
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I would like to start by stating that I highly enjoyed this game. It takes an unexpected twist on the story "choices-matter" genre and does so with great excellency. I have no other major feedback other than I would love to see some more closure. Perhaps an Act 4 DLC? I need closure (more than what we already get) on the future of Tassing and Andreas' future.
把急性子骗进来杀,谜一样的慢蠢互动,shi一样的官中。即便如此仍然神作。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rewelacja
My dear Pentiment. SPOILERS AHEAD Outstanding art and a 10/10 story give birth to one of the most compelling narratives I've seen. So many things to praise in this game. Act 1. Andreas is a great protagonist; not being from Tassing made me much more connected to him, feeling as if we both are visitors. Getting to pick who to eat with was so much fun, and the small detail of choosing what food to eat first is such a genius idea, making you a part of the table. The ambiguous morality of the baron at first really managed to fool me, and later discovering he was a horrible person and finding the culprit felt like a very important task. 10/10 Act 2 also felt pretty good with the introduction of Caspar. I enjoyed his presence and getting to see the town change with the new ideas of the times was another fantastic experience. Also, the image of the struggling artist feeling disconnected from his art by intoxicating it with work was great. Act 3 was the only thing I did not enjoy as much. For me, in games like this where the only gameplay is the dialogues you get to choose, getting to this part and watching Andreas burn and the city getting invaded when I literally picked the most peaceful option was a bit disappointing. Now, I understand that sometimes in real life you can't change things with just words but "killing" the main character no matter what you do really threw me off, and even understanding that it's necessary for the story to develop the way the creators intended, I still think it's a bad choice. Magdalene is good, a bit weird in some of her dialogues. The Andreas comeback and the part where he speaks to Caspar in his memories was GREAT; I was jumping out of my seat when it transitioned into the sister in the ruins. The ending was amazing, a really powerful and emotional scene with the music and the paintings. Edit: Time has passed, and I still think of this game from time to time. The themes and the emotion of waking up every day, waiting to see what's new in town. It's a wonderful game, and even with the downsides I said, much more time would be needed to properly write about how beautiful it is. Also, shoutout to my girlfriend; I had the privilege of showing her this game, and she really loves it. Meaningful and artistic, lots of love was poured into this game, and my only critiques are the things that keep it from my top top but still, it's 100% a masterpiece and I wish the best to Andreas Maller.
大概是黑曜石最后的佳作,本地化方面瑕疵较多,其余一切安好。
杰作。对一个好故事感兴趣的玩家一定要玩,相信你绝不会感到无聊。更何况还有精美的16世纪图书绘画和音乐。
(事后叠甲:没想写这么多的,但这游戏太棒了不知不觉间...几乎无代餐的一款) 挺感慨的,没想到玩到最后我最有感的是它如此细致又生动地描绘了一个小镇,以及里面每个鲜活又坚强的人,虽然我是奔着中世纪史、宗教哲学这种tag来的。可能在玩的过程中难免链接到了自己的家乡吧...有些矛盾几乎是换汤不换药的存在。小镇里很多人直到离开,他们的世界仍未更新;很多小镇里只有一个医生,医疗水平低下;很多个玛格达莱妮都向往离开小镇,去布拉格。比起梅耶尔在塔兴完成自我的救赎,我更好奇,玛格达莱妮去布拉格之后的故事。眼中的世界会变得完全不一样吗?心中对父亲的死又是否生出一丝愤恨?成为阶级背离者是每个玛格达莱妮都需要面对的命题吧...如何重新诠释小镇上的人的幸福,那时候再回过头来看这一切,是否会发现从始至终其实只有一条路,我想,梅耶尔会这么觉得的。自由都是有限的,三维生物怎么看二维生物,上帝就怎么看你。啊想到了最合适的,神曲注释里的时运女神,蒙着眼睛站在轮子上,通过转动轮子来掌控时运。宏观意义上完全不支持自由意志的存在,微观上看也是转瞬即逝的。不过,主客观分离就好了,万金油还是精神胜利法(?)。[spoiler]所以,最后我还是选了不告诉他们,起码这样大家或许还能有“动物一般的泰然自若”。生活已经很不容易了[/spoiler]哦对了,美术、音乐、艺术呈现形式依旧夯爆了! ok,短暂抒发之后我依旧要吐槽一下。到底为什么对话文本一定要逐字呈现,完全可以像后期玛格达莱妮的对话框一样直接全部文字一起呈现啊。在等待文字呈现的过程中,逐渐磨灭对理解文本及与NPC对话的兴趣..(后期我甚至一心想快点上床睡觉。)虽然我也有点能理解,出品者也许想把这游戏打造成纯粹的艺术品?但它首先是个交互游戏,so弊>>利。一周目我最欣赏的就是阿格尼丝了!在生活和成长这一方面,女人们真的很敏锐啊,而且往往是行为先于意识(这算圣杯文明的底色吗?完全先进),同时也挺好奇有几个地方作出不一样选择的后续的。但苯人暂时没有二周目的想法:) 最后我不会告诉任何人我第一章前半部分玩了三次,分别在三月、五月和七月...重开原因大概是[spoiler]当我想继续的时候发现前面忘光了,担心这样影响我找凶手,所以重开了三次...结果每条线依旧浅尝辄止,努力到最后稀里糊涂刀死了拉克(阿格尼丝我对不起你...)(我报之以敬业,会吏长报劳资以草率!)[/spoiler]以及十分佩服自己这个神入玩了10小时才知道可以把语速拉到最大且我一直不知道选择框下面那个思考气泡意思是点击可以开始思考,协助选择而不是仅仅告诉你“这个选择框是一个需要自己思考再做出选择的气泡哦^^”(我已老实接受十句话我可以有九句理解得跟其他人不一样的怪人脑回路了。
lento e profondo
它一定会在21世纪的游戏史和艺术史上留名
It's like an interactive book with a nice art style and an interesting look at the lives of people in 16th century Europe.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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