
Step into a living illustrated world in a time when Europe is at a crossroads of great religious and political change. Walk in the footsteps of Andreas Maler, a master artist who finds himself in the middle of murders, scandals, and intrigue in the Bavarian Alps.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 10 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From Obsidian, this game is a historical narrative-driven game focusing on character development, heavily stylized art, and choice-driven storytelling in early 16th century Bavaria. Players will play as Andreas Maler, a clever illustrator caught up in a series of murders in Tassing and Kiersau Abbey over the course of twenty five years. Players will be responsible for conducting their own investigation to decide the fate of the community, but each decision will have lasting consequences and inexorably draws Andreas closer to the center of an underlying conspiracy.
Experience 16th century Europe as the master artists of the time saw them. Art inspired by great illuminated manuscripts and the earliest printed books becomes a living, breathing world in Pentiment.
Choose different academic and social backgrounds and meet a colorful cast of characters as you discover the stories and secrets that lie within the small Bavarian town of Tassing and nearby Keirsau Abbey.
In an era of great religious and political change, each decision you make can have a profound impact on the community’s future. Find your own way through this turbulent time and see the consequences of your choices play out over generations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 9.8Kreviews | 95% | — | $3.1M |
| $19.99 | 5.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 840 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
third edit of this review because i just can't stop thinking about the children as the eventual storytellers and storymakers. what do you mean everyone who lived back then lived as much as they are able. what do you mean depression and grief exists as a form of self-preservation as well as a method of madness. what do you mean people lie and cheat and steal and above all, love each other, all the time. what do you mean i can choose, as a young medieval woman, to not get married. what do you mean that queer and neurodivergent and disabled people existed before then and while circumstances weren't ideal it wasn't impossible either. what do you mean this video game was crafted in such loving detail that they had to animate even the way people in medieval times with leather shoes walked toe-first instead of heel first. history majors who care too much i hate you. obsidian entertainment i will haunt each and every one of your storyfied video games. josh sawyer and hannah kennedy you better watch out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
| $19.99 |
| 1.3Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
absolutely beautiful game, a masterclass in storytelling and art and music direction
[h1][i]Stat rosa pristina nomine; nomina nuda tenemus.[/i][/h1] [spoiler][b][i]Merry Christmas, Andreas.[/i][/b][/spoiler] 其他的有更多评论说得更好,不赘述了。从新游戏的传言,到项目立项,再到最终发售这些年来一直在关注。能在近些年玩到黑曜石这样的作品感觉很幸运,谢谢Josh的passion project。同时,它也侧面给出了对“XGP的价值在哪”的回复。如果不是XGP,Pentiment不会以今天的模式发行。[spoiler]唯一的遗憾是没有新的黑曜石辐射。[/spoiler] Plus: 找对应的草药那里如果用键鼠似乎会有重大bug,无法移动光标并点击想要的目标,反复卡死。此bug目前似乎并未修复。 08/17/26 Update: [b]要有新的黑曜石辐射了家人们还是Sawyer lead[b]
相比极乐迪斯科这样同样像是在读一本书的游戏,pentiment没有大段大段的人物心理描写和神学,主义,观点之类的讨论。这一定程度上削弱了艺术与思想内涵,但又增添了一种独特的沉浸感与历史厚重感。三十年的时间,一群人的人生,一个小镇的兴衰,在十来个小时里一晃而过。Andreas不是什么专业的侦探,所谓的调查不过是在这家吃吃饭,去那家聊聊天,听听他们说着淘气的小孩,失败的婚姻,交不起的税,哪里听来的奇闻。尽管他找错了凶手,没能阻止起义,没能保护孩子与学徒,甚至没能爱着自己的妻子,但一切依旧滚滚向前,塔兴的未来不会因为一两个人而改变,逝去的人们也不会因为一厢情愿而归来。不过是一个中世纪山区小镇的三十年而已,放在历史书上没有人会多看它一眼,可是当我们亲眼瞥见那些死亡,新生,信仰,起义,我们的心又怎能不为之激烈地跳动呢!
"Прости меня, Господи, ибо я согрешил!"... потому что первоначально я прошел эту невероятную игру не купив её, а под черно-белым флагом. В чём уже раскаиваюсь, поэтому для повторного прохождения взял стим-версию, в качестве благодарности разработчикам... "Pentiment", при всей своей простоте и модной ныне средневековой стилистике, оказывается настоящей жемчужиной в навозной куче современного гейм-дева! "Симулятор ходьбы" и кликов по точкам интереса, на удивление затягивает своей историей, неоднозначной вариативностью выборов и я несколько раз получил качественный вау-эффект от происходящего на экране. Эту игру сложно назвать вершиной жанра, но она поднимает очень интересные вопросы, на которые не так уж и просто найти ответ (особенно учитывая авто-сохранения, из-за чего каждая ситуация становится буквально "жизненной", без возможности переигровки): проблема религии/веры и банального доверия к людям; проблема родителей и детей; проблема ответственности за свои поступки и решения; проблема обманутых ожиданий... Все эти вопросы оказываются настолько жизненными, что невольно начинаешь мысленно возвращаться к "Pentiment" даже спустя довольно длительное время после её завершения. И фреска из финала игры оказывается чем-то большим, чем просто картинкой на стене... Я довольно часто рекомендую что-то к прохождению, но Pentimen должен (если не обязан) увидеть каждый, кто ищет интересный, нестандартный опыт (в хорошем смысле, а не как все привыкли). В моём личном списке этот проект точно в топ-10 лучших, в которые я когда-либо играл.
