tanks and 1 healer or 2 Mages .... Do you see the problem ? [b][u]Side quests [/u][/b]: Bad, really boring, doesn't bring anything. It's FEDEX type of side quest. "can you bring me back my keys, i lost them in the wild ?" "can you go see my nephew in the other city ?" "can you beat X enemy 6 times ?" Where is the side quest with some deep lore on a PNJ or your friends ? [b][u]Dungeons[/u][/b]: Why is it a maze ? Literaly. Too many side paths. There is not even a mini map availble. Between this and straight corridors dungeons, i don't know who is the worst.... [b][u]Conclusion[/u][/b] : I'm sure this game is good and i wanted to enjoy it after seing the good review, but some decisions are truly baffling and frustrating. I don't want to play a game to farm 20 hrs, i want to enjoy my gaming session.
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Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an awesome game. I would've loved if it was finally the continuation I've been waiting for... "Braverly 3", but overall is wonderful 8/10. I played Bravely Default and Second on the 3DS and I'm a huge fan of them (the spiritual successors of original Final Fantasy games), and Bravely 2 does it great like those! Which is why it makes me think that the negative reviews on this come from people that actually dislike JRPGs (nothing new in this era), or people that never played the other 2 games and expect something different, so don't mind any of them at all.
bravely default, as a series, is named around its 2 main mechanics that manipulate the flow of battles and how turns are taken : default grands you extra resources and bravely expands them to affect turns. unfortunately for the team, they should've called this game Counter Counter because to balance the fact that you could somewhat easily exploit the mechanics in the previous entries, they decided that just about everything should have a counter in this game. this ranges from basic archers countering magic to bosses having 5 types of counters, and even counters that "counter all". in a nutshell, bravely default II is not unconquerable. you are given a lot of options and the multi class system is somewhat decent, even very reminiscent of older Final Fantasy titles where you can tweak jobs to your satisfaction until you break the game. unfortunately unless you are playing with a guide, you are open to being frustrated at every turn finding out what new type of counter the game is about to throw your way, and how it's absolutely going to bend the systems against you because someone somewhere thought the first two entries were too fun and that we can't have that. you have a lot of toys but you are fundamentally prevented from playing with them for a long while. and that hurts the game. go play the first game, they remastered it and it's now widely available. it has its fair shares of frustration sometimes but it's infinitely better than this.
An oddly comforting fairly basic JRPG. I don't think it's worth the same price as...say...Other, better and even shorter games. But on sale at a significantly reduced cost. Certainly. The game is stable, it's got a classic Turn Based Combat system with twists, but ultimately it just comes down to timing your buffs. You can indeed overly level and proceed to goomba stomp the competition. Theres Classes, a lot of them, providing unique fun ways to approach battle scenarios, you can focus on "building" a single character to turn them into an unkillable God. or stretch out gear and equipment to make your party balanced. The plot isn't anything too special. The Heroes get together to be heroes and do heroic things Heroically again. I'd really like to play a jrpg where we develop into the villain and have to beat the heroes or something similar to Overlord. Same with the music, i can scarcely even remember it. The voice acting was enjoyable if a little odd, it's not every day you get to listen to voice acted english with an accent right. That's part of what i really loved and why i continued through the game, Theres nuffin wrong wif an accent. I hope more JRPGs add some joie de vivre. TLDR: It's a nice jrpg to enjoy if you are just looking to expand your library but don't pay full price for it.
1同様ジョブとアビリティの組み合わせで非常に楽しめる 一方JPが大盤振る舞いなのでジョブマスターが簡単ですっぴん運用に偏りがち あげ饅頭系も大量に手に入るので自身で多少縛るくらいでもちょうどいい
ボスを倒して手に入れるジョブシステムしかり初っ端からフィールドにいる強武器が盗める激強モンスターしかりこういうの大好き 難易度崩壊レベルの要素が多々あるからそこに気づいて利用したら最後までヌルゲー展開になるのは好みが分かれそう 大体の操作は快適寄りだったけどアイテムスクロールがめんどくさく、饅頭と玉はそれ用のタブがあっても良かったんじゃないかなと BOSSに初見殺しが多く1回やられてから対策を立てなきゃいけないのは、[spoiler] 別の世界の主人公が体験した初見殺しを魔導書を通して別の世界の主人公が学んでいる [/spoiler]っていう物語終盤を体験したら納得いくような仕掛けになってるからなんじゃないかなと思た
Las primeras horas son puro fanservice para los que venimos del original: el sistema Brave/Default sigue siendo una droga legal. Decidir si vas full agresivo y gastas todos tus puntos o te haces el muerto en Default para luego contraatacar como un deudor cobrando intereses es simplemente delicioso. He pasado 20 horas y todavía me emociono cuando consigo una buena cadena de Bravos y dejo al jefe mirando el techo como “¿qué carajos acaba de pasar?” El job system está más rico que nunca. Ya cambié de clase más veces que de calcetines esta semana. De monje a mago negro, de ladrón a berserker… soy como un estudiante universitario indeciso pero con espadas. Y sí, ya tengo mi grupo favorito y me niego a cambiarlo aunque sea “meta”. Gráficamente se ve precioso en PC (adiós, pixelcitos de la 3DS). Los escenarios son hermosos, las batallas tienen mucha más vida y los personajes siguen siendo absurdamente carismáticos. La historia tiene ese toque clásico de Square Enix: dramática, un poco tonta y con momentos que te hacen decir “no me estaré encariñando con estos idiotas otra vez… ¿verdad?” Lo único que puedo criticar es que a veces se pone un poquito largo en diálogos (típico del género), pero nada que no se solucione con un buen “sí, sí, avanza” mientras como papitas. En resumen: Si te gustó el primero, este es una secuela que se siente como volver a casa pero con mejor ropa y más botones de Brave. 20 horas después sigo enganchadísimo y con ganas de seguir subiendo jobs como si no hubiera mañana. Recomendado 9/10 (Le resto un punto porque mi 3DS se siente traicionada por lo mucho que estoy disfrutando esta versión en monitor grande)
※ネタバレ注意 4章で3国救うときに順番をどれからでもいいとあるが、ハルシオニアを最後にするとボス戦後の会話後暗転のまま進行しないバグが発生。 ハルシオニアを最初か二番目に攻略推奨 or セーブデータを分けておく。 ここで詰んだので、もうこの先のストーリーは動画見るなりする。最初からやるのもめんどう。
属性这一块很复杂,有复古JRPG的感觉; 轮椅多种多样,困难难度有挑战性; 让我感受到JRPG游戏数值难做的游戏,上限高下限低的话打高难度我一旦没摸透也在坐牢。 画面一般;初期高难度容易劝退(也可能是我菜);职业好多,玩起来让我有选择困难症,但是最后又还是熟悉的输出+白魔+拐+X的构筑。 拼尽全力只为看到大结局的全家福。
Weakest in the series, but still a solid entry. Pick it up if you enjoyed the first game.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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