you know it's a good game when they have a works cited
난 항상 이러케 동네 돌아다니는 게 좋아
[DIEU NE LA PAS BENIT] On aime : - portée historique - intrigue par moment intriguante - le risque pris On regrette : - au final un simple jeu narratif sans énigmes - les allers retours incessants - une histoire finalement assez décevante Conclusion : Un huis clos médiéval soigné et avec une proposition surprenante, mais au final ludiquement peu intéressant. Le jeu ne propose pas grand chose hormis trouver l'ensemble des dialogues dispersés dans la carte, avec peu de vrai mécanique pour éveiller l'esprit. On se contentera de cliquer inlassablement pour faire défiler les dialogues... pendant 20 heures.
Pentiment is one of the best games I have ever experienced. It tells the story of the made-up town of Tassing throughout 25 years, divided into three different acts. While the trailers advertise it as a mystery game (I love Ace Attorney games), I found that the murder mystery takes a somewhat backseat at many times, specially in the last act, which causes the people who got into the game because of the mystery feel out of place. In truth, the game is about the people of Tassing, the politics of the Holy Roman Empire from 1518 until 1543, the preservation of history and how it is always skewered to look more favourably on some, the sacrifices that are sometimes done to improve the living conditions of people, and how life improves slowly for the common folk, if sometimes it gets worse, when looking at the big picture it gets better in the end. It talks about books, about religion, but most importantly, Pentiment is a game about time and life. MUSIC The music is really well done, it feels very apropiate for the time period, and some of the songs are actual real life songs from the Baviera region of Germany at the time, like the Christmas song. However, most of the time there is no actual music and it is just the environment sounds, which are also really well done. My favourite songs would probably be the song that plays at the end, the song that plays when you enter Kiersau Abbey in Act 3 and specially the Christmas Song. ART STYLE Let's be real here, the first thing that took everyone's attention was the artstyle. It is absolutely impecabble, the animals all have this uncanny look to them where you can recognize the animal but it looks weird like a monastic book, children have a cartoony style, elderly people look like they are straight-up from a manuscript, while adults have a style that mixes the two. The older the person is the more damaged the paint is, when you press select you can see the part of the book where everything takes place... There is a character that comes from Ethiopia, and the artstyle in which they are drawn reflects the artstyle of the area at the time, and it feels like everything was well respected and investigated to do the period justice. GAMEPLAY AND STORY I put this two together because Pentiment is practically a graphic novel, however, your dialogue choices have a lot of impact in the future. You can not end the game as a noble lord, the game is based on reality and you can not end up higher on the social scale than where your parents where, but you can affect the lives of the people of Tassing, who dies for the murder, if somebody gets married, if somebody develops their career further, if somebody leaves the convent to live a life for themselves, if a character improves with time or ends up an ♥♥♥♥♥♥♥... That is in all honesty all the freedom the devs could have allowed if they wanted the game to feel like it has impact while at the same time it is realistic, and they nailed it. Depending on what you say you will see the "This will be remembered" message that means that decision will impact on wether you can convinve someone or not, or if they end up in the end one way or another. It comes out of the blue, which makes each dialogue choice feel heavier because you don't know if they may be feeling particularly conscious or it is just a casual conversation. SUMMARY If you love dialogue-heavy games where your choices affect everyone in the game, and you like murder misteries, Pentiment is going to be an easy pick for you. If you prefer more action in your games or the power fantasy of starting from zero and having infinite posibilities for growth, then I am sorry, that is not how history works and you will not like Pentiment. It is a game that understands that history is built upon the infrastructure built by everyone before us, even if their names are lost to time, those people impacted the people around them, who in turn did the same to their children and people around them, and so on... Words can not really explain how the game will make you feel, and while I achieved 100% achievement completion, there are entire background choices I have never experienced, that's how many little changes the game can have for the people of Tassing.
예술적이고 멋있는 게임이라 한번은 할만하지만, 엄청난 번역이슈를 견뎌야하고, 길고 긴 대화도 견뎌야한다. 가끔은 충격적이고 가끔은 지루하고 가끔은 신기하고 가끔은 감탄하게 된다. 생각보다 결말은 내 마음에 안 들었지만, 게임을 하는동안 재밌었다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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